Quote:
Originally Posted by Skyld
I would not consider this a problem. The GraalControl is movable, therefore it is unwise to assume that it's X and Y will be zero. It's not hard to use relative positioning, or even just saving the position of the control before moving it.
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It's a problem because it's not documented and it didn't happen in v5. From what I understand about it, it's also a problem because he's drawing on the tile layer, therefore the coordinates should be relevant to tiles. The only way to fix it would be to add
GraalControl.y / 16 to the y you're drawing at, which is nasty if GraalControl's y is not a multiple of 16.
EDIT: This may not be the bug I'm thinking of—it seems to be the same one Tig was having with his level editor, but I thought it was fixed.