Quote:
Originally Posted by MrDunne
It's that exact attitude that makes Graal look like crap in the first place. Grass on one level and snow on the other looks plain stupid for a functional level. What's the point in making levels if they're not going to be functional? It's probably a bad idea to even practice making levels without function in mind. Hence why 90% of Graal's, namely UN's, levels look like crap.
I think you're trying to justify that, because Graal is 2D and has limited default graphics, everybody should just throw the logic and thought in level design out of the window in favour of stuff that looks good but, on the whole, doesn't function very well.
Maybe I'm being pedantic but there's this rule of thumb in MMP game development where you should strive for a least some level of immersion in the world you are creating.
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Breaking rules of realism or logic don't make Graal look like crap. Crappy levels make graal look like crap.
You can have a non-realistic looking level, and have it still look good.
Pretty much all of graal is non-realistic, and has little to no logic.
Most insides have walls that curve inward, then back outwards...is that logical? No.
But then if you had an inside that was completely square, people would complain how boring it is.