Quote:
Originally Posted by Bell
Don't get me wrong, I don't particularly care for gmaps myself. My point is that we have to live with them so its up to us to figure out a way to work around the problem and utilize them to the best of our ability.
All servers that have been around since pre gmap eras seem to have the same problem. Too many years of various developers adding their own things to make it 'their' server which in the end results in a cluster..mess of broken or useless stuff. That doesn't mean that the server should just be summarily trashed though.
|
The way I look at things is, developers need to not waste their time making levels like 'Alfonso's House' which has nothing in it except for an npc that says 'Hey, my name is Alfonso and I have lived in this house for 99 graal years'. In the time it took them to create that level they could have put a part of the servers storyline into that level to draw players constantly to it. Better yet, they could turn 'Alfonso's House' into 'Alfonso's Shop' and have it sell a random weapon that is chosen each day from a list. You want to expose as much content as possible to the players even if your server has a 10x10 overworld and another server has a 30x30 with every level filled, you have more of a chance keeping players when they have a reason to go back to content more than once or twice which is a waste.You could have spent half the time you spent filling out that overworld making random stuff and put it into a few awesome pieces of content that players would enjoy over and over.
Edit: bigmap.txt also worked similar to gmaps but I guess people just couldn't figure out how to use it.