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  #1  
Old 08-04-2012, 03:57 AM
alskdjfhg alskdjfhg is offline
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Originally Posted by ff7chocoboknight View Post
Windows 8 is going into RTM on August 15th.
Actually, I think it came out on the 1st, correct me if I'm wrong though...
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Old 08-04-2012, 05:10 AM
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Yup. I was wrong. It's being released to developers on the 15th.
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Old 08-18-2012, 11:45 PM
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Sorting playerlist by account names stops showing friends on other servers. At the same time, people who have you on their friend list are unable to see you online on other servers.
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Old 08-30-2012, 06:32 AM
alskdjfhg alskdjfhg is offline
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Can anyone confirm that V6 is still been worked on?
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Old 09-10-2012, 10:49 AM
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I've been noticing that my options menu (F3) randomly changes when I load the client.

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Old 09-10-2012, 04:35 PM
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May be it's still old on Login2.
We are still working on v6 for Windows, we plan to release a new version soon with improved startup time and less lag when downloading files from the server.
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Old 09-10-2012, 05:05 PM
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Quote:
Originally Posted by Stefan View Post
May be it's still old on Login2.
We are still working on v6 for Windows, we plan to release a new version soon with improved startup time and less lag when downloading files from the server.
I don't suppose you've addressed the bugs & suggestions I addressed here in this new version?

I personally can't stress the importance of getting the following bugs fixed, I could make some very cool stuff with them - including a re-release of Maloria using nothing but tilelayer levels.

Quote:
Originally Posted by xXziroXx View Post
  • Drawing an NPC on a TDrawingPanel (clientside) causes the NPC to become invisible in the level until it changes image/gani or the level is updated: Link 1 Link 2
  • Objects drawn on a TDrawingPanel using drawObject() can't be removed using clearAll(): Link 1
  • Some levels with several tilelayers aren't drawn properly until the window is resized a couple of times: Link 1
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  #8  
Old 09-26-2012, 04:02 PM
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Quote:
Originally Posted by Stefan View Post
May be it's still old on Login2.
We are still working on v6 for Windows, we plan to release a new version soon with improved startup time and less lag when downloading files from the server.
Release New Windows Client!!!
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  #9  
Old 09-14-2012, 05:06 AM
ffcmike ffcmike is offline
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Not sure if this has been mentioned already, but when you begin dragging a GUI via gui.startDrag();, and then move your mouse outside of the client window and click somewhere, the gui will freeze on the spot and no onStopDrag() event is received.
It doesn't happen in V5.

Last edited by ffcmike; 09-14-2012 at 10:15 PM..
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  #10  
Old 09-28-2012, 04:34 AM
0PiX0 0PiX0 is offline
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This may or may not be specifically a v6 problem. When a player has been in a level which uses tilelayers, and one of the tilelayers is removed, the client's tilelayercount variable is not updated. Even after restarting the client and logging in again, the tilelayercount variable is still incorrect. This is only the case when a tilelayer is removed; when tilelayers are added, the client's tilelayercount variable is adjusted correctly.
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  #11  
Old 10-10-2012, 02:25 AM
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A new version has been released - v6.032. You can download it on the website or in the client. Major changes:

- Faster startup
- Less file access, for faster speed
- Less slowdown when downloading files
- Fixed tile layer display
- Faster loading of gani files
- Fixed a problem with gani scripts receiving onPlayerEnters even when it's not used anymore
- Fixed problems with http download when the file has not been changed (serverlister news)
- Added https/ssl support (in testing phase)
- Fixed some problems with indenting in script editor
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  #12  
Old 10-10-2012, 02:46 AM
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Noticed a pop up alert about an update on v6, so I updated it and now I'm on v6.032 but when I log on to a server the default particle graphic act like their missing but their located in /Graal/levels/g4particles/.. Same with the letter graphics in /Graal/levels/letters/. I also use a custom state graphic but it displays default even though the only state image is different? Just some issue's I've noticed on first look i'll post any more that I find.

P.S. I've also tried reinstall but it reports "Files are okay".

Also if Stefan is looking at this, maybe you can fix the onPlayerEnters() for particle gani scripts. On first initialization aka onCreated works normally but once the player leaves the level and comes back the particle destroys and doesn't reload. This is what I have in the header of the gani script for the particle.

function onCreated() emitter();
function onPlayerenters() emitter();
function onInitialized() emitter();
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  #13  
Old 10-10-2012, 02:58 AM
fowlplay4 fowlplay4 is offline
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The highlighting bug/issue I pointed out a year ago is still alive.

Link: http://forums.graalonline.com/forums...postcount=1207

Auto-indenting (at very the bottom of the script) is still messed up, it indents but when you press space it doesn't move the cursor until you press a non-invisible character. It also doesn't backspace properly either.
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  #14  
Old 10-10-2012, 03:01 AM
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File download can be a little bit different, will check if the particles can be uploaded on all servers or if we can change the download package for it to work.

It is now looking for the file at the place where it would download it, instead of scanning everything or keeping an index file filenamecache.txt, which can grow huge and slow down things when it is saved (also can take some time to load at startup). Basically it is much simpler now, and only scans the gui styles and emoticons folders at startup.
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  #15  
Old 10-10-2012, 03:15 AM
Devenio Devenio is offline
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Quote:
Originally Posted by Stefan View Post
File download can be a little bit different, will check if the particles can be uploaded on all servers or if we can change the download package for it to work.

It is now looking for the file at the place where it would download it, instead of scanning everything or keeping an index file filenamecache.txt, which can grow huge and slow down things when it is saved (also can take some time to load at startup). Basically it is much simpler now, and only scans the gui styles and emoticons folders at startup.
Yeah I manually moved \Graal\levels\g4particles\ to \Graal\levels\images\g4\, As well as \Graal\levels\letters\ to \Graal\levels\images\downloads\ and the images load now. And it looks like state.png was moved from \Graal\levels\images\ to \Graal\levels\images\downloads\ so fixed my issue's temporarily but would suggest to continue with your idea of uploading default files to all servers.

Also if possible add all the stef.midi files to all servers or make it an optional download pack just like zone and graal kingdom music because it is default music isn't it?
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Last edited by Devenio; 10-10-2012 at 03:55 AM..
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