Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Bug Report
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 13 votes, 4.69 average. Display Modes
  #1  
Old 09-07-2011, 01:42 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by fowlplay4 View Post
The latest V6 broke Zodiac's Rendering of Player Heads on the map.

Code:
PHP Code:
//#CLIENTSIDE

function onCreated() {
  
temp.tx = (screenwidth 2);
  
temp.ty = (screenheight 2);
  
with (findimg(201)) {
    
temp.tx;
    
temp.ty;
    
layer 20;
    
image "block.png";
  }
  
temp.obj player;
  
with (findimg(200)) {
    
temp.tx;
    
temp.ty;
    
layer 22;
    
ani "zodiac_mapface";
    
playerlook false;
    
actor.head obj.head;
    
actor.attr[1] = (obj.hat obj.hat obj.attr[1]);
  }

The head appears way off the center in this case.
I think this is another example of the ZOOMEFFECT problem I was posting about.
For Classic's map gani I set zoom within the script with the hat aligned normally within the animation and it works fine.
Reply With Quote
  #2  
Old 09-18-2011, 04:53 PM
Emera Emera is offline
Delterian Hybrid
Emera's Avatar
Join Date: Mar 2011
Location: Newcastle Upon-Tyne
Posts: 1,704
Emera is a jewel in the roughEmera is a jewel in the rough
Bringing this up again.

Whenever you change server with the external player list, it will downsize itself length ways and push all the icons on your desktop along with it and also resize all the windows currently open on your PC too like Browsers, applications etc. You have to sort them all out after it has happened and is really something I could do without.

ADD: Also, the map bug that fowplay was talking about is really annoying, you have to estimate were you are. Works fine on V5 however.
__________________
Reply With Quote
  #3  
Old 09-19-2011, 05:09 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
A new version v6.011 has been released:

- Fixed problems with zoomed showimg (e.g. the map on Zodiac)
- Fixed broken downloads with requesturl() when the server doesn't provide the content-length, this will also fix the display of the wiki news on the serverlist
- Improved the dynamic download of script classes on client-side: when calling a function of an object then it will wait until its classes are downloaded, previously this only worked when the object has just been created (and was failing if you joined more than one class or similar)

We have also improved the line number display in the scripted RC (script editor and text file editor).
Reply With Quote
  #4  
Old 09-19-2011, 05:54 PM
NicoX NicoX is offline
Kingdoms Management
NicoX's Avatar
Join Date: Mar 2004
Location: Frankfurt/Main, Germany
Posts: 1,933
NicoX will become famous soon enough
Send a message via AIM to NicoX Send a message via MSN to NicoX
All Passworts of my Accounts gone. Dont know if that was normal though.
__________________
Yours Sincerely,

-Nico
(GK Management)

Clash: Nico, I'm going to give you an example of good management.
Clash: One of my staff removed my RC and banned me.
Clash: I didn't ban or remove their RC after I got another one to fix me.
Clash: Do you know why?
Björn: Because you IP banned him ?

Stefan logged on.
(npcserver) has reset the attributes of Stefan
*Stefan: ah my client crashed








Reply With Quote
  #5  
Old 09-19-2011, 10:43 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
I can check if we can avoid recreating the playerlist on server switch.
Anything else beside that which should be fixed before official v6 release?
Reply With Quote
  #6  
Old 09-19-2011, 10:50 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by Stefan View Post
I can check if we can avoid recreating the playerlist on server switch.
Anything else beside that which should be fixed before official v6 release?
Can't think of anything important. I'm going to ask you a question in this thread I asked before, though, since I believe you never read the other one: Why not get rid of DirectX and use OpenGL in the Windows client as well? You seem to be having quite some trouble sometimes trying to get stuff to work with DirectX.
Reply With Quote
  #7  
Old 09-19-2011, 11:00 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by Stefan View Post
Anything else beside that which should be fixed before official v6 release?

Quote:
I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within.

In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this.
Quote:
I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them.
This problem is only occurring on gmaps, it's fine within inside levels.
I'm not 100% sure at the moment as I can't test it right now but I think there may also be a problem with gani COLOREFFECT not being the correct colour.

It also seems that the problem where showimg particle effects or showpoly's displaying roughly 32 pixels higher than they should has returned.

Similarly characters used within say2 messages which are not actually part of the letters.png image are being displayed higher than they should be:


In this image "*" should be infront of "cough".

Last edited by ffcmike; 09-20-2011 at 12:29 PM..
Reply With Quote
  #8  
Old 09-23-2011, 04:27 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Quote:
Originally Posted by ffcmike View Post
It also seems that the problem where showimg particle effects or showpoly's displaying roughly 32 pixels higher than they should has returned.

Similarly characters used within say2 messages which are not actually part of the letters.png image are being displayed higher than they should be:


In this image "*" should be infront of "cough".
I don't see this problem, is that related to the problem where you place stuff on top of the Graal control?
Reply With Quote
  #9  
Old 09-23-2011, 05:32 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by Stefan View Post
I don't see this problem, is that related to the problem where you place stuff on top of the Graal control?
I'm not sure what you mean, this is a built-in say2() rather than a scripted GUI, unless placing other GUIs on top of Graal control could somehow affect it?
Reply With Quote
  #10  
Old 09-21-2011, 01:44 AM
jkldogg jkldogg is offline
J.Rollin (killaz)
jkldogg's Avatar
Join Date: Feb 2010
Location: USA
Posts: 675
jkldogg can only hope to improve
Send a message via AIM to jkldogg Send a message via MSN to jkldogg
Quote:
Originally Posted by Stefan View Post
I can check if we can avoid recreating the playerlist on server switch.
Anything else beside that which should be fixed before official v6 release?
http://forums.graalonline.com/forums...postcount=1238

Seems like no one replied.
__________________

PSN: jkldogg



The best post ever made on the graal forums.
After playing Graal Online for many years, JKL decides to make a forum account. Isn't life funny?
Reply With Quote
  #11  
Old 09-19-2011, 10:49 PM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
There's a weird bug in the newest V6 I believe it has something to do with joining classes to a weapon on both the server and client-side.

All I know was that onCreated in Zodiac's main -System would get stuck during the join phase. To workaround it I have the weapon removed and re-added on every login.

Two 'scripted' features that need to be added in F3:
1. A Default Theme for External Windows Only. I.e: So I can use GuiBlue in-game and a "Windows" theme for player-list and so on.
2. Ability in F3 Options to change between DirectX and OpenGL.
__________________
Quote:
Reply With Quote
  #12  
Old 09-23-2011, 05:24 PM
Emera Emera is offline
Delterian Hybrid
Emera's Avatar
Join Date: Mar 2011
Location: Newcastle Upon-Tyne
Posts: 1,704
Emera is a jewel in the roughEmera is a jewel in the rough
Quote:
Virus protection is important.
Common sense is free.
Decent virus protection isn't.
__________________
Reply With Quote
  #13  
Old 09-23-2011, 10:00 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Well those signs look perfectly fine for me on many servers.
Reply With Quote
  #14  
Old 09-23-2011, 10:13 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by Stefan View Post
Well those signs look perfectly fine for me on many servers.
Strangely enough it's not happening now right after opening the client, but had occurred when I'd had the client open for some time, something may have triggered it.
Reply With Quote
  #15  
Old 09-24-2011, 01:12 AM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Playerlist update:
We have changed the code to not recreate/hide the playerlist anymore when you switch to another server. We have also fixed problems with the docking option, so it should work much better now There is still a problem with the playerlist becoming smaller each time you open Graal, will try to fix that.
Reply With Quote
Reply

Tags
graal v6, windows


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.