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  #1  
Old 01-12-2011, 05:07 AM
DustyPorViva DustyPorViva is offline
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To stop the ability for scripts to force player input, apparently.
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Old 01-12-2011, 05:15 AM
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I imagine it had something to do with forcing the player to buy things from the shop or something weird like that.

It would nice if there was some way to lift these various restrictions to "trusted" developers or servers.
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  #3  
Old 01-12-2011, 05:18 AM
xXziroXx xXziroXx is offline
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Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
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Old 01-12-2011, 08:34 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by xXziroXx View Post
Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.
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Old 01-12-2011, 04:15 PM
xXziroXx xXziroXx is offline
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Originally Posted by fowlplay4 View Post
Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.
Yes, it is.
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Old 01-12-2011, 05:55 AM
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Also, something that's annoying on v6 with GuiTextEditSliderCtrl controls, is the way the mouse icon behaves. It currently shows a text edit pointer whenever you're inside the control, but it would be *a lot* better looking if it only did that within the text edit part (white rectangular). Over the buttons (red rectangular) it should show the default pointer icon.

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  #7  
Old 01-12-2011, 07:40 AM
Conqueror Conqueror is offline
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Old 01-12-2011, 07:43 AM
DustyPorViva DustyPorViva is offline
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Can't get tooltips if the window isn't in focus... so I have to click the playerlist before I hover over a player, pretty annoying :/
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  #9  
Old 01-12-2011, 06:52 PM
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That function has been removed around 3 years ago, will not be added again.
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  #10  
Old 01-12-2011, 07:40 PM
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Quote:
Originally Posted by Stefan View Post
That function has been removed around 3 years ago, will not be added again.
Which one?
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  #11  
Old 01-12-2011, 07:48 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crow View Post
Which one?
performClick

I asked about this a while back too

Quote:
Originally Posted by cbk1994 View Post
GuiButtonCtrl.performclick() doesn't seem to work; Script: Function SQL_Data_CloseTab.performclick not found in function SQL_Data_Tabs_Menu.onSelect in script of Weapon Staff/SQL Explorer. I can use any other functions or variables of the button, and objectType() returns "GuiButtonCtrl". Can anyone reproduce this?
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Originally Posted by Stefan View Post
It has been removed a long time ago because of security issues.
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  #12  
Old 01-12-2011, 07:49 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Crow View Post
Which one?
guiObj.performClick() but to be fair the function still exists since V5 is still the main client.
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Old 01-12-2011, 08:07 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Stefan View Post
That function has been removed around 3 years ago, will not be added again.
That can't be true, I'm using it this very moment in v5.
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  #14  
Old 01-12-2011, 08:39 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xXziroXx View Post
That can't be true, I'm using it this very moment in v5.
He probably means in the early v6 versions. Keep in mind there hasn't been a client update in at least 2 years, maybe 3.
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Old 01-12-2011, 11:54 PM
xXziroXx xXziroXx is offline
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I know this has been said before, but I keep having scripts breaking because of this:

PHP Code:
GraalScript: Function Interface_LevelText.adjustText not found in script of Weapon _Interface 
When I use join("classname"); I expect it to be instant or at least freeze the rest of the script until it really is joined. In this particular case, adjustText() is a function found in the class gui_basics which is joined to the GUI when created and later on called.
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