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  #1  
Old 12-17-2009, 11:08 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Sam View Post
It is necessary to give new players a chance to orient oneself in the game. They will lose interest if they getting bombed and killed all the time.

I still see Classic as a quest and adventure game. Player killing is as long interesting for the amount of people as they have some victims.
Why "encourage" players to kill players even if they just want to look around or chatting with someone else?
There are PK-Zones for those who like to fight.

iPhone Classic should be an adventure and getting quests step by step.
Don't forget Eurocenter will also earn some money, so they could instead of selling outfits, limit the quests like:
quest 1-3 is Classic Vol. 1
quest 4-6 is Classic vol. 2 and so on.
So what are they going to do to get oriented in the game? ... there's nothing else to do but PK. If they can't even PK(or get PKed) then all they can do is sit around.

I'm all for making the lives of newbies easier. I am a firm believer in less laming and more fun experiences... but dude, level14 is THE PK spot, and Graal city is where everything happens. Make those areas no PK and you may as well not have PK at all. Give players another area to get situated and familiar with.

I'm not even a PKer(and like I said, I hate laming and actually annoyed by PKing) and I can see it wasn't a very wise decision. Just let insides be no-pk.
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  #2  
Old 12-17-2009, 12:07 PM
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Quote:
Originally Posted by DustyPorViva View Post
So what are they going to do to get oriented in the game? ... there's nothing else to do but PK. If they can't even PK(or get PKed) then all they can do is sit around.

I'm all for making the lives of newbies easier. I am a firm believer in less laming and more fun experiences... but dude, level14 is THE PK spot, and Graal city is where everything happens. Make those areas no PK and you may as well not have PK at all. Give players another area to get situated and familiar with.

I'm not even a PKer(and like I said, I hate laming and actually annoyed by PKing) and I can see it wasn't a very wise decision. Just let insides be no-pk.
A main problem is right now we have 2 different kind of players: those who are firm with Graal over years and those who are absolutely newbies. I am sure there are also many looking for an adventure game like Zelda and don't expect to get killed all the time.
Is it possible to meld an adventure game ala Zelda with a killing game ala Era?
If it is intended so we need at last a protection modus you can enable to be not able to kill or getting killed, but still able to use weapons on monsters.

Whenever I login with my iPhone a wild mob of players coming and throw bombs, and shot with arrows on me before I even can start to move, because of all the lag.
It reminds me of the old days when lag was the main problem on Graal.
You are right when you say there is nothing else to do, but this is because it was released a little too early without any content.

We can assume what Eurocenter is planning and make improvement suggestions, but much better would be to know what exactly they want to have: a copy of the old Classic adventure or a PK Classic game with some quests.
Really, why do we need always make a mixture of quest game, events game and killing game?
Let's make 3 games so everyone can choose his preferred kind of game.
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  #3  
Old 12-17-2009, 11:38 AM
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Overworld should be PK, they can orient themselves if you guys make a newbie training course or something. That's enough orientation to tell them that if they go into the big bad world, they'll have to fight. If they want to be safe they can run inside.

Being killed anyways isn't bad... they just get right up again. It shouldn't be offensive.
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  #4  
Old 12-17-2009, 11:44 AM
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Getting the Graal formula down is not hard, not with more than a decade of experience and history lol (especially when you've got new blood in the mix, at last).
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  #5  
Old 12-17-2009, 12:36 PM
DustyPorViva DustyPorViva is offline
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If people are spamming bombs/arrows, it's already been brought up before that unlimited ammo needs to be ditched.
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  #6  
Old 12-17-2009, 11:58 PM
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Quote:
Originally Posted by DustyPorViva View Post
If people are spamming bombs/arrows, it's already been brought up before that unlimited ammo needs to be ditched.
It has already been Yesterday we have made arrows and bombs limited, to refill you can either buy them at the shop or kill baddies which are dopping some.

Also we are submitting an update in a few minutes which will speed up the game (also good for Graal in general).
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  #7  
Old 12-18-2009, 09:56 AM
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It has already been Yesterday we have made arrows and bombs limited, to refill you can either buy them at the shop or kill baddies which are dopping some.

Also we are submitting an update in a few minutes which will speed up the game (also good for Graal in general).
I wonder if this attracts players from the iPhone to the actual PC version that we're on.

Is there some sort of advertisement advising people of our humble community?
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  #8  
Old 12-18-2009, 10:30 AM
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Quote:
Originally Posted by Stefan View Post
Also we are submitting an update in a few minutes which will speed up the game (also good for Graal in general).
How long does it take until it gets accepted live - would it be possible if you can supply an updated ipa file for us to download and put on our itouch / iphones?

Just thought I'd report bugs / ideas:
- Bug: You can't cliff jump like on real graal (or not implemented?) - also chests don't open
- Bug: Shop says 10g for 30 arrows, yet you only get 20 arrows. typo?
- Bug: When holding a bush, and using the arrow/bomb button to hide under the bush, if you have 0 arrows/bombs it still makes the sound that you have none.

- Idea: kills/death ratio in profile
- Idea: add emoticon for afk/brb/phone/sorry and some others
- Idea: a way to see the player count, maybe in the new map?
- Idea: Maybe the old classic way to change colors, you know - with all those fun-filled colored squares

Last edited by SKJF91; 12-18-2009 at 03:48 PM..
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  #9  
Old 12-18-2009, 10:18 PM
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Quote:
Originally Posted by SKJF91 View Post
- Bug: You can't cliff jump like on real graal (or not implemented?) - also chests don't open
- Bug: Shop says 10g for 30 arrows, yet you only get 20 arrows. typo?
- Bug: When holding a bush, and using the arrow/bomb button to hide under the bush, if you have 0 arrows/bombs it still makes the sound that you have none.

- Idea: kills/death ratio in profile
- Idea: add emoticon for afk/brb/phone/sorry and some others
- Idea: a way to see the player count, maybe in the new map?
- Idea: Maybe the old classic way to change colors, you know - with all those fun-filled colored squares
I've fixed the 30 arrows in the shop. Those chests that you can see in some rooms are meant to not give anything. Normally the cliff jump should work but I don't know if there are actually correct cliffs where you can jump down from (cliff jump is not working for some almost identical looking cliff tiles). Almost all emoticons are working, you can do :afk, :brb and :sorry.

It should be possible to add deaths and kills to the profile and the player count to the map. Right now we are working on adding more shields to the menu so that people don't need to use setshield.

It would be interesting if some people could help for Classic iPhone. Most staff are busy with their own servers though... Right now we mainly need people who make sure that people don't block areas, and who can script simple spar systems which are working on iPhone, may be with some on-screen buttons instead of chat commands. The scripting can probably also be done by me, would just need someone who knows classic sparring.
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  #10  
Old 12-18-2009, 10:29 PM
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Quote:
Originally Posted by Stefan View Post
It would be interesting if some people could help for Classic iPhone. Most staff are busy with their own servers though... Right now we mainly need people who make sure that people don't block areas, and who can script simple spar systems which are working on iPhone, may be with some on-screen buttons instead of chat commands. The scripting can probably also be done by me, would just need someone who knows classic sparring.
I would be willing to help.
thu i don't got a iphone/itouch, but i am saving for a itouch.
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  #11  
Old 12-19-2009, 02:14 AM
SKJF91 SKJF91 is offline
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Quote:
Originally Posted by Stefan View Post
Normally the cliff jump should work but I don't know if there are actually correct cliffs where you can jump down from (cliff jump is not working for some almost identical looking cliff tiles).
The cliffs looked like the ones that regular graal uses and were jumpable

Quote:
Almost all emoticons are working, you can do :afk, :brb and :sorry.
Oh, see I didn't know that. I realized saying lol worked, never thought you had to put : in front of others.

Quote:
It should be possible to add deaths and kills to the profile and the player count to the map. Right now we are working on adding more shields to the menu so that people don't need to use setshield.
the iTouch/Phone automatically capitalizes the first letter - it would be cool if you can make commands not case-sensitive although I know that's in the actual gserver. If graal script runs before these commands are processed on the client, then that could be a solution. -- noticed all commands work like showkills/showdeaths/showadmins etc..

Quote:
It would be interesting if some people could help for Classic iPhone. Most staff are busy with their own servers though... Right now we mainly need people who make sure that people don't block areas, and who can script simple spar systems which are working on iPhone, may be with some on-screen buttons instead of chat commands. The scripting can probably also be done by me, would just need someone who knows classic sparring.
I'm very interested in this project, so if any help is needed - I'll gladly help, and I am familiar with GS2. I'm on the classic server all the time until my battery dies on my itouch - best i can do.

Also, is it possible to get the updated application on the iTouch before Apple accepts it in a week or two?
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  #12  
Old 12-19-2009, 02:44 AM
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It would be interesting if some people could help for Classic iPhone.
Send requests to the GDT for your development needs.
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  #13  
Old 12-17-2009, 02:43 PM
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Stefan should add framerate-dependent movement on all objects in the game..

It's an industry standard now, you know?
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  #14  
Old 12-17-2009, 11:23 PM
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It's not as easy as that, unless Blackberries can run compiled Objective-C and OpenGL ES 2.0.
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  #15  
Old 12-17-2009, 11:32 PM
Unkownsoldier Unkownsoldier is offline
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I'm not sure if it was mentioned but we need a
pause button-
and the ability to log onto our accounts if we have them. -
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  #16  
Old 12-18-2009, 12:03 AM
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Okay, great...

Now I want a IPhone and try this out!
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  #17  
Old 12-18-2009, 12:43 AM
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I just read this thread from 1 to 9.

I honestly am surprised at the results. I wonder why you guys dont get some player volunteers to design quests. OR just the staff from classic to do it. If it hasnt already been done. Now if the two communities of iPhone and PC graal could fuse. That would be pretty badass. And if every server that is able to can try to show the good things on their servers for it I believe you could honestly give graal a second wind and make it a bit more of an actual game. Though I could be speaking too soon

Thanks sam
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  #18  
Old 12-18-2009, 06:12 AM
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very impressive, although with the new influx of players it tends to be laggy in the main levels.
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  #19  
Old 12-18-2009, 02:45 PM
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I dont know if anyone else notices this but I get randomly disconnected quite a bit, My service doesn't move it will just disconnect after a couple minutes of game time
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  #20  
Old 12-18-2009, 02:54 PM
SKJF91 SKJF91 is offline
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I dont know if anyone else notices this but I get randomly disconnected quite a bit, My service doesn't move it will just disconnect after a couple minutes of game time
idle time
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  #21  
Old 12-18-2009, 02:59 PM
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Stefan, if you need any extra help I think you should involve us from the GDT team.
Keep on going with the good job though! These weeks I think will be the most important in making Graal Iphone an success. Once their addicted, they're caught in the net. ;]
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  #22  
Old 12-18-2009, 11:25 PM
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I can script, I'll help. Hit me up for some samples or something.
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  #23  
Old 12-19-2009, 02:35 AM
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I second and recommend 12171217
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Old 12-19-2009, 05:37 AM
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I would help out as a GP if it wouldn't be for my full time job. :/
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  #25  
Old 12-19-2009, 06:59 AM
Imperialistic Imperialistic is offline
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I would help out as a GP if it wouldn't be for my full time job. :/
man i iz be da gp.. naw man i be da MANAGAR
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Old 12-19-2009, 08:33 AM
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I'd like to see compus-style baddies making a comeback..

Or maybe something new alltogether; just new enemy types in general.

The buggy and stupid player lookalikes don't cut it any more.
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  #27  
Old 12-19-2009, 12:45 PM
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More information needs to be posted when starting the game, a couple people thought you had to pay real money to get arrows/bombs.. "thats a waste of money".. I had to explain to them that there was an in-game currency...

*Edit* Maybe a tutorial could be put up from old graal, I know it would be required to change because of how the game works on the ipod - but something similar would definitely help new users.
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Old 12-19-2009, 09:40 PM
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Can we have an f7 menu to see who's on? And I think you should have to make an account on it so you can tell the difference between people with the same nicks, I am just saying it would be better.
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Old 12-19-2009, 09:54 PM
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Can we have an f7 menu to see who's on? And I think you should have to make an account on it so you can tell the difference between people with the same nicks, I am just saying it would be better.
and no graal#### account BS.
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  #30  
Old 12-19-2009, 09:55 PM
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A playerlist would be great, and setting a community name (an iPhone-specific one) would be great as well so you know who is who.
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Old 12-19-2009, 10:27 PM
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It would be really cool if you can log on with your official graal account on the iTouch. (so a login screen or something)
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Old 12-20-2009, 03:47 AM
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A playerlist would be great, and setting a community name (an iPhone-specific one) would be great as well so you know who is who.
iGraal#####

if u want it like the current which I hope not
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Old 12-20-2009, 03:51 AM
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iGraal#####

if u want it like the current which I hope not
That's pretty much the opposite of a community name.
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  #34  
Old 12-20-2009, 12:40 AM
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I got my iPhone today and would be glad to help if anything is needed. Classic iPhone is pretty cool and I just tried it and enjoyed the whole lot of new players. Contrats to Stefan on that !
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Old 12-20-2009, 01:20 AM
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How much does an IPhone cost?!
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Old 12-20-2009, 03:26 AM
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Old 12-20-2009, 03:44 AM
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10 Gold subscriptions for 1 year!

btw

it's 110 now.
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  #38  
Old 12-20-2009, 04:02 AM
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I don't think it's necessary to create a customisable account system on something such as this. I would be thinking of the iPhone apps as more of a "Taste" type thing. A lure, if you will. Look at how many people with iPhones are playing. Not sure how many of them are from the PC community and how many have noticed it in the app store and thought "Ohh, wonder what this is..." but now that it's in a store with something as big as Apple, I would be taking advantage of this situation as fully as I could and even be implementing subliminal advertising to "Try the PC version! Have more control! Create and Upgrade a personalised account! Get bonus stuff!"
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  #39  
Old 12-20-2009, 04:08 AM
Rufus Rufus is offline
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I don't think you're allowed to advertise in iPhone games. I was reading the terms and conditions for applications, and you're certainly not allowed to advertise paid content in free versions. That might only apply for applications though, not external products.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 12-20-2009, 04:15 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Rufus View Post
I don't think you're allowed to advertise in iPhone games. I was reading the terms and conditions for applications, and you're certainly not allowed to advertise paid content in free versions. That might only apply for applications though, not external products.
People definitely advertise, there are whole advertising systems made for the iPhone that display advertisements for apps and other services. I don't really know how that specifically works, though.
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