I found that when I joined a class to a weapon script on the server-side that even after the class left it still persisted on the client-side and remained there till I deleted and re-added the weapon without any joins.
Code I'm using to join.
PHP Code:
function onCreated() {
join("debugger");
}
Code I use to leave:
PHP Code:
function onCreated() {
leave("debugger");
}
But if I join, reconnect, then leave, reconnect, the client-side portion of the class script still persists.
However if I use this code when I tell it to leave it works fine.
PHP Code:
function onCreated() {
join("debugger");
leave("debugger");
}
The debugger class can be found here:
http://forums.graalonline.com/forums....php?p=1540968