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  #1  
Old 12-08-2009, 06:11 AM
maximus_asinus maximus_asinus is offline
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Originally Posted by sssssssssss View Post
We're not "rusing", but things are getting done at a very fast rate. We have a lot of staff now, so things are moving as we hoped. See us in hosted very very very soon.
We just don't want to see a promising server go down in flames because they didn't work hard enough on levels/scripts/graphics/gameplay. If you're producing quality content this fast then congrats. If you're whipping stuff up and releasing it without putting the necessary work into it, I beg you to slow down the development and get it right. It'll be a pain to do it a second time.
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  #2  
Old 12-08-2009, 07:48 AM
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Quote:
Originally Posted by maximus_asinus View Post
We just don't want to see a promising server go down in flames because they didn't work hard enough on levels/scripts/graphics/gameplay. If you're producing quality content this fast then congrats. If you're whipping stuff up and releasing it without putting the necessary work into it, I beg you to slow down the development and get it right. It'll be a pain to do it a second time.
once the server is classic it's not like we are not going to continue improving and updating content for the server; especially since new NPCs and quests are the fuel for the economy (for the most part). once functional we will consider the server acceptable, but by no means excellent. the whole purpose of the preview tab for us is to make the feel of the server acceptable for players, so that we can become a stable server and improve it. with our current situation, if we don't make the server playable and on the classic tab in a little less than 2 months, we won't be able to continue the project (or at least we'll have to take time off to make up enough money to fund more server time)
  #3  
Old 12-08-2009, 07:46 AM
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I'm still finding recolors of Zelda graphics on the server...
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  #4  
Old 12-08-2009, 08:26 PM
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Originally Posted by coreys View Post
I'm still finding recolors of Zelda graphics on the server...
We had an accidental old tileset upload, its fixed now...
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  #5  
Old 12-08-2009, 08:39 PM
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Quote:
Originally Posted by sssssssssss View Post
We had an accidental old tileset upload, its fixed now...
Not even talking about that. If it weren't for observer mode, I'd show you.
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  #6  
Old 12-08-2009, 11:55 AM
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Old 12-08-2009, 08:52 PM
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try to tell me where? we've been fixing anything "close" to not hear anything about this anymore.
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  #8  
Old 12-09-2009, 03:32 AM
maximus_asinus maximus_asinus is offline
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could someone post the tileset here on the forums? I'd like to see it for myself.
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  #9  
Old 12-09-2009, 04:13 AM
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Quote:
Originally Posted by maximus_asinus View Post
could someone post the tileset here on the forums? I'd like to see it for myself.
I believe this is it.
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  #10  
Old 12-09-2009, 04:15 AM
Imperialistic Imperialistic is offline
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Good Job guys, Anxious to see the resulting work.
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  #11  
Old 12-09-2009, 04:29 AM
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The bottom pixelated part of this is blown up and recolored from A Link to the Past.
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  #12  
Old 12-09-2009, 04:50 AM
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Actually, thats a lizardon head, and if I recall, there are no lizardons on zelda at all...
We definitely have the same concept though.

Also, the bricks we used on the stairs are a bit different. The entrance "floor" right before the mouth, it's also a completely different shape. They used straight rectangles, as we used rounded rectangles on both sides. Not to mention neither the shading, texture, or color is the same.

It's a lizardon head dude. -_-

Hers the zelda one. Second image I believe.

Also, your image you posted is old. Sage made it even better since then. Thats why it's best not to post up content on a dev server unless you know what's going on and work there.

Here is what we've had at least today, I think longer...

So again, I'm not heading out to bash anyone, but if someone wants to start accusing, they need to be sure they are right.
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  #13  
Old 12-09-2009, 04:53 AM
Imperialistic Imperialistic is offline
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I agree, just because they have the same concepts they should not be bothered.. Because Graal tiles are VERY similar to Zelda tiles.
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  #14  
Old 12-09-2009, 04:55 AM
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Them Lizardons and their bloody large tongues..
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  #15  
Old 12-09-2009, 05:08 AM
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Them Lizardons and their bloody large tongues..
hay dont make fun of me :<
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  #16  
Old 12-09-2009, 05:15 AM
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I spot a few tiles that are from LTTP, or appear that they were based off the game atleast. See the gravestones, castle door, swamp tiles (in color atleast). I realize this is a dev server so I'm not really complaining, just pointing it out.
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Old 12-09-2009, 05:17 AM
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Yeah, all that stuff isnt being used period. Honestly don't know why it's on there. Our old GFX did some crazy stuff. Shanes been on the past few days helpin out. Big THANK YOU to him.
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  #18  
Old 12-09-2009, 08:44 AM
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Armageddon is going smoothly. We finally have an events system, and are starting on events. We also are starting the quests levels and scripts soon. The quests themselves are already made, but levels and scripts need to be implemented for them.

We're also continuing the creation of classic style weapons. The boomerang is the one at hand right now. Fixing up the dash script too so all you guys can run through bushes and stuff as well.

We've also started a player house system. You will have a grid for the inside of a player house, can buy furniture, pictures, ect and place them in the house. Houses can be made by the player or purchased as is, but they have to be empty for this system to work (e.g. no beds, bookshelves, ect in it).

We're also working on a npc chat system, much like rpgs. It's mostly for quests, but we will implement it for all npcs, so you can respond to most regular ones too.

Also adding in our jail system. It's unique, you'll just have to wait and see.

We have new things like a message system, unique, at least from what I've seen, from any other server. It has guild messages that can be left for when members log in with tag, or set their tag. Also can /tell and /reply for those who would prefer not to open pm's. Other side things added are things like smart baddies, auction house in the works, and updates on current npcs.

Will post again on the next major update.
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Last edited by pooper200000; 12-09-2009 at 03:37 PM.. Reason: Unnecessary.
  #19  
Old 12-09-2009, 12:41 PM
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  #20  
Old 12-11-2009, 05:16 AM
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Well we finally have our warp system up. This also means access is open to The Abyss.

The Abyss is a group of levels for any guild registered on the server to have at it against other guilds. It's a constant war zone, so any guild at any time can come it and fight other guilds. It shows the top 5 guilds kill amount, as well as the guild you are in kill amount. Hopefully this will give guilds one more thing to do during downtime, uptime, or boredness.
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Last edited by sssssssssss; 12-11-2009 at 05:43 AM..
  #21  
Old 12-11-2009, 09:00 PM
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Quote:
Originally Posted by sssssssssss View Post
Well we finally have our warp system up. This also means access is open to The Abyss.

The Abyss is a group of levels for any guild registered on the server to have at it against other guilds. It's a constant war zone, so any guild at any time can come it and fight other guilds. It shows the top 5 guilds kill amount, as well as the guild you are in kill amount. Hopefully this will give guilds one more thing to do during downtime, uptime, or boredness.
These levels are decent. The cliffing could use some work, whoever is doing it is clearly not trained well in it, because there are specific tiles that should be placed in spots that are not. Get some help on what tiles go where, and it'll probably be fine.

As far as the pathing/grass edges go, it's decent, but unorganized, if not messy. Try not to really make stretches of straight tiles, and don't just make it random. It's always nice for paths to have direction, as paths are formed from people walking on it again and again, so it should be formed to the direction people are walking.

Keep up the good work, though.
  #22  
Old 12-11-2009, 07:49 AM
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Other than the numerous tile errors in the cliffing and the use of treetop images rather than tiled trees, I'd say everything looks great! I assume those blueish screenshots are from a Dark Worldish world warp?

With kills, does it only track guilds, or does it do player specific tracking as well? For those who are not in guilds, will they be able to participate?
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Old 12-11-2009, 08:34 AM
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Quote:
Originally Posted by maximus_asinus View Post
I assume those blueish screenshots are from a Dark Worldish world warp?
umm -vvv
Quote:
Originally Posted by sssssssssss View Post
The Abyss is a group of levels for any guild registered on the server to have at it against other guilds. It's a constant war zone, so any guild at any time can come it and fight other guilds. It shows the top 5 guilds kill amount, as well as the guild you are in kill amount. Hopefully this will give guilds one more thing to do during downtime, uptime, or boredness.



Quote:
Originally Posted by maximus_asinus View Post
the use of treetop images rather than tiled trees...
wtf is wrong with using images?
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  #24  
Old 12-11-2009, 04:14 PM
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Quote:
Originally Posted by maximus_asinus View Post
Other than the numerous tile errors in the cliffing and the use of treetop images rather than tiled trees, I'd say everything looks great! I assume those blueish screenshots are from a Dark Worldish world warp?
Agreed fully, nice works guys.
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Old 12-11-2009, 08:35 PM
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Quote:
Originally Posted by maximus_asinus View Post
Other than the numerous tile errors in the cliffing and the use of treetop images rather than tiled trees, I'd say everything looks great! I assume those blueish screenshots are from a Dark Worldish world warp?

With kills, does it only track guilds, or does it do player specific tracking as well? For those who are not in guilds, will they be able to participate?
like it's been said before, our tileset is not really finished, so many of the tile errors are from it not being completed yet, and the constant changing of the tileset doesn't help us easily fix those errors either
  #26  
Old 12-11-2009, 08:47 AM
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Probably because they bug out when you're warping. I suggest using seteffect rather than changing the color of the level.
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Old 12-11-2009, 03:46 PM
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Probably because they bug out when you're warping. I suggest using seteffect rather than changing the color of the level.
The dark art known as tilelayer manipulation It's nice for that blur effect, although I've only ever used it for drunk/high effects...
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  #28  
Old 12-11-2009, 08:42 PM
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lol funny stuff, keep it up
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  #29  
Old 12-11-2009, 09:35 PM
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Certain people really hate the way this design is, most don't. This design is the way it is supposed to be, not using the orthodox tiles in every spot, and it confuses some people.

The 1st screenshot is regular setting standing in front of the warp, the second is right after the warp starts. The third is in the middle of the warp as well. It stretches and shakes everything, not just makes the tiles blue.

The few screenshots after that are a completely new tileset for the abyss, its not anything to do with the warp, except that you use the warp to get there. I also have already explained the way the abyss work.
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  #30  
Old 12-14-2009, 06:27 AM
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As much as I don't want it to happen, unfortunately Armageddon will not be in development anymore. As the owner's choice, he has decided that there is no constant help for the server, and with only 2 months left and a long way to go to classic, no one's time should be wasted anymore (and that sucks because I, like many people, have now wasted a LOT of time).

I backed up everything in case of a revival, but nothing is on the server anymore, no levels, weapons, nothing, only onlinestartlocal.nw.

Sorry to all those who put time into the server, and all those waiting for it to be classic. Again, the dev help just wasn't there as we needed. We couldn't have any lats constantly active ( and by that i mean at least 2 hrs of solid work every 3 days at the least), nor nats in the same aspect. Most would give a good weeks work at most, and be inactive for much, much longer.

Hopefully one day we can bring it back again. Until then, hopefully another good, classic server will release in the meantime for you all.

Good luck to all dev servers out there!
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  #31  
Old 12-14-2009, 06:54 AM
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Wow that is really too bad, it looked like you guys were doing just fine pumping out all this content. I guess you guys burned yourselves out working at such a pace? Really surprised.
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  #32  
Old 12-14-2009, 07:16 AM
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No, it's really the lack of nats and lats that we needed. Technically, we had 5, but out of all those 1 was rarely what you could call 'active' (no offense to any of you). Usually was just random pop ons, work for an hour or two, sometimes but rarely a little more, then not be on again for roughly a week. The lats, we only found 2 that could even nearly do the style Decus the owner was doing, and they were also busy a lot. Just didn't have the dev power to get to classic in 6 months. We had an awsome first 3 months, but it started dying from there.

If any nats and lats would group together and help finish in the 1.5 months we have left, I'd be glad to reupload everything, but that would take probably 2-3 active, and I mean active, nats, and probably 2-3 active lats.
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  #33  
Old 12-14-2009, 08:04 AM
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i lost my account and i'm too poor to get an account to be on and help. this really sucks man, i still want the project to go on...

GDT help T___T
  #34  
Old 12-14-2009, 08:52 AM
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Christmas break is coming up, most people (and I) should be more free then. Its college finals and crap that gets hectic in December.
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  #35  
Old 12-15-2009, 02:42 AM
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So I noticed this was offline...logged on anyways and it appears im in a level talking about how theres nothing to play and the NPC is named "Armageddon is done" ?
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  #36  
Old 12-15-2009, 02:45 AM
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So I noticed this was offline...logged on anyways and it appears im in a level talking about how theres nothing to play and the NPC is named "Armageddon is done" ?
decus deleted all the content off of the server
  #37  
Old 12-15-2009, 03:04 AM
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Quote:
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decus deleted all the content off of the server
Ask for a backup?
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  #38  
Old 12-15-2009, 03:08 AM
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decus deleted all the content off of the server
Ah, has he been dealt with? What's his account, out of curiosity.
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  #39  
Old 12-15-2009, 03:17 AM
Imperialistic Imperialistic is offline
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Everyone, lets chant GDT.

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  #40  
Old 12-15-2009, 10:03 PM
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No, I deleted it all. I said the server was over with done, not because of anything bad, read my previous posts again. -_-

The server is deleted because there was no one to work on it. I backed it up for a possible future project, but no one got "dealt with". There was nothing wrong with the server, just not enough help to get it done by the time the server time ran out.
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