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  #1  
Old 11-09-2009, 02:01 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by James View Post
reminds me of the old 2001 website.
Hence, the problem.
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  #2  
Old 11-09-2009, 02:20 AM
James James is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
Hence, the problem.
there was nothing wrong with it.
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  #3  
Old 11-09-2009, 03:31 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by James View Post
there was nothing wrong with it.
Back in 2001, there wasn't.

@Stefan: Not everything needs to be added to the client. Rufus is right; you do not want GraalOnline.com to look like a giant pop-up. The advertisement should be subtle.
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  #4  
Old 11-08-2009, 07:09 PM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by DustyPorViva View Post
I just checked out the WoW website, and the websites of a couple other popular MMO's and they all have just news on the front page, with separate pages dedicated to actual information about the game.

Ya, it's not a very good idea. Graal has definitely got it right.
The core word being popular, Dusty. People already know what WoW is about, even if they've never played it before. Nobody knows Graal. You have to tell them what it is before you start telling them about news and the like.

Calendars and news can be on the front page, but the focal point ought to be, "What is Graal?".
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  #5  
Old 11-08-2009, 07:34 PM
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I say we go tie dye.

Edit:
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[RED]New Graal Website   	11-08-2009 12:36 PM  	no


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  #6  
Old 11-09-2009, 02:59 AM
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Dynamic stuff like calendar and news should be in the client. In my opinion the website should be more about advertising and have a big download button. May be the playerlist in v6 could be expanded to also be an event hub or so.
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  #7  
Old 11-09-2009, 03:46 AM
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Quote:
Originally Posted by Stefan View Post
Dynamic stuff like calendar and news should be in the client. In my opinion the website should be more about advertising and have a big download button. May be the playerlist in v6 could be expanded to also be an event hub or so.
the current website makes me think this game is going to install malware on my computer.

i don't know why you guys changed stuff you had right a long time ago.

it's nice to see game updates on the front page of the website. it tells new people that the game is alive and actually has an active community.
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  #8  
Old 11-09-2009, 03:52 AM
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Quote:
Originally Posted by James View Post
the current website makes me think this game is going to install malware on my computer.

i don't know why you guys changed stuff you had right a long time ago.

it's nice to see game updates on the front page of the website. it tells new people that the game is alive and actually has an active community.
He probably would prefer a self sufficient website that doesn't require any additional effort placed into it after its creation. It's understandable, because there's a lot of different areas on Graal that need attention already and not an awful amount of trust is placed in people having some control over them. However, it's in parallel to what the current community itself, and potential future communities, are looking for in an MMO's website.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #9  
Old 11-09-2009, 03:51 AM
Stephen Stephen is offline
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Originally Posted by Stefan View Post
. . . the website should be more about advertising and have a big download button
Completely agree - although to clarify "advertise" isn't big flashy banners, but information and "calls to action" to interest potential players.
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  #10  
Old 11-09-2009, 04:46 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
Dynamic stuff like calendar and news should be in the client. In my opinion the website should be more about advertising and have a big download button. May be the playerlist in v6 could be expanded to also be an event hub or so.
I have to agree with Rufus that people aren't stupid. They don't need constant advertisements and "WE HAVE THIS AND WE HAVE THAT" thrown in their face and a huge download button in order to gain interest, if that even works. They need something more dynamic and real -- something that can interest them. I mean, a quick download button I'm not against, but I don't like the idea of the website being nothing but a huge ad.

I mean really, the current website seems to be taking the exact direction you say the website should take(nothing but advertisements and huge PLAY NOW buttons), but apparently that doesn't seem to be something that is being accepted as a good decision. Let the actual content hook the players, which I guess isn't ideal with Graal's current condition.
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  #11  
Old 11-09-2009, 06:04 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Stefan View Post
In my opinion the website should be more about advertising and have a big download button.
Yes, exactly. It should be fast and easy to download the game and start playing!

Quote:
Originally Posted by Rufus View Post
People aren't stupid and see straight through websites that are basically just advertisements, that really isn't the way to go. Engaging content is where it's at.
I think you may be taking what Stefan is saying a little too seriously, I don't think he wants just a ton of advertisements slammed into your face, but rather a website that just advertises the game and makes it easily accessible to download the client.
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  #12  
Old 11-09-2009, 06:07 PM
Rufus Rufus is offline
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Originally Posted by Tigairius View Post
I think you may be taking what Stefan is saying a little too seriously, I don't think he wants just a ton of advertisements slammed into your face, but rather a website that just advertises the game and makes it easily accessible to download the client.
Quote:
Originally Posted by Rufus View Post
People aren't stupid and see straight through websites that are basically just advertisements, that really isn't the way to go. Engaging content is where it's at.
Nope.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #13  
Old 11-10-2009, 08:00 AM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by Stephen View Post
Wikipedia: Visual Heirarchy




It's not whining; it's knowing better and mourning those who don't.
This is quite funny because in the article it says itself that
NPC Code:
Visual hierarchy is used in page design to help the viewer process information. The hierarchy can be used in several dimension, such as color, contrast, texture, shape, position, orientation and size.



Keyword there is HELP. I don't believe "What I've seen, cannot be unseen" is help in any sort of way?
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  #14  
Old 11-10-2009, 10:26 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Imperialistic View Post
Keyword there is HELP. I don't believe "What I've seen, cannot be unseen" is help in any sort of way?
Hey man thanks for bringing that back up again.
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  #15  
Old 11-11-2009, 05:32 PM
Stephen Stephen is offline
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Quote:
Originally Posted by Imperialistic View Post
This is quite funny because in the article it says itself that
NPC Code:
Visual hierarchy is used in page design to help the viewer process information. The hierarchy can be used in several dimension, such as color, contrast, texture, shape, position, orientation and size.



Keyword there is HELP. I don't believe "What I've seen, cannot be unseen" is help in any sort of way?


You're as bad as "Exhausted".

Quote:
Originally Posted by Rufus View Post
Nope.
"basically just advertisements" is a blanket statement - you've made your counter-point on a blanket statement.


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Last edited by Stephen; 11-11-2009 at 05:55 PM..
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