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View Poll Results: Classic Server should..?
be left as it is. 4 6.15%
bring back it's original levels and hit detection. 51 78.46%
bring back ONLY the original levels but leave the hit detection as is. 1 1.54%
bring back ONLY the original hit detection but leave the levels as is. 9 13.85%
Voters: 65. You may not vote on this poll

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  #1  
Old 05-09-2009, 09:23 PM
contego contego is offline
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Quote:
Originally Posted by xnervNATx View Post
@ contego

do zone have a storyline?
your going to skip a full tutorial on how to play just to freaking start the game?
i saw zone login screen and zone is a guns/shooters , like i said u cant compare those two because they are totally different in every aspect.

and lol the only thing that will make YOU come back is the hd, you did not mention one time the quests and how benefit they would be.
Maybe I'm not being clear. Attempt to log in to Zone, and it gives you a screen to choose a planet. My suggestion is to use this similar set up to choose from two options:

'View Tutorial - Quest Mode'
*Increase hp, dmg, def, and includes all PvP Mode features*
(Recommended for new users)

or

'Skip Tutorial - PvP Mode'
*Play events, get ________'s(economy item), challenge players in spars, chat with friends while playing the featured Trading Card Game, and PvP Mode also includes Quest Mode features*
(Welcome back!)
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  #2  
Old 05-09-2009, 09:25 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by contego View Post
Maybe I'm not being clear. Attempt to log in to Zone, and it gives you a screen to choose a planet. My suggestion is to use this similar set up to choose from two options:

'View Tutorial - Quest Mode'
*Increase hp, dmg, def, and includes all PvP Mode features*
(Recommended for new users)

or

'Skip Tutorial - PvP Mode'
*Plat events, get ________'s(economy item), challenge players in spars, chat with friends while playing the featured Trading Card Game, and PvP Mode also includes Quest Mode features*
(Welcome back!)
i dont think i understand wheat ur trying to mean
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  #3  
Old 05-09-2009, 09:31 PM
DustyPorViva DustyPorViva is offline
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It annoys the hell out of me at the beginning of Classic when you're forced one after another to do quests, literally taking hours before you're actually able to explore the main overworld without interference and actually see other players.

Just put the player in a big room with lots of signs and different things they can do, with a door that is accessible for WHENEVER they want to just leave. Curious players will read the signs and try it out if they want to, players who want to just get into the game will leave ASAP.
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  #4  
Old 05-09-2009, 09:36 PM
xnervNATx xnervNATx is offline
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Originally Posted by DustyPorViva View Post
It annoys the hell out of me at the beginning of Classic when you're forced one after another to do quests, literally taking hours before you're actually able to explore the main overworld without interference and actually see other players.

Just put the player in a big room with lots of signs and different things they can do, with a door that is accessible for WHENEVER they want to just leave. Curious players will read the signs and try it out if they want to, players who want to just get into the game will leave ASAP.

its took me minimum 40minutes to do
tutorial , the joint and castle quest before i was able to explore
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  #5  
Old 05-09-2009, 09:37 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xnervNATx View Post
its took me minimum 40minutes to do
tutorial , the joint and castle quest before i was able to explore
Three things too many.
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  #6  
Old 05-09-2009, 09:38 PM
xnervNATx xnervNATx is offline
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Originally Posted by DustyPorViva View Post
Three things too many.
40 minutes is nothing lol
if u speed up u can take less time.
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  #7  
Old 05-09-2009, 09:41 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xnervNATx View Post
40 minutes is nothing lol
if u speed up u can take less time.
40 minutes of forced, linear gameplay in an online game is a lot. I liked Classic when it was log on, get told where to go and go if I wanted to. Not, log onto Classic, do a boring tutorial, do a forced quest, finally think I'm done and get 'kidnapped' to do another forced quest, and never seeing a player during any of this or more than a few of the overworld levels.

Also, the time varies between people. It may have taken you 40 minutes but it wasn't that quick for me.
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  #8  
Old 05-09-2009, 11:32 PM
BlackSolider BlackSolider is offline
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The difference between RPG games (Oblivion, fallout3, final fantasy, etc.) and online games is that rpg games are single player: your character level doesn't prohibit you from competing in the game, it just makes certain parts much harder until you character is at a higher level.

The thing about classic is that since everyone who plays has 8 hp, anyone new to the server that doesn't do the questing immediately is at a severe disadvantage in many aspects of our server. The main excuse people come up with is "well GCs can just give them HP in events, and people can drop hp when they spar". Really? It's pretty annoying to have to click on people 4 times every time they do something, and this doesn't count events like CTF where they always have 6 hp, which is a massive handicap for that team.

I've always believed that if you truly plan on playing a server, you need to do the quests ASAP to make sure you're at a competitive level. Whether we should force people to do them or not doesn't matter to me, but why not knock them out of the way early? Maybe people would still do them early on, but perhaps they don't want to be "forced" to do them.
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  #9  
Old 05-09-2009, 11:45 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by BlackSolider View Post
The difference between RPG games (Oblivion, fallout3, final fantasy, etc.) and online games is that rpg games are single player: your character level doesn't prohibit you from competing in the game, it just makes certain parts much harder until you character is at a higher level.
In RPG's your character level CAN prohibit you from beating bosses and such. However this doesn't always apply to just RPG's. Like I said, Zeld ais a very good example.

Quote:
Originally Posted by BlackSolider View Post
I've always believed that if you truly plan on playing a server, you need to do the quests ASAP to make sure you're at a competitive level. Whether we should force people to do them or not doesn't matter to me, but why not knock them out of the way early? Maybe people would still do them early on, but perhaps they don't want to be "forced" to do them.
That's the thing, you don't NEED to do anything. They can if they WANT to, is usually how players like it. Allow players to knock them out early, just don't force them to knock them out early.
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  #10  
Old 05-09-2009, 11:33 PM
ffcmike ffcmike is offline
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The Tutorial and Intro can be skipped, for those that aren't aware you could try logging onto a guest account assuming you haven't logged on with one already.
Also the Castle Quest has only ever been forced for trial accounts.
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  #11  
Old 05-11-2009, 12:21 AM
jacob_bald6225 jacob_bald6225 is offline
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It really is ****ing frustrating being a player on Classic. NOTHING worthwhile has been added to the server in FIVE YEARS. Everyone for FIVE YEARS has wanted the old levels from one generation or another. The people in charge for FIVE YEARS have said you can't please everyone with a level pack so it never goes there. But instead, for FIVE YEARS they have pleased nobody.

FIVE YEARS of avoiding the old content and building ****ing 'systems' so that we can get better content. I truly believe nothing will ever come of Classic.

Everyone involved in the development of the server for the last FIVE YEARS are complete and undeniable failures and do not deserve to be in charge of such great content-- it would better offline.


Edit: I quit and urge anyone else with any common sense left to abandon ship. If you need me im on AIM
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Quote:
Originally Posted by Polo View Post
Right. I became Classic Manager in April 2004, so thats 8 to 9 months ago, and straight away myself and Selflon started working on the NPC server trying to continue where Tyhm had left it. The problem was we had no kind of working movement for the server, and stuff like bombs and bows were just screwed.

Nothing was working properly, and by converting the existing classic it just meant that it was getting buggier by the day. After just over amonth it was decided that it was too messy/broken to continue, and so the server was wiped clean. This was about 7 months ago now. With a fresh server, I set about touching up a few of the main levels and getting asmall overworld up so that I had room top develop on. At this point I also made it so normal players could log on, thus providing me with feedback.

Over the next few months, I worked on various script and behind the scenes stuff such as totally rescripting the movement, and adding various chat based command, and reworking the Staff Tool's, basically ensuring that a tight framework was ready, making it easy for us to develop for, allowing to develop quests and the like a lot fast that we could before wiping.

At the start of October (3 months ago), I moved to university, and the ports for Graal are blocked here, so I can only get on from one of the copmputing labs (although they are sorting our the ports for me). This meant I couldn't really work during this time. In the 3 weeks I was home for christmas I worked like a small demigod to get the NPC Server ready to a playable state.

Now when you ask me why theres little in the way of content, realize that I've not had the 3 years of development time you all seem to think I've had. Also realise that classic was at a point where it simply no longer represented the history of graal, thats another reason why the content is gone. I'm by no means lazy, so please, be patient with me.

Last edited by jacob_bald6225; 05-11-2009 at 01:11 AM..
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  #12  
Old 05-11-2009, 01:15 AM
BlackSolider BlackSolider is offline
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  #13  
Old 05-11-2009, 02:30 AM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by Polo View Post
I like to prefer the term a switch of priorities.

If we'd had more time we'd have done loadsa quests n stuff, but alas we didn't I dont think the server was not ready to go up, but I think it could be a lot more complete. Hence, I dont think it was rushed.
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  #14  
Old 05-11-2009, 03:08 AM
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I think you mean "". That makes posts good.
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  #15  
Old 05-11-2009, 05:25 AM
Terazel Tenjin Terazel Tenjin is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
It really is ****ing frustrating being a player on Classic. NOTHING worthwhile has been added to the server in FIVE YEARS. Everyone for FIVE YEARS has wanted the old levels from one generation or another. The people in charge for FIVE YEARS have said you can't please everyone with a level pack so it never goes there. But instead, for FIVE YEARS they have pleased nobody.

FIVE YEARS of avoiding the old content and building ****ing 'systems' so that we can get better content. I truly believe nothing will ever come of Classic.

Everyone involved in the development of the server for the last FIVE YEARS are complete and undeniable failures and do not deserve to be in charge of such great content-- it would better offline.


Edit: I quit and urge anyone else with any common sense left to abandon ship. If you need me im on AIM
(DESTROYER STROYER is my aim)
Clearly, Classic continues to be a failure solely due to the fact that DC was not promoted to Manager.

Also, not that I think the revised Nations plan would have completely saved the server (even if it wasn't snuffed by the Dev Admin and Manager of the time; different Dev Admin but same Manager!), but it would have provided a decent breathing room to develop other things once the system was in place and the system became mostly player-driven/self-autonomous. But then again, five years is a lot of "breathing space" as well, same with the Mario Party theme the server seems to have completely leaned on since the server essentially suffered the classic case of "Too many Chiefs and not enough Indians" to pursue a solid objective for the server.

Is Classic up to standard as a server compared to all other "Classic" servers online? If not, why is it still open?

Quote:
Originally Posted by -Ramirez- View Post
I think you mean "". That makes posts good.
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