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View Poll Results: Classic Server should..?
be left as it is. 4 6.15%
bring back it's original levels and hit detection. 51 78.46%
bring back ONLY the original levels but leave the hit detection as is. 1 1.54%
bring back ONLY the original hit detection but leave the levels as is. 9 13.85%
Voters: 65. You may not vote on this poll

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  #1  
Old 05-08-2009, 06:25 PM
-Albus -Albus is offline
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Quote:
Originally Posted by unknown View Post
in othewr games like WoW or Guild Wars or anything like that, all the servers are pretty much the same. Graal already has enough variety. Classic has already been moving in the way of other servers, everyones just biased that the ideas are from UN.

Kind of like Laura with her comment "I want to know how many of those votes are BTK"

It doesn't matter who it is or where they play or what guild they are in, what matters is, they want to see a change in the HD on classic so they can play there again.
In game likes WoW or Guild Wars, all the servers are exactly the same because each server can only hold so many people.
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  #2  
Old 05-08-2009, 04:26 AM
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The less you have of something, the more you appreciate it.

When you get something for the first time (think a car or ps2 or puppy,) you appreciate it more.

When you lose something you loved/took for granted, you appreciate it more when it's gone.
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  #3  
Old 05-08-2009, 03:18 PM
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Besides, this thread is mainly for the hit detection to be changed to default...We were thinking of starting a new thread for ideas from everyone on improving classic in the right direction of development though.

Also, what I am hearing about, "Every classic server has gone the same way"
Well, graal classic servers have only advanced so much, and what I am hearing about classic not integrating what other classic servers have because its not original is a total excuse. Basically you're saying any ideas from other servers will never be added to Classic because they have already been used. If thats the case, classic is done for since there is no pioneering really going on. Who cares if another server has it, its obviously successful and could stimulate activity. Like has been mentioned, biggest issue for most is hit detection. Dark Cloud likes to talk about the one room on classic for default HD, yet more than half of the scripts in that room are broken.
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Old 05-08-2009, 06:28 PM
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Quote:
Originally Posted by unknown View Post
Besides, this thread is mainly for the hit detection to be changed to default...We were thinking of starting a new thread for ideas from everyone on improving classic in the right direction of development though.

Also, what I am hearing about, "Every classic server has gone the same way"
Well, graal classic servers have only advanced so much, and what I am hearing about classic not integrating what other classic servers have because its not original is a total excuse. Basically you're saying any ideas from other servers will never be added to Classic because they have already been used. If thats the case, classic is done for since there is no pioneering really going on. Who cares if another server has it, its obviously successful and could stimulate activity. Like has been mentioned, biggest issue for most is hit detection. Dark Cloud likes to talk about the one room on classic for default HD, yet more than half of the scripts in that room are broken.
Actually no, its titled levels and detection. Hence why people focused on what they care about the most.

As far as hats and wings go, I don't know when or why it started. Its been that way longer than I've been staff there. Maybe Storm or Tyhm can answer that one for you.
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  #5  
Old 05-08-2009, 06:50 PM
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Quote:
Originally Posted by Bell View Post
Actually no, its titled levels and detection. Hence why people focused on what they care about the most.

As far as hats and wings go, I don't know when or why it started. Its been that way longer than I've been staff there. Maybe Storm or Tyhm can answer that one for you.
As it stands:

51 out of 54 want change with the HD.

(Levels are 44 out of 54 - HD is included in both.)

And as far as hats go, I think people like the fact that hats are limited. Classic never caught on to that.
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Old 05-08-2009, 06:54 PM
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Quote:
Originally Posted by contego View Post
As it stands:

51 out of 54 want change with the HD.

(Levels are 44 out of 54 - HD is included in both.)

And as far as hats go, I think people like the fact that hats are limited. Classic never caught on to that.
I'll pass on the hats idea. I didn't like Graal 2001 8 years ago, and I don't think I'll start liking it now.
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  #7  
Old 05-08-2009, 09:48 PM
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Quote:
Originally Posted by -Albus View Post
I'll pass on the hats idea. I didn't like Graal 2001 8 years ago, and I don't think I'll start liking it now.

Well would it appeal to you more if there was an incentive based on time played?

For example, every 100 hours is an extra ___________ (economy item) therefore the exsiting supporters of Classic get an appreication bonus.

The # of ___________'s (economy item) a player would get is just a sign on bonus and only at time you first log in it registers the # of ___________'s (economy item) available for you to choose, this is not ongoing for every 100 hours played. This would give the economy a good jump start.

But please don't bother rolling out any economy out until you've fixed the HD. (i.e. Angel Clan as a PK Default HD and spar rooms updated.)

This isn't asking a lot.

And couldn't hurt to create new events in default HD too.
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  #8  
Old 05-08-2009, 06:32 PM
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Quote:
Originally Posted by xnervNATx View Post
id like to know how much btk voted the second option except unknown and contego.
Look at the people who responded on the forums, many are NOT BTK.

Keep in mind, this whole poll is in support of Classic.

The current Classic players have the ability to vote too and I see 2 votes for 'Leave it as is' (safe to say both are Master Storm and Dark Cloud), and we know Laura voted for the 3rd option.
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  #9  
Old 05-08-2009, 06:33 PM
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There's a few ways to look at this.

You can look at this from a sociological perspective and see the repetitive ideas as mere conformity. If something works for one server, other servers are bound to try and copy it in order to stay competitive. People like what they like, so each server feels they'll have to grab every good aspect they can in order to keep as many people as happy as possible. After all, it was once said that (not exact quote) "good artists create, but great artists steal."

You can also look at this from the perspective of trying to break that conformity. Each server wants to have it's own identity and be as different as it needs to be. Era can't add baddies and Classic can't add ak-47s without looking retarded. Each server is going off in it's own direction and tries to have their own 'image' that draws and keeps players.

The problem is, neither idea is completely correct. The former idea is flawed because each server needs to be different, and not all ideas will fit on each server. The later idea is flawed because you can't just ignore good ideas for the sake of "being different," especially if they fit on the server.

So, the best solution is to find the happy medium. Graal servers need to become like Disney World Parks; each having their own theme and each having similar popular aspects, but not including things that won't fit with the theme. If a server A has a good idea that could work on server B, then server B needs to take that idea, change it up a bit to fit their server, then add it. If server A's idea doesn't work on server C, then it shouldn't be added.

How well a hat economy, for example, would work on Classic remains to be seen. I don't play on UN (only been there once,) so I don't know exactly how things look/work there. But I have been on era, and I wasn't impressed. Rob (account: bloodwork) had a house with some friends, and in the back room they had piles and piles of hats. We're talking a couple hundred hats here. That isn't my idea of an economy. Value comes from demand, and clearly there wasn't a heavy demand in hundreds of hats are sitting in rooms around the server. My idea of an economy would be to have a limited amount of items so they would have a set value.

But anyways, enough rambling. Copy and edit good idea that fit, ignore ideas that won't.
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  #10  
Old 05-08-2009, 06:40 PM
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Quote:
Originally Posted by BlackSolider View Post
There's a few ways to look at this.

You can look at this from a sociological perspective and see the repetitive ideas as mere conformity. If something works for one server, other servers are bound to try and copy it in order to stay competitive. People like what they like, so each server feels they'll have to grab every good aspect they can in order to keep as many people as happy as possible. After all, it was once said that (not exact quote) "good artists create, but great artists steal."

You can also look at this from the perspective of trying to break that conformity. Each server wants to have it's own identity and be as different as it needs to be. Era can't add baddies and Classic can't add ak-47s without looking retarded. Each server is going off in it's own direction and tries to have their own 'image' that draws and keeps players.

The problem is, neither idea is completely correct. The former idea is flawed because each server needs to be different, and not all ideas will fit on each server. The later idea is flawed because you can't just ignore good ideas for the sake of "being different," especially if they fit on the server.

So, the best solution is to find the happy medium. Graal servers need to become like Disney World Parks; each having their own theme and each having similar popular aspects, but not including things that won't fit with the theme. If a server A has a good idea that could work on server B, then server B needs to take that idea, change it up a bit to fit their server, then add it. If server A's idea doesn't work on server C, then it shouldn't be added.

How well a hat economy, for example, would work on Classic remains to be seen. I don't play on UN (only been there once,) so I don't know exactly how things look/work there. But I have been on era, and I wasn't impressed. Rob (account: bloodwork) had a house with some friends, and in the back room they had piles and piles of hats. We're talking a couple hundred hats here. That isn't my idea of an economy. Value comes from demand, and clearly there wasn't a heavy demand in hundreds of hats are sitting in rooms around the server. My idea of an economy would be to have a limited amount of items so they would have a set value.

But anyways, enough rambling. Copy and edit good idea that fit, ignore ideas that won't.
I agree with a lot of what you have said, but your disney world analogy isnt really good, seeing as you can label a ride with a different look but its still the same ride, but I get what youre trying to say.

Regardless of what people think, a hat economy cant hurt...it can only help.
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  #11  
Old 05-09-2009, 02:04 AM
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Quote:
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Regardless of what people think, a hat economy cant hurt...it can only help.
i would not say a "hat economy" but i already suggested many times that card game booster should have been sold for gralat, but dc didnt want. this only could have benefit classic gralat economy
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Old 05-08-2009, 06:44 PM
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If done correctly I'm sure it can help. Though I'd miss the ability to say sethat hat# whenever and where ever.
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Old 05-08-2009, 10:22 PM
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Time based incentive is kind of lame as well. What I would like to see is a guild ranking system where guilds earn points based on pk rating, time spent on tag, etc.
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Old 05-08-2009, 10:25 PM
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Quote:
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Time based incentive is kind of lame as well. What I would like to see is a guild ranking system where guilds earn points based on pk rating, time spent on tag, etc.
I suggested that a while back, but it was deemed unnecessary as US is the only active guild on Classic, apparently.
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Old 05-08-2009, 10:27 PM
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I suggested that a while back, but it was deemed unnecessary as US is the only active guild on Classic, apparently.
If they implemented some sort of guild ranking system with some sort of rewards, I would hope it would attract guilds to the server to try to be the best.
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Old 05-08-2009, 11:37 PM
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Quote:
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to try to be the best.
IMO being the "best guild" isn't about tag time; any guild can recruit a bunch of active noobs to gain tag time.

Being the "best guild"(imo) means having respect. Respect is earned by winning, whether its guild wars (not that there is a defined way to win a war,) events, tournaments, rankings, etc.

I've never held too much value on having the most people on tag. I'm more concerned with having people do something while they're on tag. Represent your guild where and when it counts; not while you're idling.
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Old 05-09-2009, 01:18 AM
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Quote:
Originally Posted by BlackSolider View Post
IMO being the "best guild" isn't about tag time; any guild can recruit a bunch of active noobs to gain tag time.

Being the "best guild"(imo) means having respect. Respect is earned by winning, whether its guild wars (not that there is a defined way to win a war,) events, tournaments, rankings, etc.

I've never held too much value on having the most people on tag. I'm more concerned with having people do something while they're on tag. Represent your guild where and when it counts; not while you're idling.
We (BTK) have a "Guild War" script that allows us to designate a war between 2 guilds to a certain kill limit ex: 5v5 first to 1,000 Kills

We made that really popular on UN
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  #18  
Old 05-09-2009, 12:21 AM
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Can the onlinestartlocal be changed at all to somewhere more livelihood is at with the option of using tule or starting at brothers with the graal castle quest?


Contego's suggestion about changing it is pretty nifty imo.
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  #19  
Old 05-09-2009, 12:37 AM
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Get rid of the forced tutorial and have the players start on the main land, I know a handful of people who didn't want to come visit Classic because they were forced to be there. I think I managed to get out of it on my other account (Gerami) by pming a GC during an event and then just getting warped to the bank, heh.
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Old 05-09-2009, 12:45 AM
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Thumbs up

Quote:
Originally Posted by Crono View Post
Get rid of the forced tutorial and have the players start on the main land, I know a handful of people who didn't want to come visit Classic because they were forced to be there. I think I managed to get out of it on my other account (Gerami) by pming a GC during an event and then just getting warped to the bank, heh.
I agree.
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Old 05-09-2009, 12:39 AM
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Tule village is completely skippable, but I don't know about the graal castle quest.
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Old 05-09-2009, 01:23 AM
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@ dmhabe

Better than nothing I suppose. The obvious problem is if people involved go afk during the war, but I suppose no solution is perfect.

@ contego + crono

As I said earlier, noobs to graal still need to do the tutorial village. People new to the server don't need to do that, but I personally think they need to do graal castle quest + sardons/gnome quest ASAP, otherwise they have 6 HP and are thus at a disadvantage at everything.
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Old 05-09-2009, 06:22 AM
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Quote:
Originally Posted by BlackSolider View Post
@ dmhabe

Better than nothing I suppose. The obvious problem is if people involved go afk during the war, but I suppose no solution is perfect.

@ contego + crono

As I said earlier, noobs to graal still need to do the tutorial village. People new to the server don't need to do that, but I personally think they need to do graal castle quest + sardons/gnome quest ASAP, otherwise they have 6 HP and are thus at a disadvantage at everything.
If you can log on Zone, please try and look at how you can choose a planet. Classic could use something similar but rather it would prompt you with the option to choose;

'View Tutorial'
(Recommended for new players.)

or

'Skip Tutorial'
(Welcome back!).
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Old 05-09-2009, 06:31 AM
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As I said earlier, noobs to graal still need to do the tutorial village. People new to the server don't need to do that, but I personally think they need to do graal castle quest + sardons/gnome quest ASAP, otherwise they have 6 HP and are thus at a disadvantage at everything.
No they don't. I never had to go through a tutorial when I started Graal and I caught on pretty quickly. Noobs shouldn't be forced to go through a boring tutorial and then be forced into a boring quest directly afterwards. Not even I wanted to play through it. If anything go back to the way it originally was where you started off having to go north west of the brother's house. Atleast that way the people who have just logged in are on the same world.

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@ crono

lol classic would not be classic without a proper tutorial.
I'm sure classic is classic with events like CTF sumo and fortbuilder, event and bank gui, weather, and altered overworld.
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Old 05-09-2009, 02:11 PM
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Quote:
Originally Posted by contego View Post
If you can log on Zone, please try and look at how you can choose a planet. Classic could use something similar but rather it would prompt you with the option to choose;

'View Tutorial'
(Recommended for new players.)

or

'Skip Tutorial'
(Welcome back!).
ya but u cant compare server like zone to classic, its not the same at all.
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Old 05-09-2009, 04:59 PM
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Quote:
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ya but u cant compare server like zone to classic, its not the same at all.
@ Laura

It's not 'comparing Zone and Classic', it's using Zone's example of the start up screen. Check it before you presume to know what I'm talking about.

@ Rufus

Er - first impressions are key. Pick up a book.

@ Both

If you would check Zone's login you would have had a more appropriate response. You BOTH are sitting back shooting opinions down before even giving them a chance. People are trying to improve Classic's playercount and bringing forth reasons why Classic didn't stick to them again.

First impression.

I'm not sure why I'm wasting my time but I keep giving you both the benefit of the doubt however you both don't respect people enough to view their examples before smacking them back down. Useless, the both of you.
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Old 05-09-2009, 01:48 AM
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Some people just come here solely for the monthly, and don't want to bother with questing. It should be optional.
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  #28  
Old 05-09-2009, 01:58 AM
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@ warhawk

i remember warring with cgu in these rooms, but its turned out people could run and lead to alot of bashing.
and we have mod fort , its pretty much better than UN cw when alot of players participate in it.

@ mystic

if u remember on graal the adventure, to go past the bridge u needed to donate gralat to the guard , but now u need to do the castle quest, i agree on it being skippable to go to lvl 14

@ crono

lol classic would not be classic without a proper tutorial.
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Old 05-09-2009, 02:04 AM
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Didn't really play GTA other than maybe logging on but I see what you mean. Just dont like the idea of having to do graal castle before ur let in level 14.
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  #30  
Old 05-09-2009, 02:07 AM
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ya well , id request it to be just like GTA. all i want is pyramid quest to be back , and its might come back. :P
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Old 05-09-2009, 02:21 PM
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In my opinion, if you can't be bothered to walk straight up through a simple tutorial then you're not exactly going to be active enough to contribute much else.
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  #32  
Old 05-09-2009, 07:12 PM
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What's a better first impression:

1) Brothers house + bunch of people idling in lvl 14.

or

2) A giant castle with a (hopefully) compelling storyline.

Either way, my opinion is that you need to do something on the server story-wise before you actually go to the overworld. A good example would be the game Elder Scrolls: Oblivion. You start out in a jail, go through some storyline stuff, set up your character, etc., and eventually make your way out of jail into the real world. From that point, you can either follow the arrow on your map and start the main story, or you can wander around and do the hundreds of quests, join a guild, etc.
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  #33  
Old 05-09-2009, 08:09 PM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by BlackSolider View Post
2) A giant castle with a (hopefully) compelling storyline.
The way classic is set up makes a compelling story impossible. Since most dialog takes place in signs you cannot tell who is talking. Or it takes place in messages over the npcs heads which I think looks just as bad.
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  #34  
Old 05-09-2009, 07:33 PM
MysticX2X MysticX2X is offline
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People come here solely for events sometimes, such as the monthly. Doesn't it take away some of their abilities if they are blocked from parts of the overworld? Obviously they can do it preceding to the monthly, but that always isn't the case.
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  #35  
Old 05-09-2009, 08:14 PM
xnervNATx xnervNATx is offline
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@ contego

do zone have a storyline?
your going to skip a full tutorial on how to play just to freaking start the game?
i saw zone login screen and zone is a guns/shooters , like i said u cant compare those two because they are totally different in every aspect.

and lol the only thing that will make YOU come back is the hd, you did not mention one time the quests and how benefit they would be.
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Old 05-09-2009, 09:23 PM
contego contego is offline
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Quote:
Originally Posted by xnervNATx View Post
@ contego

do zone have a storyline?
your going to skip a full tutorial on how to play just to freaking start the game?
i saw zone login screen and zone is a guns/shooters , like i said u cant compare those two because they are totally different in every aspect.

and lol the only thing that will make YOU come back is the hd, you did not mention one time the quests and how benefit they would be.
Maybe I'm not being clear. Attempt to log in to Zone, and it gives you a screen to choose a planet. My suggestion is to use this similar set up to choose from two options:

'View Tutorial - Quest Mode'
*Increase hp, dmg, def, and includes all PvP Mode features*
(Recommended for new users)

or

'Skip Tutorial - PvP Mode'
*Play events, get ________'s(economy item), challenge players in spars, chat with friends while playing the featured Trading Card Game, and PvP Mode also includes Quest Mode features*
(Welcome back!)
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Old 05-09-2009, 09:25 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by contego View Post
Maybe I'm not being clear. Attempt to log in to Zone, and it gives you a screen to choose a planet. My suggestion is to use this similar set up to choose from two options:

'View Tutorial - Quest Mode'
*Increase hp, dmg, def, and includes all PvP Mode features*
(Recommended for new users)

or

'Skip Tutorial - PvP Mode'
*Plat events, get ________'s(economy item), challenge players in spars, chat with friends while playing the featured Trading Card Game, and PvP Mode also includes Quest Mode features*
(Welcome back!)
i dont think i understand wheat ur trying to mean
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  #38  
Old 05-09-2009, 09:31 PM
DustyPorViva DustyPorViva is offline
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It annoys the hell out of me at the beginning of Classic when you're forced one after another to do quests, literally taking hours before you're actually able to explore the main overworld without interference and actually see other players.

Just put the player in a big room with lots of signs and different things they can do, with a door that is accessible for WHENEVER they want to just leave. Curious players will read the signs and try it out if they want to, players who want to just get into the game will leave ASAP.
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Old 05-09-2009, 09:36 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by DustyPorViva View Post
It annoys the hell out of me at the beginning of Classic when you're forced one after another to do quests, literally taking hours before you're actually able to explore the main overworld without interference and actually see other players.

Just put the player in a big room with lots of signs and different things they can do, with a door that is accessible for WHENEVER they want to just leave. Curious players will read the signs and try it out if they want to, players who want to just get into the game will leave ASAP.

its took me minimum 40minutes to do
tutorial , the joint and castle quest before i was able to explore
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Old 05-09-2009, 09:37 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xnervNATx View Post
its took me minimum 40minutes to do
tutorial , the joint and castle quest before i was able to explore
Three things too many.
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