Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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lol, I get credits for the enablefeatures line?
Anyways, got rid of the nesting and replaced it with an array:
PHP Code:
//#CLIENTSIDE function onCreated() { this.keymaps = { 577,"aeko-crtl_a.gif", 578,"aeko-crtl_b.gif", 579,"aeko-crtl_c.png", 580,"aeko-crtl_d.png", 581,"aeko-crtl_e.gif", 582,"aeko-crtl_f.png", 583,"aeko-crtl_g.png", 584,"aeko-crtl_h.png", 585,"aeko-crtl_i.gif", 586,"aeko-crtl_j.gif", 587,"aeko-crtl_k.png", 588,"aeko-crtl_l.gif", 589,"aeko-crtl_m.png", 590,"aeko-crtl_n.gif", 591,"aeko-crtl_o.png", 592,"aeko-crtl_p.png", 593,"aeko-crtl_q.png", 594,"aeko-crtl_r.gif", 595,"aeko-crtl_s.png", 596,"aeko-crtl_t.png", 597,"aeko-crtl_u.png", 598,"aeko-crtl_v.png", 599,"aeko-crtl_w.png", 600,"aeko-crtl_x.png", 601,"aeko-crtl_y.png", 602,"aeko-crtl_z.gif", };
enablefeatures(allfeatures-0x1000); this.emote_timer = 0; setTimer(0.05); }
function GraalControl.onKeyDown(keymod, char, keynumber) { Customize(); if (keymod in this.keymaps) this.emote = this.keymaps[this.keymaps.index(keymod)+1]; else this.emote = "None"; if (this.emote != "None") { this.emote_timer = 6; showimg(1, this.emote, player.x + 1.5, player.y - 1.5); changeimgMode(1, 1); changeimgVis(1, 3); changeimgColors(1, 1, 1, 1, .65); } } function onTimeout() { if (!this.emote.ends("gif")) { if (this.emote_timer >= 0.1) { this.emote_timer -= 0.05; }else if (this.emote_timer < 0.1) { hideimg(1); } } with(findimg(1)) { if (x != player.x + 1.5 || y != player.y - 1.5) { hideimg(1); } } setTimer(0.05); }
I could have done it with subarrays, which would have looked a lot more organized and sensible, but that would have involved loop checks and all since you can't use .index for checking subarrays. This reminds me of GS1's make-shift subarrays :P |
Last edited by DustyPorViva; 10-10-2008 at 09:49 PM..
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