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  #1  
Old 03-06-2008, 06:01 AM
MrAnonymous_P2P MrAnonymous_P2P is offline
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stop posting photos of my house pkt
Thought you said you were a hobo?
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Old 03-06-2008, 08:05 PM
Elk Elk is offline
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that castle is from Fool on pj

i like the water but the architecture isnt too good
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Old 03-06-2008, 10:55 PM
Stephen Stephen is offline
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that castle is from Fool on pj

i like the water but the architecture isnt too good
It is, clearly, supposed to be mythical.
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Old 03-07-2008, 07:22 AM
DustyPorViva DustyPorViva is offline
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A collaboration is when people come together and add their bit to a piece of art. In pixel art, a template(or empty canvas) is usually provided, and people fill in 'empty blocks'. It's not for anything really... just to have a little fun.
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Old 03-10-2008, 02:35 PM
DustyPorViva DustyPorViva is offline
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It's possible... you don't really need isometric tiles to pull off isometrics. Since isometrics have a 2:1 pixel ratio, you'd simply need 2 tiles instead of one, and a lot of transitional tiles(since you can't just lay two tiles next to each other).
As for the math, it's pretty simple really. The 'hard' part would come to wall detection, as you'd need to be able to walk smoothly against an isometric wall. Again, not as hard as it sounds.
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Old 03-10-2008, 03:41 PM
Codein Codein is offline
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Quote:
Originally Posted by DustyPorViva View Post
It's possible... you don't really need isometric tiles to pull off isometrics. Since isometrics have a 2:1 pixel ratio, you'd simply need 2 tiles instead of one, and a lot of transitional tiles(since you can't just lay two tiles next to each other).
As for the math, it's pretty simple really. The 'hard' part would come to wall detection, as you'd need to be able to walk smoothly against an isometric wall. Again, not as hard as it sounds.
The way I did it was rescript maps/levels so that they used real isometric tiles. Using a custom level matrix instead of the current system would make collision detection a bit easier, I think. I didn't progress far with what I had in mind. I should give it another go.
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Old 03-10-2008, 04:18 PM
zokemon zokemon is offline
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I started on an isometric server some few years ago (around Graal v2, early v3) using a bunch of showimgs, a black onlinestartlocal.nw and permanent looped hideplayer 1;. Of course this was all in GS1 and I'm sure would be far easier nowadays.

After checking this thread out a few days ago and seeing the interest in isometric, I was actually considering making Atexia isometric. But I've gotten so far with it, I'm going to keep what I got and probably do some Atexia 2 in isometric a few years down the road or so.
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  #8  
Old 03-10-2008, 11:10 PM
cbk1994 cbk1994 is offline
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What exactly is isometric? :o
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  #9  
Old 03-10-2008, 11:21 PM
DustyPorViva DustyPorViva is offline
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http://en.wikipedia.org/wiki/Isometric_projection

Basically... for every 1 pixel going up, you have 2 pixels going across.
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  #10  
Old 03-10-2008, 11:37 PM
cbk1994 cbk1994 is offline
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Ah okay.
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Old 03-13-2008, 03:01 PM
Chompy Chompy is offline
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Any updates on this? :O

Seemed like a fun project for the community :o
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  #12  
Old 02-28-2008, 09:49 PM
DustyPorViva DustyPorViva is offline
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You said city, right? So I assume there will be streets. If so, I propose something like this:
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