Quote:
Originally Posted by Stephen
He's following a sort of isometric style which doesn't require he apply perspective in a spacially distortive way.
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It's a 1/4th isometric style, if I am not mistaken. And the shading is meant to be kept simple, I am toying around with a design idea for simple shaded objects. For instance, and it makes me sick to reference it, but similar to Runescape's non-textured colored models. I am attempting to do with pixel art what they've done with un-textured models. It's less time consuming than full-scale detail, but gets the job done enough to get the point across and in a unique graphic style.
The purpose of this style is to save developement time by allowing me to make twice as much, twice as big, and in half the time, while still keeping basic form and shading so that it's not.. well.. crappy.