Quote:
Originally Posted by Cidnight1142
I think a working K-Mode (or the adoption of Googi's voluntary stat capping) would do wonders for the kingdoms and RP in general. K-Mode would be better than voluntary stat capping since then you don't have to worry about cheaters. Anyone have a quote on how challenging it would be to script a quality K-Mode?
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It's mainly just a matter of storing player statistics into clientside variables and changing those statistics to new ones when the player goes into kmode, then restoring the statistics to the values of those stored variables when the player decides to leave it. (This includes damage, AC, statistics, levels, etc.) This is all assuming that a player's statistics are variables already, and in which case, it would be even simpler.