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  #1  
Old 02-08-2006, 11:17 PM
Minoc Minoc is offline
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Quote:
Originally Posted by Codein
It's common sense to think "Right, they're hiring Levels Team, I think I might apply for Graphics Design."? Right.
You are a lost cause..


Quote:
I'm not talking about that, I'm talking about the poll you made not too long ago, that suggested you were bashing the current project.
http://forums.graalonline.com/forums...87&postcount=9
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  #2  
Old 02-08-2006, 11:25 PM
Codein Codein is offline
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Quote:
Originally Posted by Minoc
You are a lost cause..
I thought the same when you pulled that crap about "Only people with common sense would know that the Levels Team is expected to do everything".
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  #3  
Old 02-08-2006, 11:42 PM
CidNight1142 CidNight1142 is offline
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I'd have to say the probably solution to this would be just rename the "LAT" team or whatever to "development" or the "wedoeverythingsquad"...I mean, thats the common sense here...
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  #4  
Old 02-08-2006, 11:48 PM
Minoc Minoc is offline
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Quote:
Originally Posted by CidNight1142
I'd have to say the probably solution to this would be just rename the "LAT" team or whatever to "development" or the "wedoeverythingsquad"...I mean, thats the common sense here...
A solution to what exactly?
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  #5  
Old 02-09-2006, 12:00 AM
CidNight1142 CidNight1142 is offline
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Quote:
Originally Posted by Minoc
A solution to what exactly?
To the confusion over the development squad on classic.
I suppose if you're only looking for classic players, its not bad, since anyone with reasonable hours on classic will probably know the whole "LAT means developer in general" thing. But if you're searching for help from the general development pool, which includes many people who have never played classic, it might help to have a less misleading name.
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  #6  
Old 02-08-2006, 11:58 PM
Codein Codein is offline
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The solution to the inevitable arguement.
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  #7  
Old 02-09-2006, 12:18 AM
Inverness Inverness is offline
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Classic does not need to hire any more scripters if they have enough and the LATs can script aswell, it is the same with Aeon, Napo and myself are the only major scripters on the server because most other staff know enough about scripting to do what scripts they need for their own project themselves, which is why we're not hiring scripters.
Quote:
Originally Posted by Codein
The solution to the inevitable arguement.
Levels are what make a server, and levels have graphics and npcs in them. Scripts are Graphics are worth nothing without levels, I don't see anything wrong with the name except for the fact that its is misleading. Changing the name to Developer would make their job more obvious to players who do not understand the difference.
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  #8  
Old 02-09-2006, 01:46 AM
Polo Polo is offline
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LAT includes scripters, tilers, gani makes, gfx'ers etc on Classic, but as they are all co-ordinated by one admin, they all get braded as on team. It's called LAT instead of Developer because well originally it was called LAt, and I guess it's mainly nostalgia.

Most people looking for a job on Classic usually ask me, then I direct them to the relevant admin, so I don't think the naming really creates much of an issue.
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  #9  
Old 02-09-2006, 04:25 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by Polo
LAT includes scripters, tilers, gani makes, gfx'ers etc on Classic, but as they are all co-ordinated by one admin, they all get braded as on team. It's called LAT instead of Developer because well originally it was called LAt, and I guess it's mainly nostalgia.

Most people looking for a job on Classic usually ask me, then I direct them to the relevant admin, so I don't think the naming really creates much of an issue.
I don't understand the desire for nostalgia since the current server has none.
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  #10  
Old 02-09-2006, 03:40 AM
maximus_asinus maximus_asinus is offline
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Since Classic started the original LAT (which covers scripting/tiling/gfx/etc), wouldn't it be the other servers fault for misleading newbies since they changed the definition of LAT?
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  #11  
Old 02-09-2006, 04:56 AM
protagonist protagonist is offline
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Why didn't The Adventure get left up while the development team worked on a development server?
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  #12  
Old 02-09-2006, 06:05 AM
Inspiration Inspiration is offline
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Quote:
Originally Posted by protagonist
Why didn't The Adventure get left up while the development team worked on a development server?
I think that was the original plan, then all the content on the development server got erased, so they decided to just go ahead and change the main server with no real content ready.

I worked there over a year ago (about 15 months ago now) and that's the reason they gave me for lack of content.

Now, 15 months later, there is even less content than there was then.
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  #13  
Old 02-09-2006, 11:13 PM
Andy0687 Andy0687 is offline
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Quote:
Originally Posted by Inspiration
Now, 15 months later, there is even less content than there was then.
I dont remember exactily how long ago i was helping out but when we were converting the stuff quite a lot of classic had been changed over (I was working with Kat and Evil, thats all I can really remember).

If the content was "Erased" how come one of them did not have a backup of all the content? (I think Com and Tyhm were in the options too, along with a few other notable people who didnt log on often or at all).

There could have been a chance to save all of what was done but i guess no one took it ;(
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  #14  
Old 02-09-2006, 05:31 PM
Mark Sir Link Mark Sir Link is offline
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Plus, on classic, there was no NPC-Server to add items to. To add items, they had to be in a level, in a script, with a toweapons call.

Cherry Harlot: Well, I have no problem with them complaining; it just annoys me when they don't ask me for info first
*Stefan: well
*Stefan: it would be best if they tell the classic staff & polo what they want
Andrew (RC): true
*Stefan: not always opening new threads on the forum about firing polo
*Stefan: might be some american tradition to first fire the people when you are not ok with them


Stefan, no one is calling out for the firing of Master Storm. Quite the opposite. What I am trying to say is, remove the NPC-Server. From what Storm has told me, you're the one who imposed it on us. Now lift it. It was an interesting experiment, and it failed. The potential to make more money does not lie in classic. It should be the job of new servers. Rather then trying to repackage classic into something it isn't, make a new server. And give us our old server back, .

Last edited by Mark Sir Link; 02-09-2006 at 06:57 PM..
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  #15  
Old 02-21-2006, 08:22 PM
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Quote:
Originally Posted by Mark Sir Link
*Stefan: might be some american tradition to first fire the people when you are not ok with them
Does anyone else resent this comment? It implies that demanding competency is only an American trait.
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  #16  
Old 02-21-2006, 08:36 PM
Andy0687 Andy0687 is offline
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Quote:
Originally Posted by protagonist
Does anyone else resent this comment? It implies that demanding competency is only an American trait.
maybe it is
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  #17  
Old 02-21-2006, 08:47 PM
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Quote:
Originally Posted by protagonist
Does anyone else resent this comment? It implies that demanding competency is only an American trait.
Stefan was refering to how a lot of players like to just shout 'fire! fire! fire!' rather than speaking to the person or making an effort to understand the situation. It is, somewhat, taken out of context above.
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  #18  
Old 02-21-2006, 09:32 PM
Loriel Loriel is offline
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Quote:
Originally Posted by protagonist
Does anyone else resent this comment? It implies that demanding competency is only an American trait.
WTF? No, it does not.
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  #19  
Old 02-26-2006, 07:44 AM
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Quote:
Originally Posted by Loriel
WTF? No, it does not.
Maybe not, but it sounds fairly snide.
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  #20  
Old 02-26-2006, 05:54 PM
Antago Antago is offline
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There are most likely many other achievements, but I did these all for free and I worked awesomely hard on all of this. I am so pleased with all I have done, and it just goes to show that one person can truly make a huge difference. I also reported many underground hacks (as I used to fancy them and participate in them) to Stefan and cheats and tricks which were used to tighten security on Graal and make the playing experience exponentially better. I spent a LOT of computer hours, though, but that wasn't so bad because I met a lot of wonderful people and it's impossible now to play Graal without seeing mark I made. It was awesome expressing my creativity so abundantly, and I was able to overcome depression, learn a lot about myself and others, and it helped keep me away from things like drug use, overeating, etc.

I agree with people that your best move to get what you want is to manifest what you want, not by talking and complaining so much, but by creating. And, consequently as you can see from what I have done, you could do absolute wonders for the Graal community and world by being such a huge influence in people's lives.

Achievements:

Graal Classic:
  • I spent my early days arguing with people, being insulted and even publically ridiculed when I submitted my first levels to graal.goth.net. They made a mockery of my levels and posted their opinion of it, which was just terrible. Lyndzey still remembers them, and I doubt it has nothing to do with the mockery the website gave me. But, publicity either positive or negative may go a long way because ultimately it's not what one person thinks but what the many, including yourself as your opinion is very important to you.
  • Long standing Wedding and Divorce chapel from early 1.2 near Graal bridge.
  • Many headsets, shields, and swords, including the notorious Power Ranger looking head, head104 (whose original version saw a better day)
  • Made various animated "plays", which were game cartoons/slideshows featuring many players and storylines, hosting them from a GServer on my computer.
  • House in Nearorner town
  • Renamed Onnett town to Nearorner town
  • Giant continent, "Destiny" on Graal classic
  • Giant continent, "Glowtica" which was actually never finished or officially released, but it did appear on the main map of Graal from like 1.2 to really late until people realized the big underwater blob of levels on the map was inaccessible and got tired of it, nonetheless I worked very hard on it.
  • Lots of bird NPCs including a bird with a fullheart that could be carried and dropped in other levels for a fun effect
  • Official longstanding lizardon sword quest from the gravity tower on Graal classic in Destiny
  • Gravity boots and the big quest
  • Opposite boots
  • Many other boots :-)
  • Graphics Administrator for Graal classic
  • I was once a Graal Policeman in the early days of GP in 1.2
  • A part of many guilds supplying lots of successful ideas and graphics
  • Many different websites, including a famous longstanding #1 ranking site on Graal's top50 (Mafukie's top50) called Graalsoft, as well as other websites including ChronicMan's Shrine, Antago's Shrine, Antago Gravity, and other possibly egotistical works but nonetheless there were humble moments worth a tear of joy or two or a lot more
  • I was once on LAT I think, and in fact if I recall correctly I was one of the first LATs for Graal among like 5 of us
  • Lots of ideas incorporated into Graal including the "profiles" idea which apparently the Graal Newfeatures TXT mentioned
  • Lots of emoticons such as the apple emoticon, the cat emoticon, and the telephone emoticon (there may be others/another)
  • Worked on a sky world called "Hyperflash" which featured rainbow bridges and lots of other cool things
  • Owned the first official Graal playerworld, which was accessible thorugh my house (this was before Destiny was placed on Graal classic main, it was actually originally first a playerworld). However, I was young, and boys being boys, I exploited the possibility to upload NPCs and using the "canbecarried" option, I managed to create the notorious globe NPC which wreaked much havoc as I carried it through the playerworld portal and onto Graal classic, and threw it and used it to kill people like PACHUKA did. I laugh now, but at the time it was rude and I do feel sorry for the players who I annoyed
  • First official Graal halloween event
  • First official Graal fourth of july fireworks event
  • Invented, and then worked to develop (with Kyle0654) first official Graal new race called "bomy-bopots", perhaps you have heard of them
  • I posed under different identities such as "ill panther" and if I recall correctly, there were 3 total "ill panther's tavern"s on Graal classic. One in Nearorner town, one by Graal castle, and one in Destiny. A lovely franchise indeed for me and my learning experience, good thing it served more than just beer. I made it so that I could retrieve the money players paid to the bartenders, and you would be surprised how much rupees I made from that franchise (a lot, so much and so quickly that I stopped caring, if my memory is correct).
  • First alternative official body (body2 or something with the cape) which was a collaborative effort between me and GokuX
  • Lots of tiles
  • Created the official icon for Graal which is actually still being used today (the half fung-si-yan and half ninja head thing)

I could go on and on

Graal2001:
  • Icons for Graal level editor and Graalshop (the fancy "save as", "open", etc. icons)
  • Came up with the idea for and pushed Stefan to create the NPC Server, which would host NPCs apart from the levels so that they would not be so limited, and there could be overworld NPCs/characters and animals which would not be reset when a level was updated (consequently Graal would suck moreso if I had not pushed this idea for so long and obliged Stefan to manifest it)
  • Moved bomy-bopots to Graal2001 after the project was started
  • Developed many/most concepts for Graal2001
  • Designed the time system concepts with Stefan and pushing for the idea of having two stars/suns which would make for different colored nights and years on the server
  • Made many more bomy-bopot graphics
  • Designed Mt. Antora
  • Made many graphics for Graal2001 including the Gralat, which was done using a design and idea from Stefan
  • Founded Antora's Appendage and Bogenera for Graal2001
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  #21  
Old 02-23-2006, 05:19 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by protagonist
Does anyone else resent this comment? It implies that demanding competency is only an American trait.
Misinterpretation, when people beg for the firing of Storm, they demand perfection
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  #22  
Old 02-24-2006, 02:01 PM
Vintersorg Vintersorg is offline
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When you started this thread, I decided to Forum PM Stefan in german, to see if he would at least reply. For a sad reason he obviously didn't take the time to read my PM, because all he replied "What's the deal, if you want to help Storm with classic, talk to him".. At no point in my PM I was refering to that I want to help Storm tho...

I dunno, it just seems like Stefan doesn't care for the people that supported him and graal since the beginning ^_^;
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  #23  
Old 02-24-2006, 05:46 PM
Loriel Loriel is offline
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So what were you saying? Perhaps Stefan was suggesting that you help Storm instead of trolling.
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  #24  
Old 02-09-2006, 05:59 PM
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I fail to see the logic of discussing the name of "LAT" compared to the development progress of Classic. Just because development staff are called LAT means nothing. If someone was interested in being a development staff for Classic, I'm sure he or she would ask one of the staff members how to fill an application and where to fill an application.

The name of LAT has NOTHING to do with Classic's development? That has no relevant point to what Mark_Sir_Link is speaking of.
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  #25  
Old 02-10-2006, 07:12 AM
Inspiration Inspiration is offline
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My team and I basically remade every level on N-Pulse, with a ton of NEW NPCs, in about 4 months.

So exactly why is it impossible to do a similar project in triple the time?


I still claim that if I headed a similar project I could have it done before may, assuming I had around 4 people helping.

That's all I'd need. 4 people and 3 months.
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  #26  
Old 02-10-2006, 03:10 PM
StrykerTFFD StrykerTFFD is offline
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Before I begin I'd like to say Minoc owns you all and should have my babies.
Beyond that...well...heck I don't have an opinion here.

Classic will never be what it was. If bringing back the old levels would bring back the old players, hell I'd be for it, but it won't. Bringing back the old levels would only mean different things for us to see whenever the oldbies would venture outside of Zol's or level14.graal. What's the difference?
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  #27  
Old 02-10-2006, 10:41 PM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by StrykerTFFD
Before I begin I'd like to say Minoc owns you all and should have my babies.
Beyond that...well...heck I don't have an opinion here.

Classic will never be what it was. If bringing back the old levels would bring back the old players, hell I'd be for it, but it won't. Bringing back the old levels would only mean different things for us to see whenever the oldbies would venture outside of Zol's or level14.graal. What's the difference?
There would at least be stuff to do.

At the moment, oldbies are irrelevant. The largest part of the case is the potential to gain more noobies with a server that's actually fun.


EDIT:

Today, I walked through Babord on Classic itself. Although it was very broken, it reminded me. It reminded me of things I couldn't remember playing Graal the Adventure offline. Walking through the old city with other players, even if there were no insides, reminded me of what I once played. It was quite fun.

If a broken set of these old levels are fun, then a fixed set of those old levels, exactly the way they were, no updated tiles, or fundamental changes can be just as fun. Stefan, I honestly believe eliminating the NPC-Server could convince more noobs to toss money at you and play the game.

Last edited by Mark Sir Link; 02-11-2006 at 02:33 AM..
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  #28  
Old 02-17-2006, 02:58 AM
Mark Sir Link Mark Sir Link is offline
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BUMP

Nothing's yet to happen. I was hoping someone would at least contact me, besides Master Storm.

EDIT:
Been LAT, nothing to bring classic back

Tried recreating the server, was shut down


Anything else?

Last edited by Mark Sir Link; 02-17-2006 at 03:17 AM..
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  #29  
Old 02-17-2006, 03:09 AM
Mafukie Mafukie is offline
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I think Galen said it best in a chat I had with him; heres a short.


ME:
then why do nothing with classic? you see a 3rd party server crush classic in
players and see this under developed server that is supposed to be official
where all the rich content is supposed to be.

Galen:
because it's long since past time for the old guard to pass the torch to the
younger generation of players. Graal is what the palayers make of it. If the
players truly wanted change, someone would step up to the plate.

ME:
so if the new generation is slow to develop content then we just have to step
back and watch?

Galen:
If you genuinely want to persue change, then you're welcome to do so.

So basically stop complaining, and if you want a situation to change you have to work for it; and not sit around and talk. Apply for LAT on classic and do something about it.
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  #30  
Old 02-20-2006, 11:22 AM
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I agree on both sides of this. Maybe if they brought out a dev server so they can do the new version of classic while we play on the old version my be a good idea. However It will take alot of time to change everything (If they can) back to what it was before.
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  #31  
Old 02-20-2006, 07:33 PM
syltburk syltburk is offline
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lolz this s graal! sup minco, peace
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  #32  
Old 02-24-2006, 11:30 PM
Mark Sir Link Mark Sir Link is offline
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the help we offer is useless, has the server is already on a set course of doom from Massokre and Storm. We can help, but the help would be unaccepted and wasted. We need a higher up to tell them to bring back classic, not remake it into a piece of ****.
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  #33  
Old 02-25-2006, 06:12 AM
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  #34  
Old 02-26-2006, 01:12 AM
Mark Sir Link Mark Sir Link is offline
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Originally Posted by jacob_bald6225
I lol'ed
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  #35  
Old 02-25-2006, 07:51 PM
Vintersorg Vintersorg is offline
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Originally Posted by Mark Sir Link
the help we offer is useless, has the server is already on a set course of doom from Massokre and Storm. We can help, but the help would be unaccepted and wasted. We need a higher up to tell them to bring back classic, not remake it into a piece of ****.
Lyndzey and Ibonic tried but failed due to Stefans ignorance :]
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  #36  
Old 02-27-2006, 08:45 PM
Antago Antago is offline
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I did most of my work when I was not in power, don't you know, Andy?

I was usually not an administrator when I did work. For instance, I wasn't an administrator when Destiny was uploaded. I was not when bomy-bopots were being worked on, etc. I humbly worked in my free time and worked long, long hours trying to contact people, waiting for replies, talking to administrators over ICQ, e-mail, etc. to try to get things to work. When mistakes were made, I would patiently wait for them to update the server with the new files.

So, fortunately for anyone reading this, I do know you can be happy and a huge inspiration by being on the "side-lines" and doing work. I had to promote my ideas and work by taking the initiative to confidently pass the material by administrators like Stefan, unixmad, Galen, and a bunch of others including some people like Gandarian, Bruges, Fuitad maybe even, Vangel, Olorin, etc. I admit it was a lot of work, and I even started new websites for ideas, like bomy-bopots and the NPC Server idea I had supported on Antago Press (an old website), and I discussed the ideas on the forums, messaged Stefan about them a lot and explained to him why they were such great ideas and why they would be beneficial, etc.

Oh, yes, some other accomplishments worth mentioning:
  • Worked on original Graal3D, and designed its logo.
  • Webmastered and designed the original Graal3d website (www.graal3d.com from long ago) including also a flash version which emulated the windows system of an GUI OS
  • Worked on original Graal Gameboy project (though the thing went inactive)


So don't think you need to have a bunch of power to get somewhere. I "made a name for myself" by being self-motivated and creative. I found support where I needed it. It took a lot of compromise, but it worked, and, ultimately, without the NPC Server and bomy-bopots and even a bunch of other work I did for Graal, it would actually probably not be financially successful. It still does piss me off that they have not given me any money. I just think that's sad, because if I became a huge success off of someone's work who so generously gave so much to me, I'd be nice and help them out especially when they really needed money like I do right now in my life.
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  #37  
Old 02-27-2006, 09:03 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Antago
For instance, I wasn't an administrator when Destiny was uploaded.
Destiny, we're actually going to be rebuilding that and bringing back the Boot Shop and some other places. --Some people are angry because I made it so all the boots aren't bugged anymore. I have to take pride in my one line of code Opposite Boots xD.

Got Opposite Boots done, Gravity Boots done, and Splash Boots done. I don't know how I'm going to do the bomb stuff yet, and making the Ice Boots are probably going to be the hardest of them all, I just have to remember what direction I'm going. Probably going to have to make some distance to wall function to complement the rest of my movement functions.
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  #38  
Old 02-28-2006, 03:13 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jake13jake
Destiny, we're actually going to be rebuilding that and bringing back the Boot Shop and some other places. --Some people are angry because I made it so all the boots aren't bugged anymore. I have to take pride in my one line of code Opposite Boots xD.

Got Opposite Boots done, Gravity Boots done, and Splash Boots done. I don't know how I'm going to do the bomb stuff yet, and making the Ice Boots are probably going to be the hardest of them all, I just have to remember what direction I'm going. Probably going to have to make some distance to wall function to complement the rest of my movement functions.
Thanks for hijacking the thread, this is clearly in no way relevant to my suggestion of restoring classic, nor relevant to the arguement of why current classic should remain

-EDIT: I don't think you'll ever get it.

Last edited by Mark Sir Link; 02-28-2006 at 05:38 AM..
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  #39  
Old 02-28-2006, 05:21 AM
jake13jake jake13jake is offline
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Originally Posted by Mark Sir Link
Thanks for hijacking the thread, this is clearly in no way relevant to my suggestion of restoring classic, nor relevant to the arguement of why current classic should remain
It's relevant in the sense that we have to start work from the bottom up. What's irrelevant is your incapability to assist in these efforts. I actually wonder how insane the first quest release will be now that we can actually release it. Of course, I want to at least have the swamp baddy done for the boss room, though that shouldn't be incredibly hard. All that's left is the entrance scene to the boss room (and uhh... the chests need to be fixed). The first quest, it's a lot more puzzle and a lot less baddies. I'm hoping the guards still work.... I've seen them go haywire before.
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Old 03-01-2006, 12:07 AM
Mark Sir Link Mark Sir Link is offline
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Originally Posted by jake13jake
It's relevant in the sense that we have to start work from the bottom up.
Yes, fabulous. We'll now see some progress after a year and two months.
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What's irrelevant is your incapability to assist in these efforts.
Random, I agree it is irrelevant, too bad no one is suggesting I assist as most of the "incapability" is a general staff hatred toward me.
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I actually wonder how insane the first quest release will be now that we can actually release it.
I'd say fairly insane, because it of course will not work properly, and therefore be a waste of everyone involved's time.
Quote:
Of course, I want to at least have the swamp baddy done for the boss room, though that shouldn't be incredibly hard.
I've seen sample baddies from a year ago, when will we see a real one?
Quote:
All that's left is the entrance scene to the boss room (and uhh... the chests need to be fixed).
Yes, I am sure chests are very difficult,
Quote:
The first quest, it's a lot more puzzle and a lot less baddies.
I am all for continuing to tear down the basis of classic.
Quote:
I'm hoping the guards still work.... I've seen them go haywire before.
On classic, they won't
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