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  #1  
Old 06-28-2006, 08:47 PM
adam adam is offline
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Yeah, this is still a problem.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #2  
Old 07-25-2006, 11:32 PM
Minoc Minoc is offline
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  #3  
Old 07-28-2006, 02:55 AM
Triptheballer Triptheballer is offline
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hmm from a player that multi-guilds more than most people id have to say id actually like a limit on muti-guilding. Being in a guild used to mean something, but now theres NO guild wars anywhere. Multi-guilding reduces the tention between guilds and players just stop caring.

Inactive guilds need to be deleted, and i even think its wrong that im in 30+ guilds XD
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  #4  
Old 08-15-2006, 01:00 PM
hampy hampy is offline
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Originally Posted by Triptheballer
hmm from a player that multi-guilds more than most people id have to say id actually like a limit on muti-guilding. Being in a guild used to mean something, but now theres NO guild wars anywhere. Multi-guilding reduces the tention between guilds and players just stop caring.

Inactive guilds need to be deleted, and i even think its wrong that im in 30+ guilds XD
Yea, I dont bother with guilds for this exact reason
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  #5  
Old 08-14-2006, 06:08 PM
Minoc Minoc is offline
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Nearly 9 months..
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  #6  
Old 08-26-2006, 09:40 AM
Rufus Rufus is offline
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Originally Posted by Minoc
Nearly 9 months..
Does anyone actually care for the guilds anymore? Seriously?

Why hasn't anything been updated or changed within the 9 months?
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  #7  
Old 08-29-2006, 02:03 PM
XsteveXcoreX XsteveXcoreX is offline
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I think multiguilding should be kept. It is up to the players and their sole decision whether to stay with 1 guild or join multiple guilds.
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  #8  
Old 08-30-2006, 10:14 PM
jake13jake jake13jake is offline
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Multi-guilding isn't so much a problem. The problem is that there's not much incentive to be in a guild. If a lot of people want to be in a guild, then the guild leader will have the ability to shape the guild as they please. However, guilds aren't incorporated into the system as players are. You can set a player's flags, but you can't set a guild's flags. You can view a player's variables, but the only thing that's accessible is guild name. When you use requesttext, you can get a rank # and guildnick, not much else.

On Classic I built a system that can save flags for guilds. The current problem with this system is that it's difficult to remove guild info for inactive guilds. However, guild life seems to be improved on Classic in a sense that it hasn't been very active since WillieJamal and Gorthaur left.
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  #9  
Old 09-26-2006, 11:28 PM
Minoc Minoc is offline
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390 inactive guilds out of 680, perfect.
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  #10  
Old 10-31-2006, 01:30 AM
Minoc Minoc is offline
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It's hopeless. :|
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  #11  
Old 10-31-2006, 01:37 AM
jacob_bald6225 jacob_bald6225 is offline
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More attention to guilds would be nice...
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  #12  
Old 10-31-2006, 01:39 AM
Rufus Rufus is offline
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Originally Posted by jacob_bald6225 View Post
More attention to guilds would be nice...
I very much agree.
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #13  
Old 10-31-2006, 01:40 AM
Vulcan Vulcan is offline
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I very much agree.
As do I.
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  #14  
Old 10-31-2006, 10:09 AM
Minoc Minoc is offline
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As do I.
...
Who are you trying to accuse?
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  #15  
Old 10-31-2006, 02:05 AM
MisterMastermind MisterMastermind is offline
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Multi-guilding ruins the competition between guilds.
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