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  #1  
Old 12-25-2005, 09:38 AM
Tyhm Tyhm is offline
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Sure. It's just a question of finding the least flawed or most acceptable solution. But my point is that other servers have coded systems that work, and the writers (particularly Stefan-like ones) would probably be willing to share their wealth of knowledge if there was a database/distro/library, but there isn't.
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  #2  
Old 12-25-2005, 10:15 AM
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Quote:
Originally Posted by Tyhm
Sure. It's just a question of finding the least flawed or most acceptable solution. But my point is that other servers have coded systems that work, and the writers (particularly Stefan-like ones) would probably be willing to share their wealth of knowledge if there was a database/distro/library, but there isn't.
???
My control_movement and a few other scripts of mine are at graal.net...
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  #3  
Old 12-25-2005, 11:08 PM
Tyhm Tyhm is offline
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But are the arrow scripts and so forth from G2K1?
One would think that given Classic's lofty position it would have been possible for someone like myself to get a hold of them back when the conversion first started but noo...
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  #4  
Old 12-26-2005, 04:39 PM
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Classic News: Once v2 is disabled, we'll have beer w/ drunk movement again. It's my personal replication of the old drunk movement, but using my control_movement it doesn't take you through walls.

Master Storm uploaded Jay's House, and I uploaded the Babord Floating House. Both have been moved to Graal City, north of the river take a right after the bridge.

MoD Fort was put up, and more recently the flag was put up (I'll probably script today). I was rather shocked that when I massed for ideas of how I should script it, there was a major disinterest in the idea of guild warring (which shouldn't have surprised me with the way global guilds are). I decided that this is just one way that Graal's social environment has changed, and has led me to propose an eventual move to support only local guilds (haven't talked to Storm about it yet, but it wouldn't be smart to do it immediately anyway). Because of this, I will probably just script it the way it used to be.

The first major quest is nearing completion. The only room that needs to be made is the boss room. Other than that, there's only one non-security related script left to be made within the quest.

Exodus has been working on expanding the overworld into a continent. The biggest problem he's encountered, to my knowledge, is correcting the mountain's proportions.

Seize (who was temporarily assigned Nimda Island), is now the seventh person (EDIT: well, eighth actually) I've assigned to create the Gnome Caves, will hopefully create the Gnome Caves.

The person assigned the Kull's Castle Interior so long ago simply abandoned it with like three rooms. So I'm going to reassign it to Racil (Who was temporarily assigned the desert island) the next time I encounter him online.

To Storm:
I suppose I can contact you this way.
My new movement system is almost done (I figure you will help with this and implement it). It doesn't take too long, like I said, don't know why you've been taking so long.

A few things:
- (nevermind, used player.ani == client.walk_gani) system_gani still needs to turn off system_action in certain cases. Unless you want to send precedence exceptions in parameters, this will probably remove grab/pull while in beds
- (nevermind, done) system_keys still needs to somehow interact with system_action to grab something (could have done it in the action system, but it made more sense to put it in the keys system). It also somehow hates me when using the movement handling vars.
- (nevermind, done) want to eliminate all -1s from the internal movement system handling (for communicating.
- (nevermind, done) side moving/wall sliding whatever you want to call it and you say it's easy to script needs to be done (since you say it's easy I'll leave it to you cuz I just don't get it).
-Some things need to interact with the damage system

*COUGH* I guess it's done; Now I leave you triggeractions and key handling revision. God, I hope you use this integrable, completed movement system. O DARN, wait a minute, I didn't do jumping either.

Last edited by jake13jake; 12-27-2005 at 03:07 AM..
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  #5  
Old 12-27-2005, 05:43 AM
Luda Luda is offline
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Will Avalon or Babord be coming back at all?
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  #6  
Old 12-27-2005, 06:01 AM
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Will Avalon or Babord be coming back at all?
I think he has already stated that it would.
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  #7  
Old 12-27-2005, 07:13 AM
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I think he has already stated that it would.
He stated Avalon wouldn't.
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  #8  
Old 12-27-2005, 04:05 PM
Tyhm Tyhm is offline
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I should express consternation or outrage, but Babord was a goofy little hamlet anyway. "Build a city, Tim," said Ragnarok, "something with a port to fit on the west coast here so I can connect to Avalon through it."
"Okay," said Tim, "I'll see what I can do," and he went looking for playerhouses that were up to code. Finding none smaller than the allotted 9 overworld levels (seriously. Everyone had a guild castle), he made a bunch himself, stapled them together in the old Classic tradition, and thumbtacked them onto the overworld, and so Babord (look it up, it's french for Port, as in Left) was born.
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  #9  
Old 12-27-2005, 04:17 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Tyhm
I should express consternation or outrage, but Babord was a goofy little hamlet anyway. "Build a city, Tim," said Ragnarok, "something with a port to fit on the west coast here so I can connect to Avalon through it."
"Okay," said Tim, "I'll see what I can do," and he went looking for playerhouses that were up to code. Finding none smaller than the allotted 9 overworld levels (seriously. Everyone had a guild castle), he made a bunch himself, stapled them together in the old Classic tradition, and thumbtacked them onto the overworld, and so Babord (look it up, it's french for Port, as in Left) was born.
Yea... lol, I'm putting Avalon on the east if anywhere, like as a river delta.
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  #10  
Old 12-28-2005, 01:38 AM
Deophite18 Deophite18 is offline
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So will bombs and arrows EVER be fixed. Its impossible to have hardocore (NPC) spar tournies now since they are different. And by different i meen you can no longer hold left and right arrow keys and shoot them rapidly while running upward or you cant shoot them rapidly any other way. Its like your guy pauses a second after you shoot so you cant run up and inch and shoot another directly afterwards. You can still lay bombs very rapidly going in different directions but when you throw them they sort of teleport backwards a little bit after they land which causes problems.
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  #11  
Old 12-28-2005, 04:15 AM
jake13jake jake13jake is offline
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Why the heck do I bother talking to Tyhm???!??!?!?! He DENIED me the T-Shirt I won for the Graalympics!!!!
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  #12  
Old 12-29-2005, 05:20 PM
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Quote:
Originally Posted by Deophite18
So will bombs and arrows EVER be fixed. Its impossible to have hardocore (NPC) spar tournies now since they are different. And by different i meen you can no longer hold left and right arrow keys and shoot them rapidly while running upward or you cant shoot them rapidly any other way. Its like your guy pauses a second after you shoot so you cant run up and inch and shoot another directly afterwards. You can still lay bombs very rapidly going in different directions but when you throw them they sort of teleport backwards a little bit after they land which causes problems.
Arrows: Was this originally a bug? I don't quite get what you mean, but if it was a bug before the new movement to fire arrows faster, then I don't think it needs 'fixed'.

Bombs: I thought we had fixed this problem already? I will take another look later today.
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  #13  
Old 12-29-2005, 07:00 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Polo
Arrows: Was this originally a bug? I don't quite get what you mean, but if it was a bug before the new movement to fire arrows faster, then I don't think it needs 'fixed'.

Bombs: I thought we had fixed this problem already? I will take another look later today.
It exists in any carryobject... also, you have the sprite defs wrong. You should add an onActionLift event handler and put the lifting stuff internal to make them compatible to my movement. Also, you should make liftEnable() and liftDisable() functions, along with pushEnable() and pushDisable() and an onActionPush/onActionPull in the push/pull blocks.
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  #14  
Old 12-29-2005, 07:59 PM
Deophite18 Deophite18 is offline
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Quote:
Originally Posted by Polo
Arrows: Was this originally a bug? I don't quite get what you mean, but if it was a bug before the new movement to fire arrows faster, then I don't think it needs 'fixed'.

Bombs: I thought we had fixed this problem already? I will take another look later today.

Go to any other server, fire an arrow and you are able to tun up and fire another almost directly afterwards. You cant do that on classic anymore like i said its like your character pauses for a second preventing you from doing it and it often causes people who are shootuing arrows to get hit by swords. Because if i shot an arrow it leaves an small window for someone to walk up and hit me while i am unable to move. That isnt how its supposed to be.
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  #15  
Old 12-28-2005, 04:29 AM
Tyhm Tyhm is offline
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I'm sure you had it coming.
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  #16  
Old 12-28-2005, 06:32 AM
jake13jake jake13jake is offline
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can you send me it late? I'll wear it to all my classes and then everyone will start playing graal! You shouldn't deny free advertising!
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  #17  
Old 12-28-2005, 01:01 PM
Tyhm Tyhm is offline
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's up to Unixmad now.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
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- My pet, the Levelup Gnome

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  #18  
Old 12-28-2005, 05:50 PM
jake13jake jake13jake is offline
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Originally Posted by Tyhm
's up to Unixmad now.
But Unixmad is the one that globally banned me for having (maybeIshouldntPutTheAddress).gov in my forum sig!!!!!!
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  #19  
Old 12-28-2005, 11:55 PM
Deophite18 Deophite18 is offline
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But Unixmad is the one that globally banned me for having (maybeIshouldntPutTheAddress).gov in my forum sig!!!!!!

If this is classic discussion, then answer my question. Massokre or Storm.
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  #20  
Old 12-29-2005, 02:33 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Deophite18
If this is classic discussion, then answer my question. Massokre or Storm.
I want to. Don't know if Storm would be up to it. Either way, there are a few other things higher up on the priority list (movement, continentalizing the overworld, getting playerhouses on the overworld, getting the first 3 quests or so done, etc).

I think all the bugs with throwing things and shooting arrows are because of the shoot function based system. In that case we'd need to shoot our own projectile system. We'd want to do a little bit of testing with how the shoot function works though, to make sure we don't leave any security holes that the shoot function would eliminate.
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  #21  
Old 12-31-2005, 07:01 AM
jake13jake jake13jake is offline
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hmmmm... I just had an idea... Storm, would it fix arrows if we messed with terrain z values?

The only way of getting it to miss walls is to set it's z to 4, and then it won't hit the player, so you set the player's z to 4. Then you have a player that's really high, so you'd have to hideplayer and change the way to draw the player and give hugely different offset coordinates in the movement system, give all objects a z of 4, unless you don't the arrow to hit it (ex. bushes). But wait, one big flaw in this, the offset would make the players and everything bounce off of eachother in the wrong places.

Last edited by jake13jake; 12-31-2005 at 07:54 AM..
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  #22  
Old 12-31-2005, 11:17 AM
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Quote:
Originally Posted by jake13jake
hmmmm... I just had an idea... Storm, would it fix arrows if we messed with terrain z values?

The only way of getting it to miss walls is to set it's z to 4, and then it won't hit the player, so you set the player's z to 4. Then you have a player that's really high, so you'd have to hideplayer and change the way to draw the player and give hugely different offset coordinates in the movement system, give all objects a z of 4, unless you don't the arrow to hit it (ex. bushes). But wait, one big flaw in this, the offset would make the players and everything bounce off of eachother in the wrong places.
And they'd appear to be floating (shadows etc ) lol.
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  #23  
Old 12-31-2005, 01:36 PM
Tyhm Tyhm is offline
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Why 4? Oughtn't 1 or not 1 suffice?
Perhaps all the walls (including players) are 1, all the floor (including fences) are either 0 or 0.5, all the pits are -1? But I know little of GScript 4 or, verily, GScript 2.
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  #24  
Old 12-31-2005, 08:32 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Tyhm
Why 4? Oughtn't 1 or not 1 suffice?
Perhaps all the walls (including players) are 1, all the floor (including fences) are either 0 or 0.5, all the pits are -1? But I know little of GScript 4 or, verily, GScript 2.
Arrows will hit any wall or player of a z-coordinate of 0 if it's own z-coordinate is below 4 (I only tried integers). You also can't set z-coordinates below 0, or maybe it's that you can't set z-coordinates below the terrain value?
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  #25  
Old 12-31-2005, 11:08 PM
Tyhm Tyhm is offline
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Be nice if you could script certain walls to be not considered walls.
Then again, wouldn't that just be clever Movement? ;-)
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  #26  
Old 01-02-2006, 11:44 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Tyhm
Be nice if you could script certain walls to be not considered walls.
Then again, wouldn't that just be clever Movement? ;-)
Of course the only hard part is that there is no ontile(x,y,w,h) or ontiletype(x,y,w,h) function, but there is an onwall2(x,y,w,h) function. Tyhm, you should tell stefan to make the prior two please, since you are more likely to have a greater influence on him. Could you also ask him to fix the god forsaken shoot function to enable a more classic-like arrow? kthx
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Old 01-02-2006, 11:15 PM
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Ok massokre doesnt know how to fix this so maybe you do storm. During events such as CTF and Team NPC and a few others when you press Q menu yu are unable to scroll through npc's. You cannot go from using a bomb to using a bow by switching with arrow keys. Instead you have to Q menu then manually click the npc you want to switch to with your mouse. This is very annoying seeing as you it takes longer and casues you to usually get hit or to have to use the same npc. It would be great if you could figure out how to fix it.
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  #28  
Old 01-03-2006, 03:10 AM
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i go around classic and I get lost, i don't recognize any of the playerhouses or building
most personal, you took down the SM Guildhouse.
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Old 01-03-2006, 07:33 AM
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i still miss all them
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Old 01-03-2006, 10:47 AM
Tyhm Tyhm is offline
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TYHMS HEART QUEST SUX LOLZ!
Seriously. Wasn't that good in the first place. Like everyone else, I had a quest for two fullhearts and like 3 npcws that weren't needed in the first place. It got trimmed quite a bit and continued to suck. Re and re-edited. Still sucked. I reworked the entire server so quests would have a flow and still didn't know what the hell I'd been thinking.

oya, and I dun have Stefan's ear anymore. Not that he ever made functions for me anyway. If he did, we coulda had a hybrid NPCServer and Classic coulda gradually converted.

The problem as it stands is that you gotta remake it from scratch (what you guys are doing), then surrender all creative control to maintain the artistic integrity of a bunch of staplegunned levels, none of which anyone can agree to which goes where and (more importantly) according to which version - or which month's edition - of Classic. Old Ninji Castle or New? Old Graal Castle, New Graal Castle, or Even Newer Graal Castle? Level 13 with or without the cannon? NL or SuperNick's or Revised SuperNick's or Revised Supernick's With The Fishing Well? Volurans or ...?
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  #31  
Old 01-03-2006, 01:48 PM
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Get old snowtown up with the Pie tempel it pwned
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Old 01-03-2006, 10:55 PM
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thym, your quest was hard, and so long. but the weapon at the end rocked@
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  #33  
Old 01-03-2006, 11:01 PM
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Gulliver's Travels and Monty Python... wtf?
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Old 01-04-2006, 11:32 PM
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Gulliver's Travels and Monty Python... wtf?
???
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Old 01-05-2006, 01:30 AM
Tyhm Tyhm is offline
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Those were amongst the trivia questions needed to enter in the first place.

Ironically the quest was a sample, a series of ideas to be broken up and placed in other quests - a mirror of opposition, a chase across a moving train (and with custom movement, gmaps, and clientside imaging it's actually frightening how much better that could be made nowadays...very Holodeck), fire bushes, KoJ...all fair ideas, just poorly assembled.

Ah well. I came, I saw, I prophecized.
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http://forums.graalonline.com/forums...&postcount=233
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  #36  
Old 01-13-2006, 10:22 PM
Deophite18 Deophite18 is offline
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Storm pleeeeeeeeeease fix the script that is preventing people from scrolling through NPC's in events. Its so annoying. I got Night to pm you but all you said was "hmm yeah"
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  #37  
Old 01-14-2006, 02:13 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Deophite18
Storm pleeeeeeeeeease fix the script that is preventing people from scrolling through NPC's in events. Its so annoying. I got Night to pm you but all you said was "hmm yeah"
It's a very very old Stefan bug that has been around forever but has never been fixed. Otherwise the only way to get around it would be to rescript the weapons list gui, which I wouldn't mind doing.
http://forums.graalonline.com/forums...ad.php?t=63398
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  #38  
Old 01-14-2006, 07:07 AM
Deophite18 Deophite18 is offline
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Quote:
Originally Posted by jake13jake
It's a very very old Stefan bug that has been around forever but has never been fixed. Otherwise the only way to get around it would be to rescript the weapons list gui, which I wouldn't mind doing.
http://forums.graalonline.com/forums...ad.php?t=63398

Wtf you told me you didnt know how to fix it. And it isnt an old bug on classic cause it was never like this pre NPC server.
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  #39  
Old 01-14-2006, 07:33 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Deophite18
Wtf you told me you didnt know how to fix it. And it isnt an old bug on classic cause it was never like this pre NPC server.
It isn't an old bug on classic because before the NPC server we used sparring zones to disable pausing.
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  #40  
Old 01-23-2006, 03:56 AM
maximus_asinus maximus_asinus is offline
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