
06-23-2005, 03:49 AM
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pretty princess
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Join Date: Jul 2001
Location: panties
Posts: 2,604
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I haven't read the whole thread, but I'm excited to see so many people interested in reviving Graal 2001. This is my suggestion for addressing player killing. As I said, I haven't read the whole thread, so if something similar to this has already been suggested, sorry and get over it.
Each player is assigned a sort of point value that very much resembles AP, except backwards. Each time a player kills another, their points increase. [A special friend just gave me this idea, too, and I liked it alot. With each kill in a town or other widely populated area, players' points should increase more than they normally would in a generally unpopulated area. This is to simulate a sortof "witnessed murder," and also discourages PKing in towns, markets, etc.] I suppose points may decrease with time, and possibly even with death. These points serve three purposes:- A player's losses due to death are determined by their point status. A player with more points (someone who kills more often) may suffer more serious losses when killed than a player with less points (someone who doesn't kill as often).
- I think a sort of bounty system would discourage excessive PKing. Bounties are determined by the top percentages of players' points. For example, the players whose kill points fall in the top 5% of those on the server (online and offline) will recieve 5 star bounties, which may be indicated by 5 icons (stars? whatever) beside or underneith their character to indicate their bounty level to other players. Then perhaps the next 10% recieves 4 star bounties, and so on...
I also forgot to mention that players with bounties will suffer a relatively large kill point decrease with death. This is so that once a bounty is killed and reward is collected, that player is no longer a bounty target.
- The third point I'm not sure is a good idea, but it can't hurt to throw it out there. Given the second point about bounty levels, perhaps a higher point level will also reduce players' reward recieved for killing bounty targets. This again would discourage players from mindless PKing because it would prevent them from collecting as much for killing bountied players.
I don't know what's already been suggested, but I noticed alot of dispute over how to handle PKers, and this was what first came to my mind. I hope it is taken under serious consideration. |
Last edited by Correction; 06-23-2005 at 05:33 AM..
Reason: BABIES!!
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