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  #1  
Old 06-21-2005, 02:25 AM
Kuza Kuza is offline
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Quote:
Originally Posted by Damix2
Who says just because we don't use YOUR slayer idea, there will be crappy items gotten elsewhere?

Jesus don't get so defensive.
Well it's not my original idea, nor am I claiming it to be. Secondly, Konidias asked for suggestions and I freely gave my input. I was speaking sarcastically since nearly everyone was disputing how "sweet" items would encourage cheating. I guess I was thinking too deeply.

Edit: Please don't start an arguement in this thread. It's solely for ideas and development.
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  #2  
Old 06-21-2005, 03:33 PM
Amagius Amagius is offline
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Quote:
Originally Posted by Kuza
Well it's not my original idea, nor am I claiming it to be. Secondly, Konidias asked for suggestions and I freely gave my input. I was speaking sarcastically since nearly everyone was disputing how "sweet" items would encourage cheating. I guess I was thinking too deeply.
No, there wasn't any problem with having cooler items in slayer. You said that the amount of points would have to be insanely high, which would punish the normal people more than cheaters.
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Old 06-23-2005, 03:49 AM
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I haven't read the whole thread, but I'm excited to see so many people interested in reviving Graal 2001. This is my suggestion for addressing player killing. As I said, I haven't read the whole thread, so if something similar to this has already been suggested, sorry and get over it.

Each player is assigned a sort of point value that very much resembles AP, except backwards. Each time a player kills another, their points increase. [A special friend just gave me this idea, too, and I liked it alot. With each kill in a town or other widely populated area, players' points should increase more than they normally would in a generally unpopulated area. This is to simulate a sortof "witnessed murder," and also discourages PKing in towns, markets, etc.] I suppose points may decrease with time, and possibly even with death. These points serve three purposes:
  1. A player's losses due to death are determined by their point status. A player with more points (someone who kills more often) may suffer more serious losses when killed than a player with less points (someone who doesn't kill as often).
  2. I think a sort of bounty system would discourage excessive PKing. Bounties are determined by the top percentages of players' points. For example, the players whose kill points fall in the top 5% of those on the server (online and offline) will recieve 5 star bounties, which may be indicated by 5 icons (stars? whatever) beside or underneith their character to indicate their bounty level to other players. Then perhaps the next 10% recieves 4 star bounties, and so on...
    I also forgot to mention that players with bounties will suffer a relatively large kill point decrease with death. This is so that once a bounty is killed and reward is collected, that player is no longer a bounty target.
  3. The third point I'm not sure is a good idea, but it can't hurt to throw it out there. Given the second point about bounty levels, perhaps a higher point level will also reduce players' reward recieved for killing bounty targets. This again would discourage players from mindless PKing because it would prevent them from collecting as much for killing bountied players.

I don't know what's already been suggested, but I noticed alot of dispute over how to handle PKers, and this was what first came to my mind. I hope it is taken under serious consideration.
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  #4  
Old 06-21-2005, 04:06 AM
DeathChill DeathChill is offline
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What'll be going on with Bomy's? I see the updated Naifets and I like it so I must know :P The old 2k1 Bomy's REALLY got out of hand as tons of recolours and garbage ones were submitted and accepted. I'd really like to see the good ones all redone to match this new 2k1's style as has been done with Naifets.
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  #5  
Old 06-21-2005, 06:45 AM
Kuza Kuza is offline
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Quote:
Originally Posted by DeathChill
What'll be going on with Bomy's? I see the updated Naifets and I like it so I must know :P The old 2k1 Bomy's REALLY got out of hand as tons of recolours and garbage ones were submitted and accepted. I'd really like to see the good ones all redone to match this new 2k1's style as has been done with Naifets.
Yep, that's what is being done. Check out the other thread Koni started for more details. There have been a large amount of bomies selected to be re-styled, hehe.
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  #6  
Old 06-21-2005, 09:43 AM
Thrashsoul3 Thrashsoul3 is offline
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Kuza stop stealing ideas from a certain game, Runescape.
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  #7  
Old 06-24-2005, 04:26 AM
Amagius Amagius is offline
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Please no attributes. Believe me, I am a hardcore Dungeons and Dragons fan, but I played Graal 2001 to escape that philosophy.
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  #8  
Old 06-26-2005, 12:52 PM
Chrismas Chrismas is offline
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I just want to say this, and really this alone. Keep it simple. G2K1 was loved for the RPing, the farming (Farmer tag ftw), the fishing, etc. But most importantly the community.
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  #9  
Old 06-26-2005, 12:58 PM
AlexH AlexH is offline
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G2K1 won't be the same as it was. It could have the best NPCs, great staff and everything else that makes a server fun but to the people who played iti years ago a lot of the people have left so it still won't feel the same.

That being said hopefully Koni succeeds in his efforts.
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  #10  
Old 06-26-2005, 04:16 PM
Kuza Kuza is offline
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Well, about 60% of the community is still around. The only people who aren't around anymore that I can think of are:

TrueHeat
Torankusu
Annr
Spekkio
Spi
Dante
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  #11  
Old 06-26-2005, 04:57 PM
Damix2 Damix2 is offline
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Quote:
Originally Posted by Kuza
Well, about 60%

I would venture a guess at 30%, your list is horrible, and missing a boat load of players.
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  #12  
Old 06-26-2005, 05:05 PM
Correction Correction is offline
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All the important ones are still around.
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  #13  
Old 06-26-2005, 05:45 PM
Amagius Amagius is offline
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Quote:
Originally Posted by Damix2
I would venture a guess at 30%, your list is horrible, and missing a boat load of players.
Yeah. I list tons more than that that have left the realm of Graal...

EDIT, people from long ago:
Neonight
Kaelink
Geno
GABRIEL
Karsh (basically)
Lycia (lel)
Peach (lel)
Aftershock
Vermain
Marle
Jinn
Emily
Mmmkay
Sisok
IceHawk
Psyker
Terru
Valder (He would maybe come back.)
Minoc?
G_Yoshi
Pith
Hero McDohl
Roy (Oh wait...)
Spanky
Malak
Godspeed
Beowulf
Merlin
Cloud X
Wing
Hawk
Asuka
Fai

That hurt.
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Last edited by Amagius; 06-26-2005 at 06:01 PM.. Reason: To add on to the post.
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  #14  
Old 06-26-2005, 06:38 PM
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thats only the tip of the iceberg amagius
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  #15  
Old 06-26-2005, 10:07 PM
Amagius Amagius is offline
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Quote:
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thats only the tip of the iceberg amagius
Arr. Those are ones I knew.
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  #16  
Old 06-27-2005, 05:20 AM
Damix2 Damix2 is offline
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Quote:
Originally Posted by Brad
thats only the tip of the iceberg amagius

You actually took the words out of my mouth.
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  #17  
Old 06-26-2005, 11:04 PM
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Vermain is still around on Valikorlia.
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  #18  
Old 06-27-2005, 01:02 AM
Correction Correction is offline
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Magna Drak, Jerome, Craig... I still talk to Magna Drak on AIM occasionally. :O
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  #19  
Old 06-27-2005, 06:10 AM
Amagius Amagius is offline
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Okay, guys, no need to make me feel more forgetful and socially inept at a game.
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Old 06-27-2005, 12:21 PM
MysticHaste MysticHaste is offline
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Quote:
Originally Posted by Amagius
Okay, guys, no need to make me feel more forgetful and socially inept at a game.
HEY ITS LIKE REAL LIFE! (;o)

RESTEPKA
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  #21  
Old 06-27-2005, 07:05 PM
Amagius Amagius is offline
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HEY ITS LIKE REAL LIFE! (;o)

RESTEPKA
OHHH BURN ****
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Old 06-29-2005, 12:27 PM
MysticHaste MysticHaste is offline
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Quote:
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OHHH BURN ****
All love, all the time!
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  #23  
Old 06-27-2005, 03:25 PM
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Can I see another screenshot? thanks
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Old 06-27-2005, 07:11 PM
Kuza Kuza is offline
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I just remembered Kasuagi and Muroshi!
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  #25  
Old 06-27-2005, 07:19 PM
Amagius Amagius is offline
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I just remembered Kasuagi and Muroshi!
You are still here.
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  #26  
Old 06-28-2005, 12:40 AM
Sparkplug Sparkplug is offline
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if 2k1 is back, I will play for sure would be fun.
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