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  #1  
Old 04-09-2005, 03:47 PM
koopa1128 koopa1128 is offline
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Quote:
Originally Posted by Inspiration
Yeah pay me 100$ a week and I'll make more quality content than anyone knows what to do with.


It's unrealistic mostly because what was produced would have to be drawing in a steady stream of new paying players, to cover the staff costs.

Let's say you hired 2-3 level makers/world planners, 3 scripters, 2-3 graphic artists. That's about the minimun I'd want for such a project.

thats 700-900$ a week to just pay these people. Is it even realistic that that many pay to play accounts can be sold per weekf for this server?

If you start cutting costs or cutting staff, the project becomes undermanned, and neglected.
You would have to be able to offer people a game that can compete with other pay to play games, such as Lineage 2, World of WarCraft, Everquest 2, Ragnarok Online, ect.

With the old technology, this is probably impossible. With the 3D stuff, anything remains to be seen, but what is the chance a bunch of non-professional people can produce a product that can match the major companys?

Graal competeing with WoW. As you said it is impossible, But if you gave Cyberjoueurs half the money that WoW and Everquest 2 rack in. Figure if they sold accounts like Graal does, Then maybe the game it self wouldn't be so great.
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  #2  
Old 04-09-2005, 03:53 PM
Inspiration Inspiration is offline
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Quote:
Originally Posted by koopa1128
Graal competeing with WoW. As you said it is impossible, But if you gave Cyberjoueurs half the money that WoW and Everquest 2 rack in. Figure if they sold accounts like Graal does, Then maybe the game it self wouldn't be so great.
To earn that money they would have to be developing on the level those companys do, and to develop on that level they'd have to be willing to take a risk and hire a skilled team.

When you have a bunch of kids who are unqualified to plan, develop, or manage a gaming server, and they arent paid, you can't expect impressive results.
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  #3  
Old 04-09-2005, 04:42 PM
Crono Crono is offline
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Servers will never be good. Why? Because they've all lost their strong communities. Ever since p2p hit in 2002, some communities broke down but there were still some. However slowly playerworlds lost it and meh, now graal sucks. The only server I play now is Val and thats because it's different than the rest. Everything is is just a clone of the other.
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  #4  
Old 04-09-2005, 05:09 PM
AlexH AlexH is offline
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I wouldn't say the introduction of p2p destroyed the communities. Yes it put major dents in them but when Graal 2001 was at its peak it had a strong community and that was all p2p and it was also quite a large community.
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  #5  
Old 04-09-2005, 05:17 PM
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Originally Posted by AlexH
I wouldn't say the introduction of p2p destroyed the communities. Yes it put major dents in them but when Graal 2001 was at its peak it had a strong community and that was all p2p and it was also quite a large community.
Graal 2001 was actually fun though. And when playerworlds suck, its usually communities that keep you there. And if that fails, then the server dies out.
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Old 04-09-2005, 05:18 PM
WanDaMan WanDaMan is offline
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Me and Spark actually made an overworld for Christmas but no one wanted to script it so it's like vanished...

I should've got a P2P for doing that
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  #7  
Old 04-09-2005, 08:14 PM
Amagius Amagius is offline
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Fact 1: True creation is one of the hardest things in the world to do.
Fact 2: True creation is not fun.
Opinion 1: Most people make playerworlds to be held like rockstars in the Graalian community and not to create.
Opinion 2: People begin making a playerworld and having fun -- if they are having fun, they probably aren't creating, (usually duplication or reanimation of an idea) and once the fun ceases, so does their "creative output."
Opinion 3: Most Graalians are either busy or lazy bastards.

True, all of those are opinions, but the first two should be mutually believed. The other three are things I think to be true, but will probably be disagreed with.
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  #8  
Old 04-10-2005, 05:07 AM
protagonist protagonist is offline
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Personally, I think that the PWA should, as a side project, direct a playerworld management team and hire some development people to construct some interesting worlds.

Oh yeah, and also, because playerworlds like 2k1 that could be good have people like Lance in charge.

(NOTE: Some non-2k1ish playerworlds are quite nice, of course, and have reasonably good managers. We'll see about how these do.)

Last edited by protagonist; 04-10-2005 at 05:20 AM..
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  #9  
Old 04-11-2005, 02:03 AM
Googi Googi is offline
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Originally Posted by protagonist
Oh yeah, and also, because playerworlds like 2k1 that could be good have people like Lance in charge.
Hey hey hey.

You're trying to undercut the purpose of this thread.
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  #10  
Old 04-11-2005, 02:28 AM
Inspiration Inspiration is offline
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Quote:
Originally Posted by Googi
Hey hey hey.

You're trying to undercut the purpose of this thread.
What was the exact purpose?
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  #11  
Old 04-11-2005, 02:49 AM
protagonist protagonist is offline
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Quote:
Originally Posted by Inspiration
What was the exact purpose?

To mock me, but it failed since it brought about real discussion.
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  #12  
Old 04-11-2005, 02:51 AM
Inspiration Inspiration is offline
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Originally Posted by protagonist
To mock me, but it failed since it brought about real discussion.
I think I know what Googi was attempting to get at, and I'm aware it was directed at you, I just want to see exactly what he will say.
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2. Formally declare all existing projects to be complete crap
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4. Get drunk
5. ???
6. Profit
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  #13  
Old 04-11-2005, 04:59 AM
Googi Googi is offline
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Quote:
Originally Posted by Inspiration
What was the exact purpose?
To mock VT, but it failed since it brought about real discussion.
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  #14  
Old 04-11-2005, 09:37 AM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by protagonist
Personally, I think that the PWA should, as a side project, direct a playerworld management team and hire some development people to construct some interesting worlds.
Yeah! you really helped when me and Spark made Graalympics!

Protagonist, you're always suggesting, get off your ass and do something about it show people that you are qualified. All you do is blab on about how you could change everything, try it, proove to me that you can do it I highly doubt you can.

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  #15  
Old 04-11-2005, 02:34 PM
protagonist protagonist is offline
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Quote:
Originally Posted by WanDaMan
Yeah! you really helped when me and Spark made Graalympics!
I volunteered, and I started making the menu for choosing a playerworld, but the scripting I was doing wasn't efficient so I decided to forfeit my job so that someone more qualified could make it. I wasn't asked to do anything else.
Quote:
Originally Posted by WanDaMan
Protagonist, you're always suggesting, get off your ass and do something about it show people that you are qualified. All you do is blab on about how you could change everything, try it, proove to me that you can do it I highly doubt you can.
Why? What incentive do I have? I have no desire to make things simply to show off. Give me a reason to spend more time than I would like to showing off (other than trying to please a relatively small group of the community).
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