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  #1  
Old 03-29-2005, 10:48 PM
DrkXFactr DrkXFactr is offline
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Quote:
Originally Posted by Splke
Thanks for the useless input man, we've got plenty of it around here too.
No problem, sir who lives on these forums. I was simply trying to not be negative about the post above mine, speed=dodge only stuff. So thanks for misinterpreting my post, 'man.'

*EDIT* Not bad, Draenin.
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  #2  
Old 03-21-2005, 03:45 PM
Malinko Malinko is offline
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Nice idea.
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  #3  
Old 03-21-2005, 03:58 PM
Skyld Skyld is offline
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I'm not sure I like this idea.
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  #4  
Old 03-29-2005, 01:47 AM
Draenin Draenin is offline
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SpIke, just because you're gung-ho about the idea doesn't mean you have to slam mine and call it an attack.

Higher level monsters will not create slower leveling, because they'd be worth more than all the bigworms in Brutal Maps. Sure, they'd require more power to kill, and might actually take you more than one hit to kill, (*gasp*) but at least there'd be a challenge. And why adopt a new system of fighting when Graal already has one that's perfectly fine to begin with? I'm not saying that a skelly should be given 5.6 speed. That's rediculous. I'm saying that the response time and speed should be upped a tiny fraction. A new battle system wouldn't mean that people will automatically level up faster. You have to consider that the new system requires one to wait to attack, which takes up time. Even you yourself say that higher end monsters + a new battle system would help people level up, but if you drop the new battle system out of the equation completely, what are you left with? Lower level people aren't going to suffer if bigworms are replaced by newer, tougher enemies. Instead, they'll benefit from being able to fight the stuff from brutals elsewhere, whereas higher level people will benefit from being able to fight new higher-end enemies worth even more exp. in brutals. It is a good idea, though, to make flying enemies damagable by arrows too. It'd put more usage into bows and the like, but they shouldn't be hittable by melee attacks. If you think the graal kingdoms battle system is screwed up now, wait 'till you get a taste of a system that'll be in development as you play. True, the ganis need to be fixed in the next version of Graal, but there's better glitches to be looking at, such as the ones you mentioned.

Maybe you should focus more on what should be done with the system than flaming one person's post, since you're being so helpful.
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  #5  
Old 04-04-2005, 05:01 PM
Crono Crono is offline
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Was this inspired from Fairyland...?
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Old 04-04-2005, 07:25 PM
Zxion Zxion is offline
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Wow, I really like every single one of those ideas. It does sound a little bit like Fairyland, but I think it would be awesome if all of those were implemented. If you have pets do mining, farming and such you could implement little farms near your houses and have them work for you. It could be set up like a house where it degrades over time and needs repaired (i.e. repair fences), but it would also have to be protected from other people stealing your crops. Another thing that would be cool would be like a little barn you could make near your house so you can keep all of your animals in there and not worry about them being in your house where all of your precious valuables are stored. (who knows what could happen...they're animals after all!) You could have little areas for each of them like a stall of some sort and you can put the feeding trough in there and not have to worry about them starving as much. Although I haven't used a feeding trough in a while (2 years lol), but I remember them being buggy, unless it was fixed? These are just some of my ideas.
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Old 04-05-2005, 12:47 AM
Draenin Draenin is offline
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If the system you're thinking of is really inspired by fiaryland, Stefan, I don't think It'd be wise to adopt it. Graal has a great battle system already, (Which is half the reason why quite a few people play, including myself) and implementing a new one would sort of take away from the feel of the classic battle system. Since G3d is still in development, I would recommend using it on that instead. Especially since there's gonna be a lot of lag due to the models needed for the game, and so on. GK really doesn't need it, as everyone's been doing just fine without it. New monsters (or the ones that were originally intended to be on GK) would be the best way to step in the right direction for GK along with some exp. changes for monsters.
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  #8  
Old 04-05-2005, 01:12 AM
falco10291029 falco10291029 is offline
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It's not making everything turn based, if you read what he said. You'd still have the battle system everyone lieks for certain monsters, it's just the very high level ones that would be turn based.
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  #9  
Old 04-06-2005, 12:31 AM
Draenin Draenin is offline
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You don't think that the HP of higher level monsters is hard to whittle down already? (Don't answer that, Drk.)
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  #10  
Old 04-27-2005, 06:55 PM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Draenin
You don't think that the HP of higher level monsters is hard to whittle down already? (Don't answer that, Drk.)
ok, I am level 29 now and I have no problem with any of the monsters in this game. I can take down lords, worms, anything you can name and the hardest they hit me is like 1 or 2. I have more problems in immenses than I do in Brutals, and immenses give like 1/8th of the exp if that. Wait till you get to that point, the system we have now is just too repetitive. GK has been due for a good change. XD
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  #11  
Old 04-06-2005, 03:01 AM
falco10291029 falco10291029 is offline
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THat type of rhetorical question....well shouldn't be rhetorical. It all depends on level and equipment.
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  #12  
Old 04-28-2005, 09:55 AM
XGoLink XGoLink is offline
Banned..for uh, somethin?
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wow.. This was old
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Flying Monsters on GK!
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  #13  
Old 04-28-2005, 10:30 AM
Splke Splke is offline
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23 days.. I dunno why we're posting in it just commenting though. Maybe the post count monster?
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