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View Poll Results: Should GK be resetted?
yes 17 56.67%
no 13 43.33%
Voters: 30. You may not vote on this poll

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  #1  
Old 11-17-2004, 09:31 AM
Butz Butz is offline
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Quote:
Originally Posted by Taharu
thats what im saying. all they do is cover up the mistakes but leave the effects. they need to get rid of the effects and reset the server.
I fail to see how it's covering up mistakes when I say that a reset will not fix the real problem with the server, which is the lack of roleplaying, for which the server was originally intended.
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Old 11-17-2004, 09:34 AM
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read my longer post. i commented on t he problems with role playing. and that is the only way to fix that...
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  #3  
Old 11-17-2004, 09:38 AM
Butz Butz is offline
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You're very optimistic for someone that plays Graal.

Most of what you described in there were actions of staff, and not related to the game mechanics at all. (Additional copies of items, stacked maps, etc. ) If you believe that similar things wouldn't eventually happen if the server were reset, then you are naive.
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Old 11-17-2004, 09:45 AM
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I thing there should be a reset but only AFTER more care is taken to balance the game and bugs are fixed.

I don't know if its just the style of game that I like best differs from the style of graal or if graal needs work, but I personally don't like the idea that new footsoldiers in a military are expected to have (because game mechanics support it) ancient legendary mithril armor and religious artifacts of great might. I am glad alch as finished because it takes those rare items out of the USD-only circuit but now if you want a rare artifact you just need to dig in a pot.

Another factor is that with all monsters easily defeatable by lvl 25 the only challenging thing is pvp pking and being half way good at that requires total focus on maxing out game mechanics.

Right now it won't matter if there is a reset, it will just take time to unbalance itself again and we'll be here once more in 6 months.

What needs to happen for a reset to work - I think - is that lower level players and mid level players need to be able to have a stronger role in kingdoms in general and be able to 'adventure' in the lands in a rewarding way so that while it becomes harder to lvl it is just a part of greater activities and not repeative kill-mining on maps.

I bet that 90% of the xp most players have was gained by fighting monsters that were no challange to beat other than large amounts of time. Either you mine xp on maps, mine maps in the HHs, or mine plat for maps in various cash raising proceedures.

My opinion is that a reset can erase the effects of the game being unbalanced, but it can't change the fact that it is unbalanced and till it is balanced it really won't do any good in the long run.
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Old 11-17-2004, 09:46 AM
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i know it would happen again. that swhy i suggested something to fix that. a log of dropped and created items that are off limits to staff besides Stefan. that way. when something is created and given out....say....10 stacked brutals...then 0o0o you just lost your create item right.... just as well as logging the set attributes.... this all can be logged...and it should be. unable to be edited by staff so they cna be caught in their wrong doings and be punished....
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  #6  
Old 11-17-2004, 11:17 AM
Emily_Cruddas Emily_Cruddas is offline
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Ok, now folks are talking RP, here are my suggestions to encourage it.


1) Make a level cap? Since it's pretty easy to find a few maps here and there reaching level 35-40 sounds good.


2) Do some very heavy thinking and remake ALL the stats on items, some of the best should only come from high levels of alchemy or any god and not events.

3) Remove ALL skill scrolls, this is just common sense, or just don't have the option to select a class at all, if you want to leave those in the mix, make the price very high or a tough quest for them.


4) Go play on val for a few weeks, or some online RP chat room, i'm not kidding here either, lots of folks can't or will not RP (I can't as it seems akward in a graphical game, shame on me for not trying harder).


If i think of something else i'll post here.
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  #7  
Old 11-17-2004, 04:15 PM
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Tah, how can you complain about how "unfair" USD sales are, when you scammed Brad in a USD Sale?

Reset GK, too many reason's to say why. For those who leave, will come the remarkable return of great players such as I, DragonX, GhettoChild, possibly (if unbanned) GhostPirate! Think of what we could do with a near corrupt-less server! Well, don't, you might splurge and realize it's all a fantasy.
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  #8  
Old 11-17-2004, 09:09 PM
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Tah, how can you complain about how "unfair" USD sales are, when you scammed Brad in a USD Sale?

Reset GK, too many reason's to say why. For those who leave, will come the remarkable return of great players such as I, DragonX, GhettoChild, possibly (if unbanned) GhostPirate! Think of what we could do with a near corrupt-less server! Well, don't, you might splurge and realize it's all a fantasy.
If they actually cared they would be playing it. right?
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  #9  
Old 11-18-2004, 06:40 PM
Emily_Cruddas Emily_Cruddas is offline
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I just noticed that yet another usless update was added to GK, how many more do you have planned? And when will you shut GK down for good?



For a server that was made, as some folks like to claim "for RP" it sure has let everyone down in more ways than one.


How to say this...make a special script for the monsters, as your levels go up, the monsters get stronger also, so if a level 15 player is getting a bit of trouble from a lord, a level 90 would have the same ammount ot problems killing the same lord, that could make things a bit more exciting.

(also have more EXP given depending of the monsters strength+your level)
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