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  #1  
Old 10-14-2004, 09:14 PM
syltburk syltburk is offline
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Rate New Level

Comment and rate this new level

dont ask me about the house :P
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  #2  
Old 10-15-2004, 04:23 AM
Mykel Mykel is offline
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Not bad.
The house is...odd, but I think it could be really good if the tile errors could somehow be avoided.

The grass seems too open. Not that you didn't fill it, you did quite a lot. Maybe even a little over-board. But trees, cliffs, houses, or something else of that nature is usually what fills the large grass spots.

6/10
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  #3  
Old 10-15-2004, 10:31 AM
xAndrewx xAndrewx is offline
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The paths just go everywhere x-x..
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  #4  
Old 10-15-2004, 11:41 AM
syltburk syltburk is offline
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Quote:
Originally Posted by xAndrewx
The paths just go everywhere x-x..
Ok... But what did you think in general??
Not judging by how u think of me plz.. kthx
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  #5  
Old 10-15-2004, 01:32 PM
Spark910 Spark910 is offline
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It looks so 'dry'. And looks like it has no purpose to be there, if you get what I mean
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  #6  
Old 10-15-2004, 04:58 PM
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Wow, you're rusty.

That swamp down there is ugly, detail isn't very attractive, dirty style is alright but looks very choppy. Don't like the grass on grass, path is a 6/10 style.

Overall I know you can do better. You're better than me, way better. 4/10 !
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  #7  
Old 10-15-2004, 06:05 PM
GoZelda GoZelda is offline
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The rocks seem very odd placed. I like the house, but further then that not really great...
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Old 10-15-2004, 06:08 PM
xAndrewx xAndrewx is offline
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Only because I don't like you doesn't mean I don't like the level, It's just...Nothing basically ;o, Paths are all over the place with dead ends..
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  #9  
Old 10-15-2004, 10:00 PM
zell12 zell12 is offline
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Alright, here is some advice...

Well first, your path should lead from one place to another. If you want to get nuts and add jiggy-wiggy stuff, use some dirt.

You have alot of green and you should try using some other tiles. Try using some puddles, they look nice done properly and add some spizaz.

I boxed your trees on the level (top-left corner) because they look, well, too straight;almost in line, but they aren't. Hehe.
Try spreading them out, but not too many. Make them go off the level or add another group of trees around the middle of the level.

Also, your house is wack. The roof needs to be fixed. I'm sure you can figure out a way to fix it on your own?

Aside from that, your swamp had some errors and is just not right. It looks bad. You also had alot of "half-grass" tile errors. The old tileset had the grass so they could be used alone or with the other half. They looked normal -- now they don't.

Anyway, I'll give you a 3!/10 for effort.
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  #10  
Old 10-16-2004, 08:50 AM
xAndrewx xAndrewx is offline
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Told you o_o.
Thank's excal, I was going to do the same.
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  #11  
Old 10-16-2004, 05:32 PM
zell12 zell12 is offline
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I'm going to get back into the swing of things soon and you can all have your chance to critize my work.
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  #12  
Old 10-31-2004, 09:03 PM
Amagius Amagius is offline
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Quote:
Originally Posted by zell12
Alright, here is some advice...

Well first, your path should lead from one place to another. If you want to get nuts and add jiggy-wiggy stuff, use some dirt.

You have alot of green and you should try using some other tiles. Try using some puddles, they look nice done properly and add some spizaz.

I boxed your trees on the level (top-left corner) because they look, well, too straight;almost in line, but they aren't. Hehe.
Try spreading them out, but not too many. Make them go off the level or add another group of trees around the middle of the level.

Also, your house is wack. The roof needs to be fixed. I'm sure you can figure out a way to fix it on your own?

Aside from that, your swamp had some errors and is just not right. It looks bad. You also had alot of "half-grass" tile errors. The old tileset had the grass so they could be used alone or with the other half. They looked normal -- now they don't.

Anyway, I'll give you a 3!/10 for effort.
I wouldn't give it a 6/10, but okay.

I'm tired of seeing people trying to get good ratings by making a level with randomness. Order ain't bad. Nowadays, you practically need a tileset to impress here, though.
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  #13  
Old 10-31-2004, 10:31 PM
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Jaffer plays update this, I used to look up to you and Wan's leveling. I -know- you can do better than this. Snalla?
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  #14  
Old 11-01-2004, 12:12 AM
xAndrewx xAndrewx is offline
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wan is bad but not that bad..
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Old 11-02-2004, 04:16 PM
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Wan is cool

Jaffer can do better though, I know that for sure.
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  #16  
Old 11-11-2004, 10:26 AM
xXziroXx xXziroXx is offline
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Only way to describe it is....random? Im not in the mood to make a full review of it though, so im just rating it as a 6/10.
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  #17  
Old 11-15-2004, 10:53 AM
syltburk syltburk is offline
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it was just about 5 months ago i made a level when i did this one....
I have done it some more know and is getting back in more and more : )..

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  #18  
Old 11-15-2004, 12:02 PM
xAndrewx xAndrewx is offline
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You made the level 1 month ago, Look in your first post you idiot .
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  #19  
Old 11-15-2004, 01:26 PM
syltburk syltburk is offline
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Quote:
Originally Posted by xAndrewx
You made the level 1 month ago, Look in your first post you idiot .
When i had created this level I had not been making levels for months.
Dont you have school?
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  #20  
Old 11-15-2004, 01:41 PM
xAndrewx xAndrewx is offline
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no i go 2 college.

why does it matter anyway?
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  #21  
Old 11-19-2004, 12:29 AM
Curt1zzle Curt1zzle is offline
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4/10. I can't stand those random paths (To a degree).

Not to mention, the randomness has a patern to it. it's like... ---=---=----=---
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  #22  
Old 11-19-2004, 04:34 AM
InDex InDex is offline
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I like it , it has decent detailing !
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  #23  
Old 11-19-2004, 07:00 PM
Crono Crono is offline
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I like it , it has decent detailing !
riiiiight
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  #24  
Old 11-20-2004, 09:04 AM
Zethar Zethar is offline
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Quote:
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I like it , it has decent detailing !
ya, and crono will get a girlfriend.
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  #25  
Old 11-20-2004, 10:51 AM
xAndrewx xAndrewx is offline
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We know he will get one some time. And InDex is right, It's good detail but no content into the actual level. But when you think of it, When did a level actually have a meaning?
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