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  #1  
Old 07-08-2003, 05:24 PM
draygin draygin is offline
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Tribulation

Alright, so I've made minor references to it in a few posts. Now it's time to give out some information on it.

First off no screen shots will be released. Although this isn't necessarily easy for us after all who doesnt want to show off what they've been working hard on? But we feel it will be better to have it all as a surprise for people when they have no idea what it will look like.

Tribulation is a playerworld designed to be unique and unlike anything else previously seen on graal. We have turn based combat similar to Final Fantasy 3. Each battle can have up to 3 group members. Many battles can not be won with out friends to assist you. Monsters will jump you at random and you will switch to battle mode. Some encounters you will see and engage the mobs to continue. On release player vs player (pvp) will be limited to 1 vs 1. With up to 3 player pvp combat added in a future expansion of tribulation.

There will be a variety of classes to choose from all designed to support one another in combat. Including but not limited to.. Warrior, Wizard, Cleric, and Rogue.

Job's will be optional but not necessary for advancment in the game. But in choosing to do jobs you will have the oppurtunity to make and wear or sell some of the best gear in the game or to make various items that will be very useful over time. (Although doing so will not be easy)

The overworld is similar to the Final Fantasy games and many other great games in that you will be on an overworld where you will be miniturized and have to enter dungeons and towns to get to the normal perspective. (cant think of a better description for it ask if you dont know what I mean)

I think this is enough information about the server for now.

We are currently staffed with some of the best people in graal and although we don't actually need staff, but you feel that you're highly skilled and would like to apply feel free to pm me or e-mail me at [email protected] and we can discuss it. The only thing that might truly be saught after is some one skilled in making gani's. We have the ability to now but if we can get some one truly skilled it would help increase the quality of the server over all.

Any questions feel free to ask.

If you don't like this type of server that's ok we're not making it for you and there are lots of other promising servers there is no need to tell us.

Also if by any chance any information gets leaked before release any one found sharing such information will be banned from the server permanently.
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Old 07-08-2003, 07:26 PM
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Nice idea. I would like to suggest that the encounters be like Earthbound. I don't like walking and all the sudden a random enemy encounter happens. Earthbound's system is better because you have to actually touch a monster before the battle begins. I also like being able to sneak up behind a monster and get the first attack, etc. This would be a cool server.
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Old 07-08-2003, 07:29 PM
draygin draygin is offline
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Quote:
Originally posted by superb
Nice idea. I would like to suggest that the encounters be like Earthbound. I don't like walking and all the sudden a random enemy encounter happens. Earthbound's system is better because you have to actually touch a monster before the battle begins. I also like being able to sneak up behind a monster and get the first attack, etc. This would be a cool server.
At the moment that is planned for some encounters but not the majority. How ever I'll discuss it with the team and see what they think. But at best it will always have a combination of the two depending on where you are. Dungeon overworld etc..

But so far we had premptive attacks, or back attacks etc.. randomized.
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Old 07-08-2003, 07:37 PM
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Yeah that's cool. I just perfer the earthbound system and I wish more game people would make similar systems and improve on it
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Old 07-08-2003, 08:06 PM
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Sounds good. It's a break from the regular hack and slash system. Turn-based battling on Graal could be awsome if it is done properly.
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Old 07-08-2003, 08:42 PM
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Quote:
Originally posted by superb
Yeah that's cool. I just perfer the earthbound system and I wish more game people would make similar systems and improve on it
I agree. Walking along and running into enemies without warning can get extremely annoying. I'd much rather be able to see the enemy and have to touch them first or whatever. Just seems kinda unbelievable that you walk along what appears to be a clear path, and then a group of enemies hops out of nowhere and puts you into a fight that you usually can't even escape from.

But I think I prefer hack and slash over that system, since the battling requires actual game skill and not just thinking of which move to use, but actually aiming and hitting the enemy with the move.

There's nothing wrong with this system being used though... I would surely play it. (that is, if it's done well) Although I kinda get turned away by the awkward name. Tribulation? I pray to God that's not the name of the world, but just the name you've given the server. Anyway, good luck.
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Old 07-08-2003, 08:50 PM
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Sounds like it would be a nice new thing on Graal, and I can see it being popular, but I would say it is lacking in originality. From what I can see, you are just making Final Fantasy with Graal Graphics(or your own tileset, if you are making one), with the addition of Multiplayer, which I can't really see working as Graal is supposed to be a Multiplayer game, and having a more Role Playing aspect would limit the communication and interaction between players. =/

Aside from that, it sounds good. Good luck to you!
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Old 07-08-2003, 09:04 PM
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Quote:
Originally posted by DarkDragoon_Lloyd
Sounds like it would be a nice new thing on Graal, and I can see it being popular, but I would say it is lacking in originality. From what I can see, you are just making Final Fantasy with Graal Graphics(or your own tileset, if you are making one), with the addition of Multiplayer, which I can't really see working as Graal is supposed to be a Multiplayer game, and having a more Role Playing aspect would limit the communication and interaction between players. =/

Aside from that, it sounds good. Good luck to you!
Ok let's look at this rationally. I shared a small percentage of things being done. I gave final fantasy as an example because that is one of the most commonly known games in which have features similar. I did not release even a fraction of the information nor the storyline. Infact it is vastly different in comparison.
It would be calling a bicycle the same thing as a car because they both move on wheels. So please before you go insulting something about originality think before you speak. As this is only a minor heads up in which I've shared only a couple things that will be on the server.
Now after more releases of information or release of the server itself you still feel it is lacking in originality I would be glad to take some opinions on how to make it more original. But right now I can safely say it is far more original than any server currently released.
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Old 07-08-2003, 09:11 PM
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Quote:
Originally posted by konidias


I agree. Walking along and running into enemies without warning can get extremely annoying. I'd much rather be able to see the enemy and have to touch them first or whatever. Just seems kinda unbelievable that you walk along what appears to be a clear path, and then a group of enemies hops out of nowhere and puts you into a fight that you usually can't even escape from.

But I think I prefer hack and slash over that system, since the battling requires actual game skill and not just thinking of which move to use, but actually aiming and hitting the enemy with the move.

There's nothing wrong with this system being used though... I would surely play it. (that is, if it's done well) Although I kinda get turned away by the awkward name. Tribulation? I pray to God that's not the name of the world, but just the name you've given the server. Anyway, good luck.
We're making a TBS system to bring something new to graal. Hopfully it will appeal to enough of the playerbase that we will hav a stable playerbase.
Although this system won't require fast reflexes. (to a point) It will require strategy and it will help with the class system as you wont have wizards getting hacked to bits as they try to RP and casting spells (assuming they want to RP) Right now we're leaning towards more of the RP/Friendly gamer than the PK squads that are common on most servers.
As for the server name. We're still debating that we just cant come up with one we all like and that was better than the previously suggested names. But right now I would call it more of the project name than the final server name. Just comming up with a good name that relates to the server isn't necessarily easy. Any suggestions on that you can pm or e-mail if you want we'd appreciate it.
I'll talk to the team about jumped by mobs vs. Jumping mobs.
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Old 07-08-2003, 09:39 PM
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It sounds great. But my greatest concern is if you'll give out a wide selection of spells, equipment, and character classes, because the same ol' classes get boring after a while.
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Old 07-08-2003, 09:46 PM
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Quote:
Originally posted by ZeroFXSM
It sounds great. But my greatest concern is if you'll give out a wide selection of spells, equipment, and character classes, because the same ol' classes get boring after a while.
We havnt delved to much into all the classes. Just yet because we've been working on the actual coding for the battle/exp system along with various other projects but I would like to have more than just the 4 basic classes.

As for gear and spells. I plan to have a wide variety of this although not all classes will be able to use all of it. Such as you wont see wizards running around in full plate armor etc.. Or a warrior casting (insert spell here) on mobs. If you have an idea you feel would be a great glass feel free to let me know with a brief description.
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Old 07-08-2003, 10:05 PM
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Nice idea, hope it doesnt get too complicated, as I just want to be able to have fun, and if I gotta consider which spell to use, and calculate resistances and level up for ages to do pointless things I would get bored. But im sure it wont be like that.
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Old 07-08-2003, 10:15 PM
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Quote:
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Nice idea, hope it doesnt get too complicated, as I just want to be able to have fun, and if I gotta consider which spell to use, and calculate resistances and level up for ages to do pointless things I would get bored. But im sure it wont be like that.
About the only thing you'll really have to worry about is wether or not amonster is immune to the attack. But mostly common since will take care of that. Example using a fire spell on a fire demon would be inneffective. While using something like a cold or water based attack might do a nice set of damage while other spells might be some what less damage than a spell that the monster is weak to. I dont think plan on making it overwhelming. But at the same time you'll have to use common sense to really get the full enjoyment out of the game. Also the weakness and immunity thing won't really effect the game play of normal monsters. Thats more of what you might class as boss monsters. But here I am rambling and telling to much about the server. Ok no more giving out information about it or you guys wont have anything to look forward to.
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Old 07-08-2003, 10:20 PM
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Sound pretty good so far, *Waits for updates*
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Old 07-08-2003, 10:45 PM
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Sounds good. I will definately be making a cleric (it will get healing spells and the like, right?).

About the battle system, you should probably make some areas with monsters that you could see/dodge, and others that just appear.

Chances are, if all the areas have monsters actually walking around then it would be difficult to level.(People 'camping' spawn points, etc.)

Quote:
Yeah that's cool. I just perfer the earthbound system and I wish more game people would make similar systems and improve on it
See:

Chrono Trigger(SNES)
Chrono Cross(PS1)
Xenogears(PS1)
Xenosaga(PS2)
Tales of Phantasia(SNES~)

I'm pretty sure most of those greatly improve upon the style in Earthbound.
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Old 07-08-2003, 10:53 PM
draygin draygin is offline
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Quote:
Originally posted by Qwert616
Sounds good. I will definately be making a cleric (it will get healing spells and the like, right?).

About the battle system, you should probably make some areas with monsters that you could see/dodge, and others that just appear.

Chances are, if all the areas have monsters actually walking around then it would be difficult to level.(People 'camping' spawn points, etc.)
Yes, that's the cleric's primary job and what will make them greatly saught after. Although they will of course have other skills but knowing how things go in MMORPG's they'll be to busy healing party members.

More than likely we'll be doing a combination of both. Some stuff will have to be shown like major bosses etc..
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Old 07-08-2003, 10:59 PM
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Good luck. Sounds like you have something planned pretty good.
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Old 07-08-2003, 11:11 PM
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Quote:
Originally posted by Qwert616
Sounds good. I will definately be making a cleric (it will get healing spells and the like, right?).

About the battle system, you should probably make some areas with monsters that you could see/dodge, and others that just appear.

Chances are, if all the areas have monsters actually walking around then it would be difficult to level.(People 'camping' spawn points, etc.)

See:

Chrono Trigger(SNES)
Chrono Cross(PS1)
Xenogears(PS1)
Xenosaga(PS2)
Tales of Phantasia(SNES~)

I'm pretty sure most of those greatly improve upon the style in Earthbound.
Yeah, those games have some good systems, especially Xenosaga for PS2
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Old 07-09-2003, 06:25 AM
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This sounds very promising, but so did Tempest of Time, Faheria and countless other never to be completed playerworld projects.

Best organized project that I've read about in some time. Overall, unique ideas with more than a punch line to them. They are well constructed and based around a central idea. All of it can be done as well. It will just take some time to finish nicely.

Good luck, Tribulation. I'd spend the rest of my days on this server. Sounds really fun, challenging and addicting to me. I absolutely can't wait!
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Old 07-09-2003, 12:36 PM
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Quote:
Originally posted by Qwert616
Sounds good. I will definately be making a cleric (it will get healing spells and the like, right?).

About the battle system, you should probably make some areas with monsters that you could see/dodge, and others that just appear.

Chances are, if all the areas have monsters actually walking around then it would be difficult to level.(People 'camping' spawn points, etc.)



See:

Chrono Trigger(SNES)
Chrono Cross(PS1)
Xenogears(PS1)
Xenosaga(PS2)
Tales of Phantasia(SNES~)

I'm pretty sure most of those greatly improve upon the style in Earthbound.
I'd say those are more variants than improvements. I've only played the SNES games on that list so I don't know about the PS ones.

Also, draygin, keep us updated about if you need help. I can't really do scripting or anything yet, but I could help give you guys ideas. Just keep us posted.
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Old 07-09-2003, 12:49 PM
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Re: Tribulation

Quote:
Originally posted by draygin
Alright, so I've made minor references to it in a few posts. Now it's time to give out some information on it.
...
VERY excited to see this! Just make sure you don't use anything from FF series, it sounds too good to be true

::edit:: After reading the rest of the thread, I also suggest a earthbound system -- But of course, if not, i'd still play it, like koni, if it was done well enough ^_^
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Old 07-13-2003, 07:04 AM
draygin draygin is offline
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Tribulation

Our most creative graphics designer and head scripter have joined forces to give you players a tiny taste of their talents. I hope you'll all spare a few minutes to log on to the server and check it out.
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Old 07-13-2003, 01:22 PM
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Re: Tribulation

Quote:
Originally posted by draygin
Our most creative graphics designer and head scripter have joined forces to give you players a tiny taste of their talents. I hope you'll all spare a few minutes to log on to the server and check it out.
Very nice. Good luck with it.
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Old 07-13-2003, 07:48 PM
Andy0687 Andy0687 is offline
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Excellent idea, i had a system like this near completed once
(RPG Style turnbased battle)

but i couldnt figure out if it would be good to be used or not

looks like a system like it will be used, and it sounds great, ill definatly play

edit: some music at the intro = perfect
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Old 07-13-2003, 08:21 PM
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We have music for it, but our music man is on vacation and its not finished. So eventually it will.
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Old 07-25-2003, 12:14 AM
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The theme song is online. Log on into our UC screen and check it out.

Also, don't forget to read your PM from the Control NPC.
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Old 07-25-2003, 07:53 AM
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My hasty compadre here released the information before he made sure it was working properly. If you couldnt hear it before you will be able to now. The creator made the mistake of using capital letters in the name of the midi. But now that I'm on my home computer and with some trouble shooting we fixed it and informed him to keep it lowercase.

*psst* Giltwist next information lets make a new thread.
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Old 07-25-2003, 08:40 AM
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Everything sounds pretty much sound, but i don't get how u are gonna make a turn based system for a multiplayer game..

What happens when a baddy pops out and u go into battle mode? Can someone just walk by and see u two or however many duke it out? or do u just freeze there until the battle has ended and if u won u get unfrozen or if u lose u disapear? Or do u just disapear completely until the match is over, I'd be seeing a whole bunch of people popping up from random places and a lot of frozen players... For a second I'd think it would be lag.

and also, what if u wanna face someone else? are u gonna have to click on something from ur GUI and then click the player? and what happens if u dont want to battle with the person that wants u to battle?

It seems like this battle system is going to be extremely hard to accomplish and would take up most of your scripters time.

I'm getting all my turned based information from FF series and pokemon!
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Old 07-25-2003, 08:55 AM
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I don't want to give too much as far as details, but the walk by thing is not an issue.

Also, I already thought about the not wanting to fight problem. Keep in mind this is going to be an RP server.

And yes, it is taking me a lot of time because I want to do it right.
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Old 07-25-2003, 10:18 AM
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Quote:
Originally posted by TribulationStaff
I don't want to give too much as far as details, but the walk by thing is not an issue.

Also, I already thought about the not wanting to fight problem. Keep in mind this is going to be an RP server.

And yes, it is taking me a lot of time because I want to do it right.
Sounds like everything is under control, just make sure you can get it from paper to reality. well, inside the game of course.
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Old 07-25-2003, 04:15 PM
syltburk syltburk is offline
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I could help with level making, but i havnt got ur aim madmartigan, so its pretty hard getting in contact with you, so i duno
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Old 07-26-2003, 02:22 AM
draygin draygin is offline
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I e-mailed you a response a long time ago and never heard back Jaffer. So I did some research looking at levels you posted in levels forums and they didn't quite meet my impossibly high standards. =X
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Old 07-27-2003, 12:45 AM
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The music guy didn't know they were supposed to be lower-cased... But a little bird told me he knows how to work with the midis now :o

About your classes... You should make up your own names for each class and their own attacks. This way you can randomize it a bit. Have an 'Angel' class that can save (heal) or damn (temporarily slow down or hurt/poison?) That's just an example...

In response to an earlier post, I think there would be ganis involved with the fighting so you know who's in a battle and who isn't.. That's just what I think it would be like, that isnt really it.. I'm not giving any info out =o

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Old 07-27-2003, 12:51 AM
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If it makes the server any better, and if no one posted about me working for Trib in this thread (I didn't read the whole thread. ;o), I'd like to let everyone know I am going to make ganis for this server, once my Graalshop is functional again.
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Old 07-27-2003, 02:03 PM
syltburk syltburk is offline
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Quote:
Originally posted by draygin
I e-mailed you a response a long time ago and never heard back Jaffer. So I did some research looking at levels you posted in levels forums and they didn't quite meet my impossibly high standards. =X
I got alot better levels then those, but whatever, my email hasnt been working so it has been hard readin emails when i dont get any?
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