Whee, first post since my account expired four months ago! Not like you care, or anything.
Okay, I've been thinking of some new ways to improve the Graal client for a while now, and now I can share them with the world! Which is a yay.
Just note that since I've been away so long, I don't know how many of these have been suggested or even implemented already. If I'm repeating something, then I apologize.
New "function": hasfile(filename)
Checks through all the normal resource folders in the Graal directory and looks for a file. Returns 1 if the file was found and 0 if no such file exists. Example:
NPC Code:
if (playerendsreading){
if (hasfile(growlz-image.png)==0{
say2 Download the GrowlZ#bGraphics Pack before you#bcan proceed.;
}
}
New command: download url;
Opens up one of those Internet Explorer download boxes with the download URL set to what you specify. Good for getting level packs, maps, graphics, etc. Example:
NPC Code:
if (playerchats && strequals(#c,DOWNLOAD GRAPHICS)){
download http://whatever.examplehost.com/growlz/growlzgfx.zip;
}

New RC options: DB NPC protection
If you have a DB NPC in development, a "secret project", for example, or are just very protective of your work, then you'll know the NC is less than secure, as anyone with NC can just open it up and do whatever they want. I propose a new right,
View All DB NPCs, and a new field in the DB script editor for permitting individual accounts:

If you don't have the permissions, this would appear in the RC...
Well, that's it for now. Questions? Comments? Expansions on my ideas? Post them here.