
07-29-2002, 08:38 PM
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Administrator
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Join Date: Mar 2001
Location: Paris
Posts: 695
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Spells Level 1 to 3 informations !
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Level 1
Armour
sp cost: 8 speed: 2.00
range: touch duration: special
Armour creates a magical field around you which gives you an ac level of 2 + (level+2)/3, with a maximum of six. This is not additive, so if you are wearing plate mail (Ac level of 5) and your armour spell gives you an Ac level of 4, you receive no benefit. Armour is additive with all the supplementry forms of armour (shields, helmets, bracers) however. The duration is semi-permanent, which means that it lasts until the next semi-permanent spell effect is cast upon the character.
Burning Hands
sp cost: 5 speed: 0.50
range: 5 duration: instant
Shoots forth a cone of fire with does 8 hp of fire damage/rnd to creatures within the cone.
Cause Light Wounds
sp cost: speed:
range: duration: instant
This prayer creates a missile which inflicts damage to your enemy
Create Missile
sp cost: speed:
range: duration:
Creates arrows for use against monsters.
Detect Magic
No spell information available.
Holy Word
sp cost: 6 speed: 0.30
range: special duration: instant
This spell is an improvement of Turn Undead which not only turns undead, but it will also causes 3 hp/rnd of damage. The range of the cone covers (2 + Wisdom bonus) squares.
Icestorm
No spell information available.
Light
No spell information available.
Magic Bullet
sp cost: 1 speed: 0.30
range: special duration: instant
Creates and hurls magical bullet in a single direction which does 6 points of physical damage upon impact.
Magic Missile
sp cost: 2 speed: 0.50
range: special duration: instant
Creates a magical projectile which homes in on enemies causing 4 hp of magical damage upon impact.
Marking Rune
No spell information available.
Minor Healing
sp cost: 4 speed: 2.00
range: touch duration: permanent
Restores up to 8 hit points.
Probe
sp cost: 3 speed: 0.20
range: 5 duration: instant
Describes an object with regard to power versus your current level and also describes the current physical condition of the object (excellent shape, weak).
Slow
sp cost: 5 speed: 0.30
range: 5 duration: standard
Causes affected creatures move extremely slow (speed of 0.05).
Small Fireball
sp cost: 5 speed: 0.50
range: special duration: 6
Creates a ball of fire which when thrown and detonated does 8 hp of fire damage/rnd.
Small Lightning
sp cost: 5 speed: 0.30
range: 12 duration: 8
Creates a single bolt of lightning which does 3 hp electrical damage/rnd. Lightning will reflect off of walls.
Small Snowstorm
No spell information available.
Turn Undead
sp cost: 2 speed: 0.10
range: special duration: standard
A cone of fear for undead with a range of (3 + Wisdom bonus) squares.
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Level 2
Bless
No spell information available.
Confusion
sp cost: 10 speed: 0.50
range: touch duration: standard
Confuses the recipient such that he has problems wielding his weapon and walking straight.
Curse
No spell information available.
Darkness
No spell information available.
Detect Monster
No spell information available.
Earth to Dust
sp cost: 5 speed: 1.00
range: special duration: permanent
Destroys earth walls in a radius of (level/3) + 1 squares around the caster.
Firebolt
No spell information available.
Paralyze
sp cost: 5 speed: 0.50
range: 5 duration: standard
Paralyzes affected creatures.
Perceive Self
sp cost: 5 speed: 0.00
range: self duration: instant
Describes the caster in terms of armour, special abilities (reflect missiles, reflect spells, ...), and current protections and immunities.
Poison Cloud
sp cost: 5 speed: 1.00
range: special duration: 10
Creates a gaseous ball that explodes on impact to form a cloud of poisonous gas which does 1 hp of poison damage/rnd and posions those exposed to the gas such that they continue to take damage (due to poison in their system) after they have emerged from the gas cloud.
Staff to Snake
No spell information available.
Strength
sp cost: 10 speed: 2.00
range: touch duration: special
Temporarily increases the recipient's Strength (Str.) by at least one point and boots it by one point for every two points their strength is less than 20. The spell lasts for the standard duration or until another change attribute or protection spell is cast upon the recipient.
Summon Fog
No spell information available.
Summon Golem
sp cost: 5 speed: 1.00
range: 1 duration: special
Summons golem to fight for you. The golem will remain until it is destroyed or until you summon a type of elemental.
Summon Pet Monster
sp cost: 5 speed: 1.00
range: 1 duration: special
Summons up to five friendly monsters to fight for you. Monsters remain your friend until either they or you are killed. It is rumored that certain summoned creatures temporarily increase the summoner's sp.
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Level 3
Alchemy
See Alchemy
Cause Medium Wounds
No spell information available.
Charisma
sp cost: 12 speed: 2.00
range: touch duration: special
Temporarily increases the recipient's Charisma (Cha.) by at least one point and boots it by one point for every two points their charisma is less than 20. The spell lasts for the standard duration or until another change attribute or protection spell is cast upon the recipient.
Counterspell
No spell information available.
Detect Evil
No spell information available.
Dexterity
sp cost: 12 speed: 2.00
range: touch duration: special
Temporarily increases the recipient's Dexterity (Dex.) by at least one point and boots it by one point for every two points their dexterity is less than 20. The spell lasts for the standard duration or until another change attribute or protection spell is cast upon the recipient.
Frostbolt
No spell information available.
Medium Fireball
sp cost: 8 speed: 0.70
range: special duration: 10
Creates a ball of fire which when thrown and detonated does 8 hp of fire damage/rnd.
Medium Snowstorm
No spell information available.
Protection from Cold
sp cost: 15 speed: 1.00
range: touch duration: special
Protects recipient from cold so well, that they only take 1/2 damage from cold based attacks.
Wonder
No spell information available |
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