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Old 03-30-2011, 10:12 PM
pez307 pez307 is offline
ImThatGuy
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Join Date: Apr 2007
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Question GUI Help?

I've got a GUI what i need help with, this script has currently been posted on forums, and i've edited it abit to make the custom health system i have installed match, but doesn't seem to work.

1. The image is only half filled.

2. When i attack it takes away the health, parts of the image, but when the image is all gone the player is still alive.


Screenshots:
1. http://img848.imageshack.us/f/imagehalffull.png/

2.http://img27.imageshack.us/f/playerstillalive.png/

Script:
PHP Code:
//#CLIENTSIDE
function onCreated() {
  
this.HUDimage   "dusty_guibartest1.png"// Define the image of the bar;
  
showstats(1024);        // Hide all but the player
  
this.HUDx       50;   // Center 'X' position of the HUD
  
this.HUDy       50;   // Center 'Y' position of the HUD
  
this.radius     24;   // Distance the bar extends out to from center
  
this.thickness  15;   // Thickness of bar in pixels
  
this.margin     2;    // Thickness of outline in pixels
  
this.startangle pi/2// Starting angle of bar
  
this.direction  1;    // Direction the bar goes. -1 = left, 1 = right
  
this.maxlife    100;   // Define the max amount of life possible

  
onTimeout();
}

function 
onTimeout() {
  
// RECORD CUSTOMIZATIONS INTO TEMPORARY VARIABLES
  // THIS IS SIMPLY FOR THE EASE OF SHORTER VARIABLE NAMES
  
temp.sa this.startangle;
  
temp.ox this.HUDx;
  
temp.oy this.HUDy;
  
temp.this.radius;
  
temp.this.thickness;
  
temp.this.margin;

  
// DISPLAY THE HEART IMAGE
  // THIS CAN BE CHANGED TO SOMETHING LIKE THE PLAYER'S HEAD
  
with (findimg(1000)) {
    
image "state.png";
    
ox 20;
    
oy 22;
    
partw 40;
    
parth 44;
    
layer 6;
  }

  
// ALTER THE 'FILL'. THIS IS A VARIABLE THAT COUNTS UP
  // OR DOWN TO THE PLAYER'S HEARTS, SO WE CAN USE IT AS
  // AN ALTERNATIVE, THUS ANIMATING THE BAR FILLING
  
if (this.fill != clientr.stats.hp_curthis.fill += (this.fill clientr.stats.hp_cur) ? 3.05 : - .5;
  else 
this.fill clientr.stats.hp_cur;

  
// IF NEW IMAGE COUNT IS LESS THAN THE OLD, HIDE EXCESSIVE IMAGES
  
if (this.oldi clientr.stats.hp_max*2hideimgs(200,300+this.oldi);

  for (
temp.i=0;i<clientr.stats.hp_max*2;i++) {
    
temp.seg pi/this.maxlife;
    
temp.= (sa + (i*seg)*this.direction);
    
temp.padding = {(== 0)*pi/40,(((i+1)/2) == clientr.stats.hp_cur)*pi/40};
    
with (findimg(200+i)) {
      
polygon = {
        
ox cos(padding[0])*(r+t)      ,oy sin(padding[0])*(r+t)      ,
        
ox cos(seg padding[1])*(r+t),oy sin(seg padding[1])*(r+t),
        
ox cos(seg padding[1])*r    ,oy sin(seg padding[1])*r    ,
        
ox cos(padding[0])*r          ,oy sin(padding[0])*r          ,
      };
      
red blue green 0;
      
alpha 1;
      
layer 4;
    } 

    if (
this.fill*2) {
      
with (findimg(300+i)) {
        
polygon = {
          
ox cos(a)*(r+t-m)      ,oy sin(a)*(r+t-m)      ,
          
ox cos(seg)*(r+t-m),oy sin(seg)*(r+t-m),
          
ox cos(seg)*(r+m)  ,oy sin(seg)*(r+m)  ,
          
ox cos(a)*(r+m)        ,oy sin(a)*(r+m)        ,
        };
        
image thiso.HUDimage;
        
layer 5;
      }
    } else 
hideimg(300+i);
  }
  
this.oldi i// RECORD THIS IMAGE COUNT AS OLD

  // IF BAR IS FILLED, SET A LONGER TIMEOUT FOR EFFICIENCY, OTHERWISE
  // SET IT AS LOW AS POSSIBLE FOR SMOOTHER FILL ANIMATION
  
setTimer(this.fill == clientr.stats.hp_cur 0.05 0.05);

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