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  #1  
Old 03-25-2012, 08:15 AM
Tricxta Tricxta is offline
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Polygons seem to shift up whilst the player is in trial mode. What I find weird is, it doesn't do the same to images...
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Old 03-25-2012, 10:26 AM
0PiX0 0PiX0 is offline
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Polygons seem to shift up whilst the player is in trial mode. What I find weird is, it doesn't do the same to images...
That also happens to particle effects.
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Old 03-27-2012, 11:53 AM
xXziroXx xXziroXx is offline
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Found a bug that applies to both v5 and v6. When you draw an NPC on a TDrawingPanel (clientside) it causes the NPC to first become invisible and thus not getting drawn. The NPC is not displayed again until it changes image/gani or the level is updated.

Example code:

PHP Code:
 new GuiDrawingPanel("Test_DrawingPanel") {
  
width height 200;
  
screenwidth/width/2;
  
screenheight/height/2;
  
clearall();
  
  
// Let's scan through the NPC's in the level and draw them!
  
for (temp.npcDatanpcs)
    
drawobject(00temp.npcData);
 } 
Problem does not occur when trying to draw player objects.
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Old 03-29-2012, 03:11 AM
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Originally Posted by xXziroXx View Post
Found a bug that applies to both v5 and v6. When you draw an NPC on a TDrawingPanel (clientside) it causes the NPC to first become invisible and thus not getting drawn. The NPC is not displayed again until it changes image/gani or the level is updated.
Hmmm the problem can be that the npc was not previously visible when you were drawn it on the drawing panel? It might load the textures just in memory and then cannot be drawn normally to OpenGL/DirectX.
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Old 03-29-2012, 03:47 AM
xXziroXx xXziroXx is offline
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Originally Posted by Stefan View Post
Hmmm the problem can be that the npc was not previously visible when you were drawn it on the drawing panel? It might load the textures just in memory and then cannot be drawn normally to OpenGL/DirectX.
I took a somewhat laggy and inconclusive video to try and show you the problem.



Source code:
PHP Code:
  new GuiDrawingPanel("Test_DrawingPanel") {
    
width height 64*16;  // Creates a drawing panel as big as the level
    
0;  // Places the drawing panel in the top left corner of the screen
    
clearall();
    
    
// Let's scan through the NPC's in the level and draw them!
    
for (temp.npcDatanpcs) {
      
// Draws the NPC on the board on the same position as it is placed at in the level
      
drawobject(temp.npcData.x*16temp.npcData.y*16temp.npcData);
    }
    
    
// Makes the drawing panel click-through, moving around is a pain in the ass otherwise
    
useOwnProfile true;
    
profile.modal false;
  } 
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Old 03-27-2012, 09:31 PM
xXziroXx xXziroXx is offline
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Also, speaking of drawObject(), the objects drawn does not get removed from the TDrawingPanel after using clearAll().
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Old 03-31-2012, 04:38 AM
alskdjfhg alskdjfhg is offline
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Years will pass, and V6 still won't be released...
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Old 03-31-2012, 05:13 AM
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It's 'kind of' released at the moment, used to have to wait for them to post a link to it. Now it's on their download pages.

A V6 update that addresses all the requests and fixes of the players so the playercount will want to use V6 is what we're really waiting for.
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Old 04-01-2012, 04:32 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by fowlplay4 View Post
It's 'kind of' released at the moment, used to have to wait for them to post a link to it. Now it's on their download pages.

A V6 update that addresses all the requests and fixes of the players so the playercount will want to use V6 is what we're really waiting for.
v5: 27 (40%), v6: 39 (59%) - Era
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Old 04-03-2012, 07:31 PM
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Originally Posted by Tim_Rocks View Post
v5: 27 (40%), v6: 39 (59%) - Era
Obviously because you annoyed the **** out of everyone with the stupid "LOL UPGRADE TO V6 OR ENDURE THIS ANNOYING POP UP EVERYTIME YOU LOG IN ^___^". fowlplay summerized it here.
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Old 04-04-2012, 06:38 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by Crono View Post
Obviously because you annoyed the **** out of everyone with the stupid "LOL UPGRADE TO V6 OR ENDURE THIS ANNOYING POP UP EVERYTIME YOU LOG IN ^___^". fowlplay summerized it here.
Lol, I also made it so when I check for v5 and v6, it sends a message to v5 players to upgrade.
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Old 04-04-2012, 09:21 AM
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Old 04-09-2012, 12:40 PM
xXziroXx xXziroXx is offline
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Levels with tilelayers are behaving extremely strange in v6. The first time you enter a level every session, all of it's surrounding levels on a gmap is completely covered in blocking tiles that won't dissapear until the level is updated. It creates some very inconvenient problems for non-staff players.

@Stefan, check it out yourself on Maloria at mal.gmap.
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Old 04-10-2012, 02:24 AM
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Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
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Old 04-10-2012, 02:53 AM
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Quote:
Originally Posted by Stefan View Post
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
It would be great if you could first make the current layers work properly without needing a staff member to update level everytime you enter it. Really, please check it out on Maloria @ mal.gmap.

I'm very interested in the special offline editor for the new map format though, especially if the format will be available on servers soon - I don't want to have to remake the entire server once they are.
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