Quote:
Originally Posted by Stephen
I think that it's very important we don't orient the webpage to the existing community members, but potential community members. I don't think we should emphasize some western sense of equality and try to get every aspect (or even the more popular aspects, from the community point of view) of Graal into the introductory page.
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Yes, this only makes sense.
I mean, it would be awesome to show all styles of servers on GraalOnline, but you have to think about the "potential community" as stated by Stephen that they need to see something that will possibly be attracting to them.
I just don't want to create a header that is simply for potential players but something that feels warming for existing members. So right now I'm battling myself on how to implement eye candy with alot different features Graal has to give, without it being a "2D newbfest LAWL".
I mean who wouldn't be attracted at the view of a 3D looking game that has some originallity to it? Thats why I picked Graal Kingdoms, but more headers is on the way were I'm really going to try to catch ALL aspects of Graal. (i.e Zone, Classic, GK, Era, ect.)
Quote:
Originally Posted by Rufus
This image has a nice ambience about it, but as a header its too dark.
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I thought so too, but it all depends on what color Jeff decides to make the template I suppose, if the template will be dark, I want something that wont contrast too much with the rest of the template.