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  #1216  
Old 09-01-2011, 09:05 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Can anyone else verify this? I haven't got problems with it yet, although I change stuff on server-side most of the time.
I've mentioned this issue multiple times, even had a post deleted for it.
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  #1217  
Old 09-01-2011, 09:42 PM
Mark Sir Link Mark Sir Link is offline
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Can go to Valikorlia and use their GUI tailors to modify your character, then reconnect and your outfit will be unchanged from what it previously was.
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  #1218  
Old 09-02-2011, 01:01 AM
Unkownsoldier Unkownsoldier is offline
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Quote:
Originally Posted by Stefan View Post
It's 0-1 for objects (player.alpha etc.) but for gui colors you define them in an array of 4 integer values {red,green,blue,alpha} or using the name of a color like "cyan".


Can anyone else verify this? I haven't got problems with it yet, although I change stuff on server-side most of the time.
This also happens to me. I asked about it a few months ago but no explination from the UN staff. Really annoying imo. The only way to fix is to load the outfit then say "view attributes" and reset all of the attributes u had and it will change for other players.
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  #1219  
Old 09-03-2011, 07:17 PM
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I'm not sure what the problem is. "Attributes" mean player.attr[] for me, which works perfectly fine for me. If you mean the extended body colors, those are of course not synchronized yet because we need to disable v5 first.
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  #1220  
Old 09-03-2011, 09:48 PM
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A new version 6.009 has been uploaded, install it on the login server:

- Resets the recently added configuration variables on server-switch now (for projectiles and npc-on-npc hits)
- Selection in GuiTextEditCtrl is lifted when updating the text by script
- Enabled the new level (map) format for testing & debugging purposes
- Added buttons in the options for opening the screenshot folder and video folder (when you have made some) because it's hard to find them via Windows Explorer
- Saving screenshots via Alt+2 is not messing up the graphics anymore, makes it possible to change window mode and size afterwards
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  #1221  
Old 09-03-2011, 10:49 PM
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Quote:
Originally Posted by Stefan View Post
- Enabled the new level (map) format for testing & debugging purposes
Tell me more.
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  #1222  
Old 09-04-2011, 12:52 AM
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Originally Posted by Crow View Post
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  #1223  
Old 09-04-2011, 01:09 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by Stefan View Post
I'm not sure what the problem is. "Attributes" mean player.attr[] for me, which works perfectly fine for me. If you mean the extended body colors, those are of course not synchronized yet because we need to disable v5 first.
I think they mean updating the colors array and body/bodyimg, head/headimg, and sword/swordimg files.

When these are being changed on the clientside it doesn't save to the player (or even appear to other players)

Then when they log off and back on, their colors go back to what they were before they tried to modify them.
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  #1224  
Old 09-04-2011, 01:13 AM
Emera Emera is offline
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Quote:
Originally Posted by Mark Sir Link View Post
I think they mean updating the colors array and body/bodyimg, head/headimg, and sword/swordimg files.

When these are being changed on the clientside it doesn't save to the player (or even appear to other players)

Then when they log off and back on, their colors go back to what they were before they tried to modify them.
Stefan is in the process of fixing this.
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  #1225  
Old 09-04-2011, 02:08 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Emera View Post
Stefan is in the process of fixing this.
He doesn't seem to understand what the problem is to fix.

If you change player looks via script on the clientside, it is never sent to the server, thus the players looks never actually change. The player sees the change, but no one else does and the looks are lost when you log out(and suddenly log in to your old look).

Use any tailor weapon on any server that saves player looks and you will see the problem.
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  #1226  
Old 09-04-2011, 04:59 AM
fowlplay4 fowlplay4 is offline
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This script simulates the problem.

PHP Code:
//#CLIENTSIDE
function onCreated() {
  if (
client.demoed) {
    
player.chat = (player.shield == "shield2.png" "Shield saved properly." "Shield didn't save at all!");
    
client.demoed "";
    return;
  }
  
player.chat "Problem demo!";
  
player.shield "shield2.png";
  
sleep(10);
  
client.demoed true;
  
sleep(1);
  
player.chat "Reconnecting!";
  
serverwarp(getservername());

Result: Shield didn't save at all.

As the others pointed out it affects other parts of outfits as well.
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  #1227  
Old 09-04-2011, 07:14 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by ffcmike View Post
Could the playerlist option "play sound when receive PM" use a sound other than chest.wav?
It doesn't seem consistent with receiving a message at all, it's even somewhat annoying with the sound being 2 seconds long.

I already had the item.wav sound played for receiving a PM on Classic, it's not a full second long and is also consistent with a PM bubble.
I still think chest.wav is weird.

I have this light effect part of a gani + gani script which doesn't show at all within the latest client.

PHP Code:
SPRITE   13      light4.png    0    0  128  128 glow

COLOREFFECT 13 1 1 1 0.99
ZOOMEFFECT 13 0.5

SCRIPT
function onPlayerEnters(){
  if(
this.orb != NULL){
    return;
  }
  
this.orb findimg(3);
  
this.rot degtorad(22.5);
  
this.light findimg(13);
  
this.light.alpha 0.99;
  
this.light.zoom 0.5;
  
this.zoomchange = -0.025;
  
this.onTimeout();
}

function 
onTimeout(){
  
this.light.zoom += this.zoomchange;
  
this.light.blue -= this.zoomchange 2;
  
this.light.green -= this.zoomchange 2;
  if(
this.light.zoom in {0.250.5}){
    
this.zoomchange *= -1;
  }
 
  
this.orb.rotation += this.rot;
  
this.setTimer(0.05);
}
SCRIPTEND 
I've toyed with it in different ways such as re-initialising everything onPlayerEnters and not checking to see if the orb object already exists.
The use of both EFFECTMODE and scripted variables was necessary for it to work right within V5 but for the sake of debugging removing either of these also didn't fix the problem.
Does anyone have any idea as to why it's not visible?

Or is it no longer possible to refer to gani sprites via findimg(); and edit these variables?

Last edited by ffcmike; 09-04-2011 at 08:47 AM..
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  #1228  
Old 09-04-2011, 10:28 AM
ffcmike ffcmike is offline
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I've just noticed a pretty big problem with something else that uses COLOREFFECT/ZOOMEFFECT within ganis:



This shadow within a gani is offset a long distance without any rotation, and then once rotation is applied it's acting completely differently. I think I read about rotation working differently a while ago but oddly never noticed it with any previous V6 versions.
For rotation I am setting this.rotation within the NPC script.
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  #1229  
Old 09-04-2011, 02:48 PM
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Ok there is a problem with setting shield and sword on client-side. But the other things (body, head, attr[1], colors) are fine?
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  #1230  
Old 09-04-2011, 02:54 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Ok there is a problem with setting shield and sword on client-side. But the other things (body, head, attr[1], colors) are fine?
It's just sword and shield now, but it seems head/body/colours have been fixed in the latest version.
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