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  #1156  
Old 07-26-2011, 07:28 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Crow View Post
Maybe it's some sort of setting in the GMAP file? There are a couple, see if there's something strange in there.
There is nothing but the basic settings in it.
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  #1157  
Old 07-26-2011, 08:04 PM
Emera Emera is offline
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Sometimes, when my computer locks and I go to unlock it, the playerlist re sizes all of my windows open to half the size and moves them all to the far right of my screen. It is really annoying when I have acid open because I have to re size everything again X_X
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  #1158  
Old 07-27-2011, 02:33 AM
xXziroXx xXziroXx is offline
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The issue I posted about was related to automapping and has been fixed in Stefan's version. Case closed I guess!
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  #1159  
Old 07-28-2011, 01:59 AM
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The exe-update process has been changed:
Instead of auto-updating on login, it's now showing a dialog and asking if it should update now, and also provides a link to the download zip in case the user wants to update manually. Note that in some cases it will still prevent the use of outdated Graal versions so you cannot prevent updating forever.

This new dialog also has some other purposes:
- on linux it will provide the two download links and let the user install them manually (auto-update process too complex right now)
- can show v6 update to v5 (after the next update end of the week or so)
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  #1160  
Old 07-28-2011, 12:09 PM
Crono Crono is offline
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good update, just hope i can use v5 for a while longer
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  #1161  
Old 07-28-2011, 10:54 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
good update, just hope i can use v5 for a while longer
Can you make a list of things that need to be fixed for you to adopt v6? v5 needs to go away as soon as possible so developers can start using the new features of v6.
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  #1162  
Old 07-30-2011, 11:07 PM
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Graal version 6.007 has been uploaded:
- also shows version 6 on server-side now (script variable player.graalversion)
- fixed problems of stalled downloads (supposed to continue downloading files after 5 seconds even if there was a problem with one of the previous download requests)
- doesn't try to download map parts from server
- doesn't try to update files from inside a zip or wba
- the rows of GuiTextListCtrl are not deleted when the control is added to another parent
- reduced file size by 200k

This version is the 'Gold Master', which means if this version is fine then it will be the final v6 release. Of course we can still fix things if you discover big problems.

Last edited by Admins; 07-31-2011 at 12:57 AM..
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  #1163  
Old 07-30-2011, 11:14 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by ffcmike View Post
I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within.

In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this.
This problem still exists.

Quote:
Originally Posted by ffcmike View Post
I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them.
What I've discovered now is that this problem is only occurring on gmaps, it's fine within inside levels.

Quote:
Originally Posted by ffcmike View Post
I'm also wondering if there's a way to set highlighted/selected gui textlist background colours, as I have the colours set as 2 different greens within a .wba which are now however showing as red since a couple clients ago.

Is bold/title text within gui controls supposed to appear a lot blacker/darker?
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  #1164  
Old 07-30-2011, 11:42 PM
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Quote:
Originally Posted by cbk1994 View Post
Can you make a list of things that need to be fixed for you to adopt v6? v5 needs to go away as soon as possible so developers can start using the new features of v6.
My reasoning for wanting to use v5 for as long as possible is more personal (playerlist, profile, etc not being scripted / fonts).
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  #1165  
Old 07-31-2011, 05:47 AM
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Will we ever have the ability to disallow resizing/maximizing for external windows?

It just seems like this should be basic functionality...yet, its not possible to do.
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  #1166  
Old 08-05-2011, 09:57 AM
ffcmike ffcmike is offline
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I've just discovered that there seems to be multiple instances of the same NPC being returned within the findareanpcs(); function, please fix this.

The reason I discovered this was that with the latest client Classic's scripted clientside onPlayerTouchsMe trigger was being called 2 or 3 times at once on the same NPC, this is causing quite a lot of annoying problems. So I then decided to test findareanpcs(); and I'm 100% sure this is the issue.

Last edited by ffcmike; 08-05-2011 at 10:25 AM..
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  #1167  
Old 08-05-2011, 10:45 AM
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Is that problem also happening on server-side?
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  #1168  
Old 08-05-2011, 10:53 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Is that problem also happening on server-side?
Nope, there's only one instance of an NPC being returned.
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  #1169  
Old 08-05-2011, 10:13 PM
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Hmmm can check it (after vacation). It seems to also draw some npcs double or triple (shows 400-700 npcs on the screen on Era on a small netbook screen), have not tested with alpha-transparent npcs yet.
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  #1170  
Old 08-06-2011, 10:32 AM
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Quote:
Originally Posted by Stefan View Post
Hmmm can check it (after vacation). It seems to also draw some npcs double or triple (shows 400-700 npcs on the screen on Era on a small netbook screen), have not tested with alpha-transparent npcs yet.
Where are you on vacation?
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