
07-25-2006, 06:06 PM
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Unholy Nation
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Join Date: Mar 2004
Location: Massachusetts, U.S.A.
Posts: 1,782
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Hah. These ideas will lead to the failure of the world being created.
Here, do this. Find an idea, a basic idea to stick with. Create and develop that idea to a point where there is a enough content to release the world to the public, so people can be on the world. If there is success, then plan additional content, for updates, so the world never gets boring. That's all that's needed.
If adding like 500 things to do before release rather than 100 things to do at a release, there will be room for content updates, which people will love. You have to admit, most worlds don't have updates. The updates are just one or two things, which don't change the game that much. Though, if releasing 100 things at once time rather than 500 things at one time, the 100 things will take a lot less time to create versus the 500, of course, but it will keep the project from failing because people tend to lose interest if a project takes too long. |
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