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  #1  
Old 07-24-2006, 03:18 PM
killerogue killerogue is offline
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I meant the house tiles are medevil Zurkiba. I didn't say anything about the grass?
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  #2  
Old 07-24-2006, 03:29 PM
Sage_Shadowbane Sage_Shadowbane is offline
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Just let the people have their opinions and ignore them...The tiles are in an early development stage and its obvious that they have their errors, but no one gets a tileset correct the first time around (unless its just an edit of another tileset)...Making a tileset completely from scratch takes time. So say the graphics look bad all you want but when they are finished and I see majority of the people that play graal on the server, than well talk.
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Old 07-24-2006, 03:30 PM
killerogue killerogue is offline
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^-^ Woo go Sage.
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  #4  
Old 07-24-2006, 04:23 PM
Aknts Aknts is offline
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^-^ Woo go Sage.

Woo hoo go some guy that nobody knows of and is not a credible source for an opinion.
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Old 07-24-2006, 03:34 PM
killerogue killerogue is offline
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Gerami new studies indicate that some newly discovered dino fossils were old as around the time man just started walking. Like when we FIRST go on land.
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  #6  
Old 07-24-2006, 03:46 PM
Crono Crono is offline
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Gerami new studies indicate that some newly discovered dino fossils were old as around the time man just started walking. Like when we FIRST go on land.
Where were we before land?
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Old 07-24-2006, 03:52 PM
killerogue killerogue is offline
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XD I would guess some sort of...microscopic water dwelling life form?
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Old 07-24-2006, 04:27 PM
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Hm. Sage is a credible source.
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Old 07-24-2006, 05:12 PM
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loool cave man server
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  #10  
Old 07-24-2006, 05:21 PM
killerogue killerogue is offline
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Whoa, there's a familiar face. Where've YOU been? ^-^
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  #11  
Old 07-25-2006, 01:28 AM
lancelot9 lancelot9 is offline
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great. thanks, where would i be without you?

btw do better?
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  #12  
Old 07-25-2006, 08:47 AM
smirt362 smirt362 is offline
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I was thinking about this the other day. Because your going with the whole Caveman and Dinosaur thing, why not go through the entire evolutionary chain leading up to that? Ever played EVO? Thats what I'm kinda talking about. You start out as a small fish, as you eat other animals you start to grow and evolve different parts, you eventually turn in to an amphibian, later you turn into a lizard, then into a full fledged dinosaur, afterwards a mammal, then a monkey, and then a human. The human stage being a sort of "end game" but still not devoid of content. In the human stage you switch focus to what you have now.
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Old 07-25-2006, 08:53 AM
bgumeny bgumeny is offline
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Quote:
Originally Posted by smirt362
I was thinking about this the other day. Because your going with the whole Caveman and Dinosaur thing, why not go through the entire evolutionary chain leading up to that? Ever played EVO? Thats what I'm kinda talking about. You start out as a small fish, as you eat other animals you start to grow and evolve different parts, you eventually turn in to an amphibian, later you turn into a lizard, then into a full fledged dinosaur, afterwards a mammal, then a monkey, and then a human. The human stage being a sort of "end game" but still not devoid of content. In the human stage you switch focus to what you have now.

EVO was a very interesting game, wasn't it like, for NES or SNES? I think it might be somewhat difficult to pull off in Graal though, not to mention somewhat restraining.
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  #14  
Old 07-25-2006, 09:21 AM
killerogue killerogue is offline
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God that would be very very stressful work smirt. For that we would need many good GFXers. Also warp I meant the people that I know of that logged on. I understand you don't like the tiles. I'm always open for suggestions and what you think can be fixed.
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  #15  
Old 07-25-2006, 06:06 PM
Malinko Malinko is offline
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Hah. These ideas will lead to the failure of the world being created.

Here, do this. Find an idea, a basic idea to stick with. Create and develop that idea to a point where there is a enough content to release the world to the public, so people can be on the world. If there is success, then plan additional content, for updates, so the world never gets boring. That's all that's needed.

If adding like 500 things to do before release rather than 100 things to do at a release, there will be room for content updates, which people will love. You have to admit, most worlds don't have updates. The updates are just one or two things, which don't change the game that much. Though, if releasing 100 things at once time rather than 500 things at one time, the 100 things will take a lot less time to create versus the 500, of course, but it will keep the project from failing because people tend to lose interest if a project takes too long.
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