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  #1  
Old 05-20-2005, 09:15 PM
Skyld Skyld is offline
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Z height of serverside database npcs are not always updated on the client.
An example would be my ship on Era, which does not always appear to land in Graal 4
The Z does update on entering the level, but not when it is being actively changed.

Edit
I have checked out the problem on a couple of other servers, and different Graal versions. I realise that it is not actually a problem with Graal 4, but Era, regardless of the Graal version used
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  #2  
Old 05-20-2005, 09:39 PM
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In graal4 linux will the shield position be fixed and the hellish chat be fixed?
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Old 05-22-2005, 12:54 AM
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Graal v3 and v4 use the same sound library like WoW. I am setting the option for continuing the music even if the program doesn't have the focus though, may be that is the problem ?
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Old 05-22-2005, 01:39 AM
Ibonic Ibonic is offline
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Quote:
Originally Posted by Stefan
Graal v3 and v4 use the same sound library like WoW. I am setting the option for continuing the music even if the program doesn't have the focus though, may be that is the problem ?
I don't think that's what I meant. The Graal music plays fine for me, but I normally have it off anyway. What I tried to do is play some external music (MP3s) with some other program like Winamp, while Graal is running. I can do this fine with Graal v2, but not with v4 when I use the Audigy 2 series sound cards (although it may happen with others too)..
It's not really a bug, but it will probably bother some people if they happen to have a sound card that experiences this.
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Old 05-22-2005, 02:15 AM
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Quote:
Originally Posted by Ibonic
I don't think that's what I meant. The Graal music plays fine for me, but I normally have it off anyway. What I tried to do is play some external music (MP3s) with some other program like Winamp, while Graal is running. I can do this fine with Graal v2, but not with v4 when I use the Audigy 2 series sound cards (although it may happen with others too)..
It's not really a bug, but it will probably bother some people if they happen to have a sound card that experiences this.
It works fine for me. o_O
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Old 05-22-2005, 06:47 AM
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Do you have the volume meter down on graal? That usually causes the problem, I had the same problem with midis.
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Old 05-22-2005, 11:22 AM
Skyld Skyld is offline
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Quote:
Originally Posted by Nitro2030ce
Do you have the volume meter down on graal? That usually causes the problem, I had the same problem with midis.
I do not think you read the post correctly.
Quote:
Originally Posted by Ibonic
What I tried to do is play some external music (MP3s) with some other program like Winamp
Is Winamp the only other program you have tried?
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Old 05-25-2005, 12:59 PM
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I will perhaps find time to draw some up, but i thought i'd toss my idea out:

Have icons for each tab that change to something similar but with different colors when you recieve a message or it wants to be noticed. Ie: Player head for the current server that glows when you get a PM and the tab is not in focus.
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Old 05-25-2005, 01:13 PM
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And cause more clientside lagg? I can't wait
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Old 05-25-2005, 01:37 PM
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Originally Posted by xAndrewx
And cause more clientside lagg? I can't wait
Either your computer sucks, or your computer sucks.
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  #11  
Old 05-25-2005, 03:44 PM
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Quote:
- Using WinXP, if you lock the computer while the playerlist is opened (windows key + L), an errors occurs: "A Win32 API function failed"
I have no idea how to test that, on Windows 2000 that key shortcut doesn't exist. It would be good to make a screenshot of that.

Hmmm found some hints:

Error: "EOutOfResources," "Win32 Error," "A Win32 API function failed" or "The parameter is incorrect"
These errors are usually caused by a lack of system resources under Windows 98/Me.

Eventually it would be good to check if there is some strange resource problem when running Graal PMs. Zwr had problems with too many sound handles. You can use the task manager to check that.
  #12  
Old 05-25-2005, 06:32 PM
Ibonic Ibonic is offline
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How 'backwards compatible' is Graal v4 supposed to be with Graal v2? Because there are a bunch of things on the little bit of Classic that exists which don't work right in v3/4, and I don't know if I should report them as bugs or update the scripts.

About the 'locking' bug: maybe someone else can provide a screenshot, with the newest build the error message stopped showing up for me. But I still have the problem of the directx surface being black and the game freezing; Something similar happens when I use a screensaver, except the surface is left as the window color (default is grayish) instead of black.

And there's still a sound problem with my Audigy 2 ZS card as I described already. I can't hear any, other than what Graal v4 plays, regardless of volume or what other program I use to test it with. To add onto that: If I kill the graal4.exe process, I lose all sound period until Windows is rebooted. I haven't had this problem with any other game yet, including WoW which you said uses the same library etc.
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Old 05-26-2005, 01:44 PM
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I will work on the sound stuff soon since there are some people that have problems with it.
If you find errors on Classic may be first contact Storm. If the things work with v2 but not with v4 then post them here (also give the level where the bug happens).

Update:
I have fixed a problem with ganis on Maloria, the chat display gani (using #P2) was not loaded at login. I have seen some other weird things (after picking up a bush I was throwing one each time I pressed a key), but I was not sure if that is a bug with v4, someone should check it may be.
  #14  
Old 05-26-2005, 10:18 PM
Ibonic Ibonic is offline
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Stefan,

This happens with Graal v2 also, but I was wondering if maybe you'd add some code to help prevent PMs from being sent to the wrong person(s). I'm guessing maybe it's because the protocol uses the ID number instead of actual account names to send the messages, so the problem is when someone that you were going to PM logs off / reconnects and someone else gets that ID number, you end up sending the PM to the wrong person. If the protocol would need to be changed to verify (from the server) for sure and you don't want to do that, I think it would help a little bit (unless someone's laggy etc.) if the client checks locally if the ID matches the account name right when the PM is sent to the server -- and if it doesn't, don't send it or find the real ID to send to if the person is online with different ID than originally. But I'm not sure how your code works exactly or what would be best to change, so I'll wait for you to comment on that.
  #15  
Old 05-27-2005, 07:21 PM
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The PM problem should be fixed in v4
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