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  #46  
Old 02-23-2004, 09:55 PM
mercenary917 mercenary917 is offline
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It would be cool if the arenas or whatever there's going to be had some things like traps or devices to help or hinder you if you attacked or used a skill on them. As for the name I'll see if I can find something foriegn that sounds cool
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  #47  
Old 02-23-2004, 10:04 PM
Brad Brad is offline
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Quote:
Originally posted by WanDaMan

Believe me, the ideas we have in store for this project is far better then any pokemon game!
Doubtful. Share some of these ideas please Einstein.
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  #48  
Old 02-24-2004, 01:02 AM
Qwert616 Qwert616 is offline
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Quote:
Originally posted by Deek2

It's hard to say now that whatever card game that you DO make now isn't a rip off of either pokemon OR yu-gi-oh, since both of those games carry alot of traits with them that alot of new ideas could also have with themselves, especially the elemental card idea. It's not going to hurt anything. Pokemon is a widely spread game now anyways. It's kind of hard to think of elements that the game doesn't have.
Yeah, game mechanics such as "drawing cards", "resource cards", and "winning" could possibly be shared through the games. However, this element schtick seems cut and copy from Pokemon's rule set.

It is possible to be original when designing the rules for this server. Try not to undercut it's potential.
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  #49  
Old 02-24-2004, 01:30 AM
Deek2 Deek2 is offline
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Quote:
Originally posted by Qwert616

However, this element schtick seems cut and copy from Pokemon's rule set.

*shrug* It's just a card game basic. I don't see why pokemon is the one that's credited soo much for having this. Is it because it's soo popular or something?Yeah, I played pokemon back when it came out on gameboy, and I can say that this will be nothing like it. Not even remotely similar, except for the battling scheme (which is copied on almost every other classic-style RPG anyways). Monster "pets" will not be in the server, we threw out that idea because it's cheesy and dull.
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It is possible to be original when designing the rules for this server. Try not to undercut it's potential.
See, that's what I'm saying. You guys have no idea what were thinking of, everything that's been stated in here before is crap. In the end, most of this stuff probably won't even be in the server in the long run, so instead of jumping to conclusions too quickly, let's not make a total jackass of ourselves (Brad) and just pipe down, ok?
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  #50  
Old 02-24-2004, 03:29 AM
Qwert616 Qwert616 is offline
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Quote:
Originally posted by Deek2

*shrug* It's just a card game basic. I don't see why pokemon is the one that's credited soo much for having this. Is it because it's soo popular or something?Yeah, I played pokemon back when it came out on gameboy, and I can say that this will be nothing like it. Not even remotely similar, except for the battling scheme (which is copied on almost every other classic-style RPG anyways). Monster "pets" will not be in the server, we threw out that idea because it's cheesy and dull.
Please point me to a popular card game that uses a weakness sytem like that (aside from Pokemon).

Quote:
See, that's what I'm saying. You guys have no idea what were thinking of, everything that's been stated in here before is crap. In the end, most of this stuff probably won't even be in the server in the long run, so instead of jumping to conclusions too quickly, let's not make a total jackass of ourselves (Brad) and just pipe down, ok?
Then tell us, what are you thinking of?

The main reason I said that was due to statements like this:

Quote:
It's not going to hurt anything. Pokemon is a widely spread game now anyways. It's kind of hard to think of elements that the game doesn't have.
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  #51  
Old 02-24-2004, 04:02 AM
Deek2 Deek2 is offline
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Quote:
Originally posted by Qwert616


Please point me to a popular card game that uses a weakness sytem like that (aside from Pokemon).

What weakness system? The ideas that I am making up are the ones that we will be using. There is no "weakness" system. I don't even know what you're talking about.

Quote:

Then tell us, what are you thinking of?

*shrug* That's up to Wan to decide wether we give out our ideas or not. Until then, I'm not telling.
Quote:

The main reason I said that was due to statements like this:

Well, using the logic that some of these board members are using, you guys are seeming to imply that just because we are using elements that are similar to Pokemon and other card games, that were directly copying off of them. So what? I'd like to see you guys come up with some unique elements. There are only soo many of them to choose from, you know.
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  #52  
Old 02-24-2004, 04:06 AM
Brad Brad is offline
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Correct me if I'm wrong but you don't exactly need types in a card game nor do you need elemental advantages/disadvantages. You also do not need to draw a card every turn..etc. The list can go on junior.
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  #53  
Old 02-24-2004, 04:11 AM
Deek2 Deek2 is offline
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Quote:
Quote: Correct me if I'm wrong but you don't exactly need types in a card game nor do you need elemental advantages/disadvantages. You also do not need to draw a card every turn..etc. The list can go on junior.

No, we don't need to do that, but were not changing it because it doesn't suit the needs of just one person. If you don't like what were doing, then butt out and make your own server (like you've been implying. )
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  #54  
Old 02-24-2004, 09:17 AM
Myomoto Myomoto is offline
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I have to agree with Nappa and Brad on this one,
You don't need elements, and even if you want elements call them something like "Ne'sha" and other weird names, because calling all the elements the same as the one in pokemon ain't gonna work ;O and on a sidenote, yes, you are saying your opion is better than Nappa's :|
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  #55  
Old 02-24-2004, 09:31 AM
xsirebrusx xsirebrusx is offline
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heh, heres a layout of some cards i was making, back in the day...if you want to use it. I have others such as water and fire, if you want...
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  #56  
Old 02-24-2004, 10:11 AM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by xsirebrusx
heh, heres a layout of some cards i was making, back in the day...if you want to use it. I have others such as water and fire, if you want...
Nice card.

I'm not giving out the ideas so Brad can say he had them first, I am 'Einstein' so you said.
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  #57  
Old 02-24-2004, 03:03 PM
Qwert616 Qwert616 is offline
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Quote:
Originally posted by Deek2

What weakness system? The ideas that I am making up are the ones that we will be using. There is no "weakness" system. I don't even know what you're talking about.

The third post in the thread? You know, that one? Yeah, that's kind of what I'm talking about.

Quote:
*shrug* That's up to Wan to decide wether we give out our ideas or not. Until then, I'm not telling.
That's perfectly acceptable. Just keep in mind that the rest of the forum users can speculate on the rules that have been announced so far.

Quote:
Well, using the logic that some of these board members are using, you guys are seeming to imply that just because we are using elements that are similar to Pokemon and other card games, that were directly copying off of them. So what? I'd like to see you guys come up with some unique elements. There are only soo many of them to choose from, you know.
You're being two-faced again. You claim that your new rules will be original, but then you appear to make statements like this implying that it may not. Or at the very least you're making "safety statements" that you can fall back on later.

Quote:
No, we don't need to do that, but were not changing it because it doesn't suit the needs of just one person. If you don't like what were doing, then butt out and make your own server (like you've been implying. )
I don't know about the other "concieted idiots", but I want to see the server do well, believe me. You and Wan have a great idea on your hands that has a lot of potential. I (maybe we) just don't want to see it turn into a horrible train wreck of card game cliches.
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  #58  
Old 02-24-2004, 03:05 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by Qwert616


I don't know about the other "concieted idiots", but I want to see the server do well, believe me. You and Wan have a great idea on your hands that has a lot of potential. I (maybe we) just don't want to see it turn into a horrible train wreck of card game cliches.
I'll ask Deek if I can post them, if I do and I hear Brad has stolen them I'm putting a bounty over your head
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  #59  
Old 02-24-2004, 03:09 PM
Qwert616 Qwert616 is offline
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Quote:
Originally posted by WanDaMan

I'll ask Deek if I can post them, if I do and I hear Brad has stolen them I'm putting a bounty over your head
You can always PM them. ^_^

It's fine if you don't want to post them though. I understand why you may want to keep them private.
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  #60  
Old 02-24-2004, 03:10 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by Qwert616


You can always PM them. ^_^
Aight I'll PM you them, believe me its friggen long though... :P
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