Quote:
Originally posted by Warcaptain
so we should let every single server have the same things?
wheres the originality then.
if you make uhm let say a uhm lets say wing system like eg (which would lose poitns ne wayz) and you dont even use your own graphics for it...they shouldnt be penalized?
(in regards to q menu) as i said, the bar has to be raised.
if you dont even try to spiffy up your q menu, then you should be penalzied... thats got alot to do with new gameplay.
(in regards to char art) you dont think a playerworld should have to make a new head graphic? or shield graphic? or SOMETHIGN
this has to do not with wheather your world is good or not, but if you can manage it and add new things efficiently when its up
if you cant get artwork made YOU shouldnt have a world.
i simply meant, have one town with EVERYTHING in it
and the rest have like little things, or all player houses.
if you use NOTHIGN but pathegen, dont try to make it look nice
wheres the originality?
where in there did you TRY to make it look better
if you use straight paths all over the place, it looks retarded and unoriginal as if you oh wait whats that again? NO EFFORT!
So a server should have all useless npc's that offer no gameplay value? if you are incapable of scripting npcs well, you SHOULDNT have a world. you will get one up, not know what to do because its all overwhelming, and then itll end up on the bottom of the list with 1-2 on all the tiem (probably all staff)
if a pw level gens EVERYTHING, water, grass, trees, bushes, flower, rocks, it looks like CRAP that all should be placed manualy.
thats why its an easy 50 points
and!! it will put you down alot of points, if you dont have a site hou could get max 75% if you have neither you automaticly fail.
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Okay do you see the "Originality" category I placed? This means that if people use nothing but the same stuff, then they would get points counted against them. You should not make a chart of how many points are taken away for each unoriginal feature on the playerworld. It is up to the reviewer to make that decision. Let's say a playerworld uses all the default systems and tileset, but has super original things on the server. They should be penalized and not pass because they used the old tileset?
You have no idea what pathgen is do you? It's not limited to what comes with the level editor. Players can modify the pathgen or make their own from scratch, that can make super detailed paths. I don't see how there is any difference in effort except you waste way more time laying the path tile by tile. Your opinion on straight paths being "retarded and unoriginal" is just that, an opinion. That doesn't mean people don't think straight paths are fine. You're penalizing playerworlds based on your opinion that straight paths are retarded? Hello?
Why can't you just admit that your ideas are completely ridiculous? Can you not get it through your thick skull that pw reviewers aren't going to pass these "2x2 level worlds" that you speak of? Lay off the crack pipe and open your bloodshot eyes, so you can see that playerworld reviewers are not blind and retarded, they know what is good and what isn't.
You know, getting angry and pissed off at something like this, usually means that you know you're wrong, but you're just too proud and hotheaded to admit it, so you flip out and yell at me to try and justify yourself.
So basically what you're saying, is that in order for a playerworld to even be considered acceptable, it needs an entirely new tileset, character design, inventory, battle system, status system, and 100 employees from Squaresoft working 24 hours a day on it? I want to raise the bar as well, but you're setting too many specifics. If the pw reviewers raise the bar on what they think is acceptable, then no bad playerworlds will be put online.