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  #46  
Old 04-30-2010, 04:19 AM
kia345 kia345 is offline
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derp derp
hurr durr
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  #47  
Old 04-30-2010, 05:09 AM
BigBear3 BigBear3 is offline
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I am da king.
  #48  
Old 04-30-2010, 07:39 AM
OasaTor_PK OasaTor_PK is offline
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Release a "classic" version of GK where everyone is reset.

In 3 months after everyone gets a start, make it gold, offer some sort of incentive to current players to retain something (so all there hard work doesnt go in vein).

draws in players. gg. oasa 4 the count, and thats 3. I win.
  #49  
Old 04-30-2010, 08:30 AM
Gothika Gothika is offline
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I am da king.
Your confusing me, stealing my sig and all.
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  #50  
Old 04-30-2010, 10:01 AM
MajinDragon MajinDragon is offline
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Originally Posted by OasaTor_PK View Post
Release a "classic" version of GK where everyone is reset.

In 3 months after everyone gets a start, make it gold, offer some sort of incentive to current players to retain something (so all there hard work doesnt go in vein).

draws in players. gg. oasa 4 the count, and thats 3. I win.
Although a reset appeals to some. GK is not built for a reset, there's not enough content for players to recoup their old items through 'playing' and the new server would just be like the old, reliant on events. Restarting the decade long cycle just isn't the answer.
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  #51  
Old 04-30-2010, 10:48 AM
Gothika Gothika is offline
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A reset would pretty much whipe out the majority of the small playercount we have as it is. I think one thing that is up to us to do, as players and kingdom leaders and kingdom developers is make Kingdoms more apealing, give kingdoms more purpose. More wars, more joint-kingdom events. Kingdoms are boring nowadays. They used to be amazing, events all the time. If we give noobs more of an insentive to join kingdoms. i.e help leveling, advice, events for standard equipment that they could use.

Tig, or the Events Master Admin could give Kingdom Leaders a monthly allowance of basic armour, weapons etc. Like Marks, FHoMs, GE's and so on. Use these to plan regular events within the Kingdom to give all the noobies a good chance to get ahead in the game.
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  #52  
Old 04-30-2010, 11:34 AM
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but we ARE lacking content, seriously, unless your real into collecting and doing nothing, getting armor is near pointless
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  #53  
Old 04-30-2010, 12:22 PM
BigBear3 BigBear3 is offline
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A reset
I stopped reading after your first sentence, because I would LOVE a reset.
  #54  
Old 04-30-2010, 01:22 PM
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I would absolutely love a reset. A chance for new players to come and be on par with everyone else, and to see just who really knows what they're doing on GK, and to piss off everyone who spent so much usd'ing items.
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  #55  
Old 04-30-2010, 02:00 PM
MajinDragon MajinDragon is offline
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I would absolutely love a reset. A chance for new players to come and be on par with everyone else, and to see just who really knows what they're doing on GK, and to piss off everyone who spent so much usd'ing items.
It's obvious for those that have been unlucky in accumulating wealth or progressing through GK to be in favor of a reset. But it wouldn't solve anything. Many may wish to be on par with everyone else, but resetting everyone is the quick option that may seem easy but doesn't solve any problems. Eventually the class system will return, usding would return, the process restarts the problems still exist. As much as it's always fun to make usders cry, you ignore the many players that actually played the game, and worked for it all.

GK needs investment. Advertising and hired developers. That's all there is to it.
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  #56  
Old 04-30-2010, 03:33 PM
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For the thousandth time, resets don't solve anything. Majin is correct in saying the past will repeat itself. Nothing about the actual game would change by resetting the stats of all players.

You can't strengthen the weak by weakening the strong.
  #57  
Old 04-30-2010, 09:43 PM
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A new quest every 2-3 months might get in more players.
  #58  
Old 04-30-2010, 09:49 PM
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perhaps updates
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  #59  
Old 04-30-2010, 10:12 PM
Supaman771 Supaman771 is offline
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-Obviously- The Quarterly updates are whatever Tig could think of changing the day beforehand. The only -new- content I've seen happens on holidays (2x a year?) and are usually things that if Tig -tried- to do he could do in a day or so. The overall problem is a lack of new players on Graal thus a lack of new developers on Graal. But seeing as how it got all of us addicted despite the few yearly updates, crappy graphics, and 90% idiotic playerbase all they really need to do is advertise and get the players to log in. And maybe when there's a steady higher player count, Stefan can lower his prices (opposite of what'd happen, but lets hope?) Thus GK (and Graal) go ^.
  #60  
Old 04-30-2010, 10:13 PM
BigBear3 BigBear3 is offline
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