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  #31  
Old 05-15-2009, 01:33 AM
Luda Luda is offline
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Originally Posted by zephirot View Post
Damn.

Now Stefan has absolutely no reasons to not finish G3D.
I don't think Graal 3D should look like that, I can see alot of work being put into it and then them charging up the ass just to play it.

Graal 3D should look more like Phantom Hourglass and Pokemon Diamond



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  #32  
Old 05-15-2009, 02:19 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by zephirot View Post
Damn.

Now Stefan has absolutely no reasons to not finish G3D.
Well I don't think any models he's made so far would be of much use to Graal3D. They're way too high-poly for any use in any game to date, really. Of course I doubt he had gaming in mind so he probably didn't optimize them at all. I'd like to see some more optimized models and such that shows potential to be actually used, though
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  #33  
Old 05-15-2009, 03:25 AM
Redwiz Redwiz is offline
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I will upload some optimised versions for you
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  #34  
Old 05-15-2009, 06:15 PM
Chompy Chompy is offline
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Originally Posted by Luda View Post
I don't think Graal 3D should look like that, I can see alot of work being put into it and then them charging up the ass just to play it.

Graal 3D should look more like Phantom Hourglass and Pokemon Diamond



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I fully agree with you.
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  #35  
Old 05-15-2009, 06:23 PM
Frankie Frankie is offline
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yeah, it's pretty much the same angle only there's a lot more sense of depth, which is great.
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  #36  
Old 05-15-2009, 06:23 PM
Tigairius Tigairius is offline
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Originally Posted by Chompy View Post
I fully agree with you.
I would love to have the 3D capabilities as shown in phantom hourglass. Just that alone would open so much opportunity.

Especially if we're able to control the camera by script still (maybe not fully, like a real 3D game, but to an extent).
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  #37  
Old 05-15-2009, 07:26 PM
anubis_wing anubis_wing is offline
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Well, if they planned on still doing it, they should actually hire a team of people to do it so there's no excuse to slack off.
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  #38  
Old 05-15-2009, 08:05 PM
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Originally Posted by Luda View Post
I don't think Graal 3D should look like that, I can see alot of work being put into it and then them charging up the ass just to play it.
WOW STOP STEALING MY GRAAL 3D IDEAS

Nah but I do think a normal Graal server like Classic transformed into 3D but with Graal's camera angle would be fun.
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  #39  
Old 05-15-2009, 08:20 PM
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Originally Posted by Tigairius View Post
I would love to have the 3D capabilities as shown in phantom hourglass. Just that alone would open so much opportunity.

Especially if we're able to control the camera by script still (maybe not fully, like a real 3D game, but to an extent).
The camera on Graal3D is scripted, so it's possible ;p
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  #40  
Old 05-15-2009, 08:37 PM
Galdor Galdor is offline
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I had the idea of mixing Graal Kingdoms with Warcraft 3, so you had 3d environment similar to Warcraft 3 and 2d monsters and chars like on GK (but 8 dirs and Alarid style xD).

Also would like the 3d editor to be as easy to use as Warcraft 3's then making levels would be even easier then with the 2d editor.
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  #41  
Old 05-16-2009, 06:29 AM
Redwiz Redwiz is offline
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I agree with the camera angle thing, that would be cool, but in a richer 3d world. I'd love to see a game like that.

All things aside, this isn't just my graal thread lol its a work in general one. And, as i'm British and proud of my heritage, I have decided to make the worlds most badly thought of evil alien. (Which the british devised) It's a Dalek, and it can be stopped only by a well placed step (stair). Literally. Anyway, The idea isn't to make it exactly how it already looks, because lets face it, they look cr@p. Lets improve it!

the white ball is in the background to show how the disk's material affects the background. I may change the properties of this a bit more though
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  #42  
Old 05-18-2009, 08:51 AM
Redwiz Redwiz is offline
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I just got a new plugin trial called poly boost, may buy it if its good enough, so to evaluate it and to try it out I've just made a Clavicle. I've had to snap off from the Dalek because the human form is better to model as far as what poly boost's tools have to offer in the way of 3d jargon such as edge loops go. Anyway its also a test on a new skin material i devised soo comments so far would be good.

Edit : I should also chuck in that this has not been taken to ZBrush or no finalisation things have been done It's entirely poly modelling at this stage and contains 4,432 (render polygons with subdivision of 2 applied) and 152 (standard polys)and renders up in about 4 seconds.
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  #43  
Old 05-18-2009, 08:58 AM
Soala Soala is offline
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Woah looks like a real human !

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  #44  
Old 05-18-2009, 09:18 AM
Clockwork Clockwork is offline
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Quote:
Originally Posted by Redwiz View Post
I just got a new plugin trial called poly boost, may buy it if its good enough, so to evaluate it and to try it out I've just made a Clavicle. I've had to snap off from the Dalek because the human form is better to model as far as what poly boost's tools have to offer in the way of 3d jargon such as edge loops go. Anyway its also a test on a new skin material i devised soo comments so far would be good.

Edit : I should also chuck in that this has not been taken to ZBrush or no finalisation things have been done It's entirely poly modelling at this stage and contains 4,432 (render polygons with subdivision of 2 applied) and 152 (standard polys)and renders up in about 4 seconds.
x3...nice.
to critique it though, remember that skin isnt just 1 tan color with different shadows. Try using the same color with some areas that are paler, or slightly lighter...

The light shouldn't be as focused as it is now, it makes it look a bit plastic.
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  #45  
Old 05-18-2009, 09:20 AM
Rufus Rufus is offline
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The light shouldn't be as focused as it is now, it makes it look a bit plastic.
I agree.
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