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  #1  
Old 08-29-2008, 06:58 AM
Oinkness Oinkness is offline
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That would be cool, lol. I remember fishing there.

Yeah, as with most projects, scope creep pokes in its menacing head.
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  #2  
Old 08-30-2008, 11:55 PM
Nataxo Nataxo is offline
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whens bomy island coming out to public?
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  #3  
Old 08-31-2008, 11:44 AM
Deas_Voice Deas_Voice is offline
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whens bomy island coming out to public?
2099 maybe?
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  #4  
Old 08-31-2008, 04:42 PM
Nataxo Nataxo is offline
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2099 maybe?
xD
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  #5  
Old 09-04-2008, 08:25 PM
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Old 09-04-2008, 09:01 PM
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Oh my god, KONI!
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  #7  
Old 09-05-2008, 07:30 PM
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ohsnap hiiiiiiiiiiiiiiii
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  #8  
Old 09-06-2008, 02:50 AM
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Yeahuh
hai.
u shud be more active, nub!
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  #9  
Old 09-04-2008, 10:03 PM
Nataxo Nataxo is offline
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but siriously....ABOUT WHEN WILL IT COME OUT?:o
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  #10  
Old 09-05-2008, 03:03 PM
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Okay, figured I should answer some questions.

While we know the overworld is not a priority task, it still needs to be done, and much like Zelda, most levels need a purpose. Modifications of the overworld are a bit more tricky than you'd imagine as the majority of the levels are needless fillers, and there's 600+ of them; things need to change in that respect. I personally feel as though the levels are just as important as everything else, because they are a large part of the gameplay. The Underground Lake will still be there, but except for the water-entrance at Bomboria, the entrances to the lake are being moved around, and some new ones added. I'm not sure about revisions for the lake, as that's somewhere I've been avoiding as I personally hated it, and Bird Bird's weird monsters down there, but it'll come.

I don't know when the server will be done, but it won't be released until it is. I guess that's all I can say about that really, but I wouldn't imagine anyone else attempting to release an unfinished server either
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  #11  
Old 09-06-2008, 06:22 AM
konidias konidias is offline
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Just stopped by to see what's up. It's fun to see what's happening with Graal nowadays. Wish I could have stuck around and finished the server but school took priority. I graduated in March but I've been working up until now on 3d animation for a short that might get turned into a full length movie. Now I have to pack and move before the end of the month, and also land a bigger better job somewhere.

But enough about my life... it's nice to see that Bomy Island hasn't totally died since I left. There was only so much left to do on it really... I don't think I intended on having every level have a purpose, just more levels having things to do or see instead of "trees, bushes, rocks, trees..."
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  #12  
Old 09-06-2008, 09:27 AM
Rufus Rufus is offline
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There was only so much left to do on it really...
Really? When I first logged on there was next to nothing there, no scripting, no house insides, only graphics and huge plans that would take a long time.

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I don't think I intended on having every level have a purpose, just more levels having things to do or see instead of "trees, bushes, rocks, trees..."
Yeah actually, you did
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  #13  
Old 09-06-2008, 06:32 PM
konidias konidias is offline
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No scripting? The GUI, inventory, all new movement system etc were all done at that point... Even the train had been rescripted (sort of). There was a working time system and weather system, new bomy pet system with a GUI that let you program them to do things... Clothing system that lets you wear a crap ton of things... All of that was scripted already... most of the hard stuff was out of the way. Oh... there was even AI scripted that actually let the NPC have affection for you and walk around the overworld and do things and interact with players... The bread/baking job was totally done except a few minor things too.

Heck, there was even an all new system to chat and read signs.

When I meant "every level should have a purpose" I meant like... instead of levels full of trees there could be new towns or a start to a quest or new job or just an area with a couple new NPCs that you could talk to, or just nice looking levels in general. Honestly it wasn't really that hard to make, I just didn't have time to do it all by myself.

The only thing I recall needing scripting were jobs/quests/kingdoms. That was the major stuff that was left to go... Oh and I think the combat system was halfway done when I left. But yeah... one scripter could have finished most all of that by now.

edit: I forgot about all of the tools were also rescripted, new fun mining system that was totally redone, new bug catching job, birds that actually flew around in 8 directions that could land and you could catch them and keep them as pets, butterflies, roaches, the ability to become tiny sized, several quests had levels and documents done already, the overworld cliffs had been 90% fixed. All of the old trees were replaced with new ones. etc

Whoops, also forgot to mention a whole new playerhouse system where each person got to own a house and an outdoor level and you could buy furniture and put it in your house and have a mailbox and receive/send mail/gifts to people. You could even landscape your outdoor area. That was all scripted too (aside from the mailboxes)

Maybe you are working on a different Bomy Island?
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  #14  
Old 09-06-2008, 07:40 PM
Rufus Rufus is offline
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Quote:
Originally Posted by konidias View Post
No scripting? The GUI, inventory, all new movement system etc were all done at that point... Even the train had been rescripted (sort of). There was a working time system and weather system, new bomy pet system with a GUI that let you program them to do things... Clothing system that lets you wear a crap ton of things... All of that was scripted already... most of the hard stuff was out of the way. Oh... there was even AI scripted that actually let the NPC have affection for you and walk around the overworld and do things and interact with players... The bread/baking job was totally done except a few minor things too.

Heck, there was even an all new system to chat and read signs.

When I meant "every level should have a purpose" I meant like... instead of levels full of trees there could be new towns or a start to a quest or new job or just an area with a couple new NPCs that you could talk to, or just nice looking levels in general. Honestly it wasn't really that hard to make, I just didn't have time to do it all by myself.

The only thing I recall needing scripting were jobs/quests/kingdoms. That was the major stuff that was left to go... Oh and I think the combat system was halfway done when I left. But yeah... one scripter could have finished most all of that by now.

edit: I forgot about all of the tools were also rescripted, new fun mining system that was totally redone, new bug catching job, birds that actually flew around in 8 directions that could land and you could catch them and keep them as pets, butterflies, roaches, the ability to become tiny sized, several quests had levels and documents done already, the overworld cliffs had been 90% fixed. All of the old trees were replaced with new ones. etc

Whoops, also forgot to mention a whole new playerhouse system where each person got to own a house and an outdoor level and you could buy furniture and put it in your house and have a mailbox and receive/send mail/gifts to people. You could even landscape your outdoor area. That was all scripted too (aside from the mailboxes)

Maybe you are working on a different Bomy Island?
No, I'm working on top of the work that was made in your revision. If the content you're talking about was created while you were around, then something has gone on from you leaving to me joining, because when I did join there was the following scripted:
  • Movement which did not mimic the default, and the default is as it is for a smoother movement so I decided against that.
  • The inventory, which is impressive but unfinished.
  • Mining, which was unfinished.
  • "New" style GUI.
  • A start screen, which was unfinished.
  • Bomberman, which is also impressive.
  • Train that was bugged.
  • Clothing system.

That was all.
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  #15  
Old 09-07-2008, 12:06 AM
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So now what's going to happen, will some more work be done only for someone else to suddenly decide on other things to do in their life? That seems to be a very common thing with graal, a project that sounds like a winner gets lots of work done but not finished and gets left to another person, that other person may or may not decide that the project is not to their liking and start from square one therefore putting all that good work to waste, or trying to work with what they have and not really getting anywhere.


Is it someones plan to keep dealing with bomy island in private? Or will enough work be taken care of to get it partially playable but have most of the unfinished content disabled while you work on it?
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