Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 03-01-2007, 06:03 PM
garglius1 garglius1 is offline
Butcher of the Kingdoms
Join Date: Mar 2004
Location: Montreal, Quebec
Posts: 213
garglius1 is on a distinguished road
Send a message via MSN to garglius1
Quote:
Originally Posted by Gothika View Post
Then what will be the point in a party?
How about, for what you kill, you get the most exp out of. But everyone else get's 10% of the exp you get.

That could still be exploited at a much slower rate. If they keep lowering their level so that they get 1mil from a lord, you'd still get 100k per lord, even if you're level 90. At level 17 I'm getting like 10k maybe?
__________________
-Garg, the former GK Pro-

5813... WHAT!
Reply With Quote
  #32  
Old 03-01-2007, 07:09 PM
Gothika Gothika is offline
Global News Team
Gothika's Avatar
Join Date: Mar 2006
Location: Newcastle, England
Posts: 2,425
Gothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to behold
Quote:
Originally Posted by garglius1 View Post
That could still be exploited at a much slower rate. If they keep lowering their level so that they get 1mil from a lord, you'd still get 100k per lord, even if you're level 90. At level 17 I'm getting like 10k maybe?
What I was saying is, Okay, so you get 10k from a lord. And everyelse in the party gets 1k. You still get 100% of the exp.
And maybe if you and a someonelse in the party kill the same monsters. You 2 get a team work bonus. Somthing like 10% extra exp.
__________________


Reply With Quote
  #33  
Old 03-01-2007, 07:45 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Either remove exp loss or make it to where you only get experience in the areas other people are levelling in. (They use wisdom to kill something, you all get wisdom exp instead of having exp directed toward whatever skill you have readied at the time, like physical.)
Reply With Quote
  #34  
Old 03-01-2007, 08:20 PM
sage_scooby sage_scooby is offline
"seized by somnolence"
sage_scooby's Avatar
Join Date: Jan 2003
Location: MN USA
Posts: 605
sage_scooby is on a distinguished road
Quote:
Originally Posted by Draenin View Post
Either remove exp loss or make it to where you only get experience in the areas other people are levelling in. (They use wisdom to kill something, you all get wisdom exp instead of having exp directed toward whatever skill you have readied at the time, like physical.)
If you only removed the loss players of the same base level with different other levels could still abuse the party system.

It would be best I think to make the XP gain based on each players level.
__________________
Aeon!Sage Cypher (Special Aeon Person)

________________________________
Retired Governor Sage Cypher (Crescent Pirates)
________________________________
Contact Info:
-[email protected]
Reply With Quote
  #35  
Old 03-01-2007, 08:25 PM
Gothika Gothika is offline
Global News Team
Gothika's Avatar
Join Date: Mar 2006
Location: Newcastle, England
Posts: 2,425
Gothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to behold
Quote:
Originally Posted by sage_scooby View Post
If you only removed the loss players of the same base level with different other levels could still abuse the party system.

It would be best I think to make the XP gain based on each players level.
That would be best. On some games when you have it so It's based on the highest level person. It's lame because someone could be get a lot less exp because he's a high level so people will be getting the same which isn't fair.
It would be good if it was based on individual level and contribution.
__________________


Reply With Quote
  #36  
Old 03-02-2007, 03:54 PM
ViperZakuto ViperZakuto is offline
Duergar
ViperZakuto's Avatar
Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
ViperZakuto is an unknown quantity at this point
Quote:
Originally Posted by Draenin View Post
The 10-20 levels thing doesn't work because you can still be the same level as someone and exploit different areas of experience since altars de-level you. It could be implemented again, however, if the altars just took away 1 base wis every time you switch.
this would not work, if fro came back, he could bless any weapon to any god's max just for the price of 1 or 2 gold keys. now how is that helping the situation? giving one person monopoly over all gods? at least now they don't want to switch gods.

Quote:
Originally Posted by Draenin View Post
It cannot be enabled until exp loss in wisdom is removed.
explain

Quote:
Originally Posted by Draenin View Post
make it to where you only get experience in the areas other people are levelling in. (They use wisdom to kill something, you all get wisdom exp instead of having exp directed toward whatever skill you have readied at the time, like physical.)
with this theory the same thing would happen that happened last time. they could just use physical and keep resetting there account. and don't tell me nobody would spend enough time doing all that. look what fro did.

Last edited by ViperZakuto; 03-02-2007 at 04:07 PM..
Reply With Quote
  #37  
Old 03-02-2007, 07:03 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by ViperZakuto
explain
Partying was disabled in the first place because you could party with someone else at level 110 and mooch off of the high experience the lower level player gained through using prayers and direct it to whatever level area you wanted. If the lower-level player's wisdom level got too high, they could de-level themselves in wisdom to make sure the exp gain amount per kill was constant, instead of decreasing as their level went up. I had to personally report it to Stefan on RC because everyone else acted like it wasn't going on.

Quote:
Originally Posted by ViperZakuto
this would not work, if fro came back, he could bless any weapon to any god's max just for the price of 1 or 2 gold keys. now how is that helping the situation? giving one person monopoly over all gods? at least now they don't want to switch gods.
Fr0 is one of a handful of players that should have gotten punished for what they did, but the people who could do something about it decided turning a blind eye to it would cause them less hassle. Besides, Fr0chin would not decide to de-level himself in wisdom after gaining Ogma +11 anyway, so he's going to have a monopoly over Ogma blessings regardless.

Quote:
Originally Posted by ViperZakuto
with this theory the same thing would happen that happened last time. they could just use physical and keep resetting there account. and don't tell me nobody would spend enough time doing all that. look what fro did.
What you quoted is not my original idea. It's one adapted from others posted in this thread. My original suggested course of action was to remove exp loss and have stat loss instead, which could allow the party system to be safely re-enabled without running risk of bug exploitation.
Reply With Quote
  #38  
Old 03-02-2007, 08:01 PM
ViperZakuto ViperZakuto is offline
Duergar
ViperZakuto's Avatar
Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
ViperZakuto is an unknown quantity at this point
Quote:
Originally Posted by Draenin View Post
What you quoted is not my original idea. It's one adapted from others posted in this thread. My original suggested course of action was to remove exp loss and have stat loss instead, which could allow the party system to be safely re-enabled without running risk of bug exploitation.
the rest is grand... but this is what i'm worried about. If you change the loss from exp to a stat. fro or anybody who abused the bug to level wisdom that high, will be able to change gods for the price of one ro two gold keys(stat potions).

This would let those elite few (fro is all i know, but i'm sure there's more) change to any god whenever they choose. So he could bless max of all gods. instead of just having a monopoly over ogma, he would monopolize all gods.......

Did i make it clear this time?
Reply With Quote
  #39  
Old 03-02-2007, 09:48 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by ViperZakuto
the rest is grand... but this is what i'm worried about. If you change the loss from exp to a stat. fro or anybody who abused the bug to level wisdom that high, will be able to change gods for the price of one ro two gold keys(stat potions).
If you leave the exp loss in place, there will be even more people like Fr0chin.
Reply With Quote
  #40  
Old 03-02-2007, 10:03 PM
ViperZakuto ViperZakuto is offline
Duergar
ViperZakuto's Avatar
Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
ViperZakuto is an unknown quantity at this point
Quote:
Originally Posted by Draenin View Post
If you leave the exp loss in place, there will be even more people like Fr0chin.
i never doubted that.

which brings us back to this

Quote:
Originally Posted by Draenin View Post
make it to where you only get experience in the areas other people are levelling in. (They use wisdom to kill something, you all get wisdom exp instead of having exp directed toward whatever skill you have readied at the time, like physical.)
this way seems to be the best decision. need to tweek the system though. sometimes you get a little exp from other players killing, and sometimes you get most of there exp... it's kind wierd.
Reply With Quote
  #41  
Old 03-02-2007, 10:22 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by ViperZakuto
this way seems to be the best decision.
Then why did you disagree with me on that idea in the first place?



Also, I don't think you entirely grasp what allowed the bug to be in place. I only say that because you wrote this a few posts ago:
Quote:
Originally Posted by ViperZakuto
they could just use physical and keep resetting there account. and don't tell me nobody would spend enough time doing all that. look what fro did.
Fr0chin did not reset his other account. (Dirtysanchez) Instead, he levelled it up to 110 as well, and partied with it to gain experience. He would sit in a map on his Fr0chin account and rack up wisdom exp with Dirtysanchez. Then, if the Dirtysanchez account got too high, he would de-level it on another altar and repeat the process so that he was constantly gaining the same amount of exp. This is why exp loss on altars needs to be taken out before anything is done with the party system.
Reply With Quote
  #42  
Old 03-02-2007, 10:27 PM
hampy hampy is offline
Official Idle/Level Maker
Join Date: Jul 2006
Location: Ascension Islands, South Atlantic
Posts: 1,210
hampy is on a distinguished road
Send a message via ICQ to hampy Send a message via AIM to hampy Send a message via MSN to hampy Send a message via Yahoo to hampy
People who used the party bug should have their levels reset, its pretty obvious who used it
__________________
Reply With Quote
  #43  
Old 03-02-2007, 10:32 PM
ViperZakuto ViperZakuto is offline
Duergar
ViperZakuto's Avatar
Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
ViperZakuto is an unknown quantity at this point
Quote:
Originally Posted by Draenin View Post
Then why did you disagree with me on that idea in the first place?



Also, I don't think you entirely grasp what allowed the bug to be in place. I only say that because you wrote this a few posts ago:
Fr0chin did not reset his other account. (Dirtysanchez) Instead, he levelled it up to 110 as well, and partied with it to gain experience. He would sit in a map on his Fr0chin account and rack up wisdom exp with Dirtysanchez. Then, if the Dirtysanchez account got too high, he would de-level it on another altar and repeat the process so that he was constantly gaining the same amount of exp. This is why exp loss on altars needs to be taken out before anything is done with the party system.
not too sound like an ass or anything but, plz don't tell me what i already know... I was over at Draxx's house when he used dirtysanchez. he would use it every so often. I got to lvl 98 (69 agility) using the agility bug. 4 more levels and i coulda used it. I never thought fro would go as far as he did with it though.

The only way they will implement it is, if somebody comes up with a good way to penalize the person instead of giveing that person monopoly on all gods.

Like i reccomended b4 make special items that take like 5 gold keys, and some rare parts(different ones for each god.) Make it so that you can only switch gods once every week or so. If they put it where you could only hold one of the gods idol's at the same time. then that would stop mass production of them. only hold 1 idol at a time even if it is from a different or same god.

what do you people think?
Reply With Quote
  #44  
Old 03-02-2007, 10:33 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by hampy
People who used the party bug should have their levels reset, its pretty obvious who used it
Drk, Fr0, and a few others. However, a good portion of people haven't. (Myself, MasterNuke, Obs311, etc.)
Reply With Quote
  #45  
Old 03-02-2007, 10:34 PM
ViperZakuto ViperZakuto is offline
Duergar
ViperZakuto's Avatar
Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
ViperZakuto is an unknown quantity at this point
Quote:
Originally Posted by hampy View Post
People who used the party bug should have their levels reset, its pretty obvious who used it
if i ever come back i'm gonna have somebody take my agility back down to 30. kinda feals like i cheated. which i didn't really think about it at the time... everybody was doin it.
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.