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Originally Posted by ViperZakuto
explain
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Partying was disabled in the first place because you could party with someone else at level 110 and mooch off of the high experience the lower level player gained through using prayers and direct it to whatever level area you wanted. If the lower-level player's wisdom level got too high, they could de-level themselves in wisdom to make sure the exp gain amount per kill was constant, instead of decreasing as their level went up. I had to personally report it to Stefan on RC because everyone else acted like it wasn't going on.
Quote:
Originally Posted by ViperZakuto
this would not work, if fro came back, he could bless any weapon to any god's max just for the price of 1 or 2 gold keys. now how is that helping the situation? giving one person monopoly over all gods? at least now they don't want to switch gods.
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Fr0 is one of a handful of players that should have gotten punished for what they did, but the people who could do something about it decided turning a blind eye to it would cause them less hassle. Besides, Fr0chin would not decide to de-level himself in wisdom after gaining Ogma +11 anyway, so he's going to have a monopoly over Ogma blessings regardless.
Quote:
Originally Posted by ViperZakuto
with this theory the same thing would happen that happened last time. they could just use physical and keep resetting there account. and don't tell me nobody would spend enough time doing all that. look what fro did.
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What you quoted is not my original idea. It's one adapted from others posted in this thread. My original suggested course of action was to remove exp loss and have stat loss instead, which could allow the party system to be safely re-enabled without running risk of bug exploitation.