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  #16  
Old 04-18-2007, 11:26 PM
Deadly_Killer Deadly_Killer is offline
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  #17  
Old 04-19-2007, 05:57 AM
Shotoo2 Shotoo2 is offline
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Originally Posted by Deadly_Killer View Post
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  #18  
Old 04-21-2007, 05:28 PM
TheJames TheJames is offline
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All this jibber jabber and hating on Era, but yet everyone still plays . Words, no actions amongst the players. If you really don't like it. Quit playing, go play a new server, make the playercount drop. Then maybe staff will listen to your thoughts. As of now they're like yeaaa, we've got enough players.
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Last edited by Sam; 04-21-2007 at 05:54 PM..
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  #19  
Old 04-21-2007, 07:29 PM
zim5354 zim5354 is offline
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Quote:
Originally Posted by MegaMasterX90875 View Post
Nowadays, Era has changed by such a considerable amount...I miss some of the finer details of my days as a trial (horrible times. ) I took the time to look around era and I noticed that some fun aspects of era were "nuked".

First off, Player Owned Businesses. Those were fun because it was a great way to make money quickly. Now, the only people who own businesses are either the rich kids or someone who just HAPPENS to know a staff member. I remember a time when you worked to get a biz and it all paid off in the end. Now, its just an overpriced disaster.

Second, I like what's been done with the northern part of Era, the buildings look superb.

Third, why should the cars be 10k or more? When I started era, the cars were 7k and it was very fun to earn the money for the car. Now, its just a pain in the ass.

Finally, these guns, like the Lexel Rifle for example, have plain stupid prices. I mean, 50k for a gun? Same goes for gang weapons too. I'm doomed to live with my AK-47 and $18 ammo for all my time on Era?

Things like these make me want to quit era again.
Wow your really new, good Era was when Chrisz ran it that stuff you got was crap.

Quote:
Originally Posted by Sum41Freeeeek View Post
They're trying to replicate old Chrisz Era and are failing miserably.
If I remember correctly you were one of them trying to replicate it and failing...At least for a while.

Quote:
Originally Posted by MegaMasterX90875 View Post
Survival of the fittest anyone?
No its "I know person X and Y and you don't so I'm better than you." Which is how they should have left it but all those idiots screwed it up.

Quote:
Originally Posted by TheJames View Post
All this jibber jabber and hating on Era, but yet everyone still plays . Words, no actions amongst the players. If you really don't like it. Quit playing, go play a new server, make the playercount drop. Then maybe staff will listen to your thoughts. As of now they're like yeaaa, we've got enough players.
Because most of the staff are noobs who didn't play old Era when it had a real player count that could rival UN sometimes.
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  #20  
Old 04-22-2007, 05:53 PM
elite_master elite_master is offline
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Quote:
Originally Posted by zim5354 View Post
Because most of the staff are noobs who didn't play old Era when it had a real player count that could rival UN sometimes.
I think we can thank the new UN (Zodiac) for wrecking that
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  #21  
Old 04-22-2007, 10:38 PM
Tracker180 Tracker180 is offline
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Mall

they need to fix the mall, I can't even use it because it says I already have a stand, which i don't
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This message has been deleted by Chris. Reason: replied to deleted post (don't hurt me Crono =()
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  #22  
Old 04-22-2007, 11:28 PM
TheJames TheJames is offline
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Quote:
if (created) {
setshape 1,32,48;
GetItem();
}
if (actiongrab) setplayerprop #c,#s(this.message);
if (playerenters || update) GetItem();
if (playerchats && startswith(take,#c)) {
GetOwner();
if (strequals(#s(this.owner),#a)) {
tokenize #c;
if (tokenscount==2 && strtofloat(#t(1))==this.itempad) {
RemoveItem();
if (this.item>0) {
setplayerprop #c,Took item #v(this.itempad) down!;
this.amount+=strtofloat(#I(clientr.itemc#v(this.it em),0));
replacestring clientr.itemc#v(this.item),0,#v(this.amount);
FixItem();
}
this.item = 0;
this.amount = 0;
GetItem();
}
}
}
if (playerchats && startswith(price,#c) && strequals(#a,Mixie)) {
GetOwner();
if (strequals(#s(this.owner),#a)) {
tokenize #c;
if (tokenscount==4 && strtofloat(#t(1))==this.itempad && strequals(#t(2),to)) {
price = strtofloat(#t(3));
if (price>0 && price<=1000000) {
ChangePrice();
setplayerprop #c,Changed price #v(this.itempad) to $#v(price)!;
}
}
}
}
function GetItem() {
store = this.store;
itempad = this.itempad;
with (getnpc(db-mall)) {
item = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),0));
amount = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),1));
price = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),2));
}
this.item = item;
this.amount = amount;
this.price = price;
setstring this.itemdata,;
item = this.item;
with (getnpc(db-items)) {
setstring thiso.itemdata,#s(this.#v(item));
}
setcharprop #P1,#I(this.itemdata,2);
setstring this.name,#I(this.itemdata,1);
//setcharprop #P1,chest.png;
setstring this.itemdata,;
if (amount>1) {
setstring this.message,#s(this.name): $#v(price) (x#v(amount));
} elseif (amount==1) {
setstring this.message,#s(this.name): $#v(price);
} else setstring this.message,;
if (amount>0) show;
else hide;
}
function ChangePrice() {
itempad = this.itempad;
with (getnpc(db-mall)) {
replacestring this.#s(thiso.shop)_#v(store)-item#v(itempad),2,#v(price);
}
this.price = price;
}
function RemoveItem() {
this.item = 0;
this.amount = 0;
itempad = this.itempad;
with (getnpc(db-mall)) {
item = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),0));
amount = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),1));
setstring this.#s(thiso.shop)_#v(store)-item#v(itempad),;
}
this.item = item;
this.amount = amount;
}
if (playerchats && startswith(buy,#c)) {
tokenize #c;
if (tokenscount==2 && strtofloat(#t(1))==this.itempad) {
dx = playerx - x + 1.5;
dy = playery - y + 2;
dist = (dx*dx+dy*dy)^0.5;
if (dist<=6) {
GetItem();
if (this.price>0 && this.item>0 && playerrupees>=this.price && this.amount>0) {
GetOwner();
playerrupees-=this.price;
RemoveItem();
//this.amount+=strtofloat(#I(clientr.itemc#v(this.it em),0));
//replacestring clientr.itemc#v(this.item),0,#v(this.amount);
item = this.item; amount = this.amount;
putnpc2 this.itemx+0.5,this.itemy-1,{
join items;
}
with(npcs[npcscount-1]) {
setstring this.owner,#a;
setstring this.owner2,#a;
this.item=item;
this.amount=amount;
this.npclayed = true;
this.market2 = true;
this.newitem = true;
}
lay = true;
with (getplayer(#s(this.owner))) {
if (strequals(#L,#F)) {
lay = false;
playerrupees+=price;
}
}
if (lay==true) {
putnpc2 this.itemx,this.itemy,{
join gralats;
}
price = this.price;
store = this.store;
with(npcs[npcscount-1]) {
rupees=price;
setstring this.owner,(#s(thiso.owner));
this.npclayed = true;
this.market2 = true;
this.newmoney = true;
}
}
setplayerprop #c,Bought item #v(this.itempad) for #v(this.price)g! Collect it outside the store!;
GetItem();
}
}
}
}
function GetOwner() {
store = this.store;
with (getnpc(db-mall)) {
setstring thiso.owner,#s(this.#s(thiso.shop)_#v(store)-owner);
}
}
join systemfunctions2;
//#CLIENTSIDE
if (created) {
setshape 1,32,32;
showimg 200,@Tempus Sans ITC@c@#v(this.itempad),x+1,y+2;
changeimgzoom 200,0.6;
changeimgvis 200,0;
setcharani era_item,#P1(-1);
}
if (playerenters || timeout) {
setcharani era_item,#P1(-1);
timeout = 0.1;
}
join systemfunctions2;

Quote:
function FixItem() {
itemnum = this.item;
with(getnpc(db-items)) {
setstring thiso.data,#s(this.#v(itemnum));
}
itemc = strtofloat(#I(clientr.itemc#v(this.item),0));
if (itemc<0) itemc = 0;
replacestring clientr.itemc#v(this.item),0,#v(itemc);
replacestring clientr.itemc#v(this.item),1,#I(thiso.data,1);
replacestring clientr.itemc#v(this.item),2,#I(thiso.data,2);
replacestring clientr.itemc#v(this.item),3,#I(thiso.data,3);
replacestring clientr.itemc#v(this.item),4,#I(thiso.data,4);
replacestring clientr.itemc#v(this.item),5,#I(thiso.data,5);
replacestring clientr.itemc#v(this.item),6,#I(thiso.data,6);
if (!hasweapon(#I(thiso.data,3)) && !strequals(#I(thiso.data,3),(none)))
addweapon #I(thiso.data,3);
}
function CalcSpace() {
this.weight = 0; this.volume = 0;
this.items = getflagkeys(clientr.itemc);
this.items = arraylen(this.items);
this.maxcarry = 150;
this.maxvolume = 6;
for (i=0;i<this.items;i++) {
if (strtofloat(#I(clientr.itemc#v(this.items[i]),0))>0) {
this.amount = strtofloat(#I(clientr.itemc#v(this.items[i]),0));
this.addweight = strtofloat(#I(clientr.itemc#v(this.items[i]),4));
this.addvolume = strtofloat(#I(clientr.itemc#v(this.items[i]),5));
this.addweight *= this.amount;
this.addvolume *= this.amount;
if (this.addweight>0) this.weight+=this.addweight;
if (this.addvolume>0) this.volume+=this.addvolume;
}
}
this.maxcarry += (strtofloat(#s(clientr.strength))*10);
setstring clientr.item_space,#v(this.weight),#v(this.volume) ,#v(this.maxcarry),#v(this.maxvolume);
}



Era staff can do the rest..
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