Quote:
Originally Posted by Ajira
I think someone needs to understand that the minimum timeout on serverside is .1.
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Actually, you can have any timeout serverside now, it's just not wise to have a small timeout, not even 0.1.
However, there's still a bit of functionality in small timeouts. Let's say that you had an object you laid, you trigger it to activate, and then there's a time until deactivation required in the parameters of the trigger. Perhaps you'd want that to be 0.05, or perhaps 0.1. In most cases it probably wouldn't make sense, but there's probably a scenario that exists in which it does.
Now, looping timeouts serverside is a different story. I'd say 0.6 is the highest I'd go for them, and then only if the level has players in it. Such the case for Baddies.
A looping 0.05 serverside timeout is certainly enough to seriously risk crashing the NPC server.