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  #16  
Old 02-25-2006, 10:19 PM
Sam Sam is offline
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Quote:
Originally Posted by Zero Hour
Realistically? The tavern is a joke. When I go to the Tavern I want to pick up anywheres from 50 to FIVE HUNDRED jerkies. Currently, I can only be sold 8.

Who wants to run to the tavern every five minutes? Not me.
Ok we will think about giving out more food at once, but we need to do a big price rise, because of that lots of work then.
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  #17  
Old 02-25-2006, 10:21 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Sam
because of that lots of work then.
GK isn't real life.
If you have to tap the mouse for a minute extra and click "a" a few more times it's nothing like actually baking 30 more pizzas.

Just don't make the prices too ridiculous.
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  #18  
Old 02-25-2006, 10:31 PM
cutelilmurderer cutelilmurderer is offline
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Actually, although I personally used restoration more than any other spell I am more than pleased with the fact that the food was removed from the spell. There is create food, and dozens of other kinds of food that was previously untapped. I find myself actually using a cooker, and Misty Mug Tavern is booming with business. Not to mention.

Restoration still is extremely powerful even without food restoration. Cure poison, Cure Disease, Cure status, Cure confusion, Cure blindness, Full health, and not to mention at the cost of eighty grace, which can be used at any level as long as you have level 13 in wisdom. I think that is already powerful enough.

I won't lie, at first I was very displeased but then, after seeing the server blow up and seeing literally over a hundred players on at a time all in one area was very impressive. I was even more happy to see that people were making food an killing smaller, commonly ignored monsters.

It was even more amazing to actually see areas not littered with food and junk all over the ground because every food item had just increased in value. One little nerf and the whole community has improved. I think it was a great decision. Restoration still gives you 1,000 exp when you cure a disease so I can't say that I'm upset about the change.
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  #19  
Old 02-25-2006, 11:37 PM
Lylic Lylic is offline
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For those of you who have suggested the create food prayer... you obviously haven't used it very often... unless you have an extremely high wisdom level, then the food that you create gives like uh.. food +40 (maybe). And it's not very convenient to just sit outside casting create food for 30 minutes just to get 999 food (especially with the overpowered magic killing you from out of no where).

If something is going to happen regarding restoration and food, then it should be done quickly, since it is a somewhat important concern/issue.
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  #20  
Old 02-25-2006, 11:48 PM
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Quote:
Originally Posted by Zero Hour
GK isn't real life.
If you have to tap the mouse for a minute extra and click "a" a few more times it's nothing like actually baking 30 more pizzas.

Just don't make the prices too ridiculous.
I don't know, but I guess you never made a pizza in game!

you need:
1 dough
2 tomatoes
1 onion
1 meat.
That means:
-Buy tomatoes, and onion (or get one by killing a lot battlepotatos).
-Kill some monsters to get the meat
-Make dough.
You need:
-coal
-flour
-water
( I save to explain how much time it takes to get coal aso)

You are right GK isn't real life. Irl I go and buy a frozen one in the supermarket.
In the future we will give out only 3 meals at once!
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  #21  
Old 02-25-2006, 11:52 PM
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There are other modifications planned for the food. When it falls below 50 it should not make you directly ill, but reduce stats (make you slower etc.). Since the low food will not make you directly ill, the illnesses will appear more often in food dropped by monsters. Please say if you like this or would like it differently.
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  #22  
Old 02-26-2006, 12:02 AM
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There's an easy solution here. Just remove regen+'s effect on food depletion.
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  #23  
Old 02-26-2006, 04:46 PM
dNeonb dNeonb is offline
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Quote:
Originally Posted by Zero Hour
Who wants to run to the tavern every five minutes? Not me.
You don't have to go there. Farm make bread, killy shelly bomys etc.. and carry food with you.
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  #24  
Old 02-26-2006, 05:05 PM
Draenin Draenin is offline
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Food is very irritating to carry around, because all the weight adds up. Googi has presented what is probably the best solution. If you get hit for 300 damage, it depletes 300 food very quickly to restore your health. And if you're low on mana and health, it depletes twice as fast.
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  #25  
Old 02-26-2006, 05:12 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by dNeonb
You don't have to go there. Farm make bread, killy shelly bomys etc.. and carry food with you.
Well, "food" (the meat bombies drop) is VERY heavy, especially when you have 100

Bread is difficult to make, and "food" from the bombies isn't that easy to get in large quantities... Hence the reason we have a tavern to begin with.

I realize I said this wasn't real life, but we have fast food restaurants for a reason... not only because they taste yummy... but becuase humans are too lazy to make their own meals!
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  #26  
Old 02-26-2006, 06:29 PM
dNeonb dNeonb is offline
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Fastfood is not healthy and makes fat. Means it slows you down, too.

But yes, the bomy food is very heavy. But there are still other things and there is also the create food spell
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  #27  
Old 02-26-2006, 06:38 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by dNeonb
Fastfood is not healthy and makes fat. Means it slows you down, too.
Subway.
Quote:
But yes, the bomy food is very heavy. But there are still other things and there is also the create food spell
Currently, my "Orange Belt of Speed" only gives me 30+ food. You realize that's enough food for 30 seconds? By the time I've casted it I need to cast it again.

And I only have so much grace.
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  #28  
Old 02-26-2006, 07:48 PM
CidNight1142 CidNight1142 is offline
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I dunno, I survived just fine before I had restoration and a susty ammy. I used to bless mags and every once in a while I would create my candy FID's all the way down to negative grace and throw those in my inventory and I would be just fine. Being an advocate for as much RP opportunities as possible on kingdoms, I suppose I'm going to have to stay behind the decision here. Although some modifications to the speed of food depletion upon health and mana loss could be good.
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  #29  
Old 02-26-2006, 08:03 PM
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Quote:
Originally Posted by dNeonb
Indeed, it's a great idea (no sarcasm) but too bad it was not mine. It was suggested on forums about 2 weeks ago

It's great, because now farming makes sense again. Before it was almost useless. You can easyly get food you just had to do something now.


It was a suggesting from players and staffs liked it.
Yes, but after we get done farming, we will be dead from the time it takes to make the stuff, dammit, graal is weird........
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  #30  
Old 02-26-2006, 09:51 PM
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Quote:
Originally Posted by dNeonb
It's great, because now farming makes sense again. Before it was almost useless. You can easyly get food you just had to do something now.
Uh? No, not really. I can collect food from shell bomys and make about 150 steaks in no more than 15 minutes, compared to what...making 50 potatoes in about an hour?

Quote:
Originally Posted by dNeonb

It was a suggesting from players and staffs liked it.
Lol? I don't know who you're talking about, but I've heard nothing but complaints about it. My food goes down by 3 A SECOND when I wear RDA, and that's if I'm not in battle...If I'm regening SP or HP, anywhere from 6-8 a second. This is rediculous, you've effectively rendered all amulets useless and forced people who use them to switch to worshipping Bile.
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