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View Poll Results: MIDI Packs for Playerworlds?
Yes! 10 66.67%
No! 5 33.33%
Voters: 15. You may not vote on this poll

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  #16  
Old 01-15-2005, 02:02 AM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by oinknessx
That may be so, but how many playerworlds actually have unique content? How many use ideas that have been done before?

There is a really small ammount of playerworlds that actually are even able to make unique content..

But in my own opinion, it's not the tilesets or the flashy scripts that make servers good... Remember Bravo, way back before the time of p2p? Now THAT was good! And people always helped you out and everyone did quests together...
Actually many servers have things that are unique in some manner or another. At least if they use the same music files, they don't differ in that aspect in the slightest bit, it's still the exact same files.
Also the tilsets and "flashy scripts" (although this is an ironic way to phrase scripting) make up part of the server, but they are not the server itself. It's the combination of levels and scripts that make up the gameplay, and then the graphics is putting a nice pretty bow on top and makes it look "flashy" as you put it. Being slightly biased perhaps, I think that scripts are one of the more important things because it directly effects gameplay, limitations, hacking abilities, and more importantly the lag factor. Also it tends to be the hardest form of development. Graphics and levels are more of "art" or in the eye of the beholder you could say. I have yet to see tiling or a graphic that has a bug and then therefore crashes the server or causes everyone to simultaneously lag and ruin the entire game :P
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  #17  
Old 01-15-2005, 02:07 AM
oinknessx oinknessx is offline
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Quote:
Originally Posted by Projectshifter
I have yet to see tiling or a graphic that has a bug and then therefore crashes the server or causes everyone to simultaneously lag and ruin the entire game :P
Haha you remind me of Office Space where the guys are gonna make a virus that steals money, and the other guy is like... you have my stapler, gonna catch the building on fire.

But anyway, if there is enough choice between the music, I'm sure there could be enough for everyone.. Sure it would be a lot of work, but thats what we're here for.
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  #18  
Old 01-15-2005, 02:57 AM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by oinknessx
Haha you remind me of Office Space where the guys are gonna make a virus that steals money, and the other guy is like... you have my stapler, gonna catch the building on fire.

But anyway, if there is enough choice between the music, I'm sure there could be enough for everyone.. Sure it would be a lot of work, but thats what we're here for.
LOL, what me, I've never written a virus before He he, yeah, totally not the fat guy that burns down because you took my freaking stapler!

But yeah, if you want to have unique content, just make different midis based upon different playerworlds. Customized stuff is the best. If you're going to do that, then take requests and do each playerworld individually than doing open source type. Well... open source is a coding term, not a graphic term, but you get the concept.
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  #19  
Old 01-29-2005, 07:36 PM
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I'm in agreement with ProjectShifter, playerworlds should have their own music that best fits their specific "theme" as you might call it. Although I wouldn't mind Final Fantasy as you could tell by my graphics, but that doesn't change the fact that it is copywritten. Not only that but if multiple playerworlds had the same music it would be just plain boring...
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