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  #16  
Old 09-24-2002, 04:56 AM
Pith Pith is offline
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Quote:
Originally posted by freddyfox


Towns can be overtaken by enemy units if there are no guards at the town, or if the guards are all defeated. There has to be a warlord there to replace the flag with their own. All money being produced in that town will be channelled to the enemy kingdom now.
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okewl a warlord would get on at late at night with no one on and easily beat up the guards and take all the enemy kingdoms moneys lelelelle
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  #17  
Old 09-24-2002, 05:22 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by freddyfox


Anyone would be able to command troops, but the Kings and Queens would decide if you get any troops.

Example: I'm King George of Dustari again, and there's some pirates attacking a town, and only a few soldiers on. So, I give them command of a certain unit, let's say, unit numbers 2 and 3. (Bowmen and Warriors, respectively.) Then they can go out and fight against the enemies.
Yeah, that's what I was saying with this: "Units could be assigned to the control of individual players through the strategy map". Probably should've been more clear.
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  #18  
Old 09-24-2002, 05:57 AM
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Ok I think NPC warriors on offense is bad,
I think being able to buy them for defense is good cus thats just like how we have aminals (yes AMINALS) posing a threat to enemies.
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  #19  
Old 09-24-2002, 06:31 AM
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I prefer having the actual players fight not the players work to fund the npcs that fight for them. Kind of err pointless no?
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  #20  
Old 09-24-2002, 07:39 AM
Er1c Er1c is offline
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Using commands for these "units" would make them not only hard to control, but also extreemly hard to make. I love the idea, but it would be impractical to lead an army of units by telling each one of them a certain command...

If we had a command like
NPC Code:
setfocus2 level,x,y;

and maybe a command to set the zoom of the player so they could see about 4 levels at once, the mouse could be used to control the units or something, similar to Starcraft, Warcraft, and those other games.
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  #21  
Old 09-24-2002, 08:43 AM
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But do we want our kingdom battles bought like warcraft?
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  #22  
Old 09-24-2002, 08:49 PM
freddyfox freddyfox is offline
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Quote:
Originally posted by Er1c
Using commands for these "units" would make them not only hard to control, but also extreemly hard to make. I love the idea, but it would be impractical to lead an army of units by telling each one of them a certain command...

If we had a command like
NPC Code:
setfocus2 level,x,y;

and maybe a command to set the zoom of the player so they could see about 4 levels at once, the mouse could be used to control the units or something, similar to Starcraft, Warcraft, and those other games.
Unfortunately, we don't have commands like that. I'm all for something like a war map that Kaimetsu suggested, where you could send your units, although I'd prefer there were commanders along with them. (After all, who ever heard of an army without a commander?
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  #23  
Old 09-25-2002, 12:29 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Er1c
Using commands for these "units" would make them not only hard to control, but also extreemly hard to make. I love the idea, but it would be impractical to lead an army of units by telling each one of them a certain command...

If we had a command like
NPC Code:
setfocus2 level,x,y;

and maybe a command to set the zoom of the player so they could see about 4 levels at once, the mouse could be used to control the units or something, similar to Starcraft, Warcraft, and those other games.
Horribly impractical, and not likely to be implemented. I already suggested the idea of a campaign map NPC that would do the same thing without using any new commands.

Quote:
Originally posted by BlKnight
I prefer having the actual players fight not the players work to fund the npcs that fight for them. Kind of err pointless no?
The problem is the lack of roleplayers. This stuff would fill the gaps and add a strategic element to the whole thing.
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  #24  
Old 09-26-2002, 02:41 AM
freddyfox freddyfox is offline
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this is not a bump.
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  #25  
Old 09-26-2002, 02:52 AM
AlexH AlexH is offline
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Quote:
Originally posted by freddyfox
this is not a bump.
We believe you.
We all do.
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  #26  
Old 09-26-2002, 03:51 AM
BlKnight BlKnight is offline
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Quote:
Originally posted by Kaimetsu


The problem is the lack of roleplayers. This stuff would fill the gaps and add a strategic element to the whole thing.
than why not have thinsg like these (NPC controlled characters) that do other jobs, liek cleaning the castle, or guarding the town, or being the blacksmith, or bartender. I think it is more improtant to have players do the fighting isntead of lag insfested battle fields with 1 player general and npcs.

Because players working to earn money for the npcs to do the fun and strategic things is kinda stupid, like we are the game controlled npcs and they are the players you knwo what I mean?
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  #27  
Old 09-26-2002, 07:05 AM
freddyfox freddyfox is offline
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Quote:
Originally posted by BlKnight


than why not have thinsg like these (NPC controlled characters) that do other jobs, liek cleaning the castle, or guarding the town, or being the blacksmith, or bartender. I think it is more improtant to have players do the fighting isntead of lag insfested battle fields with 1 player general and npcs.
Yes, what epic battles there will be with the 8 players vs. the 7 players.
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  #28  
Old 09-26-2002, 07:23 AM
BlKnight BlKnight is offline
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There aren't 8 players. there are plenty enough players to hold good battles. Even more by the time that Graal Kingdoms is up.
Besides, what epic battles woudl there be with npc's fighting? NPC's can't rp if you remember. It would be more like football teams.

Player 1: Hey Player 2, you hear the news? our npcs beat the Zormite npcs last night.

I think if 2k2 isn't filled out nicely by the official release than maybe some sort of special one time offer is due, maybe a 2k2 only accoutn really cheap just to attract more players. I am sure Stefan would still make some money off of that.
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  #29  
Old 09-26-2002, 08:08 AM
freddyfox freddyfox is offline
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Quote:
Originally posted by BlKnight
Player 1: Hey Player 2, you hear the news? our npcs beat the Zormite npcs last night.

I think if 2k2 isn't filled out nicely by the official release than maybe some sort of special one time offer is due, maybe a 2k2 only accoutn really cheap just to attract more players. I am sure Stefan would still make some money off of that.
That's the thing, it won't fill out, it's about at its high right now.

And while there may be 64 people in Dustari, how many of them do you actually SEE online at a time? And what when a kingdom like Zormite gets most of its stuff up, who are they going to recruit? Not everyone wants to RP, and they'll be horribly, horribly disadvantaged.
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  #30  
Old 09-26-2002, 08:22 AM
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Well I really don't think having NPCs doing the fighting for us is the answer to a difficult problem.
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