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  #16  
Old 12-20-2010, 12:16 AM
ff7chocoboknight ff7chocoboknight is offline
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I don't see why you all need to be this critical on the update.
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  #17  
Old 12-20-2010, 12:19 AM
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Originally Posted by ff7chocoboknight View Post
I don't see why you all need to be this critical on the update.
It's the future of something we've all loved at one point and watched crash and burn into the ground, only to be reincarnated into a series of system NPCs, and crash and burn yet again. And now we're watching it be reincarnated into a series of system NPCs. Again.
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  #18  
Old 12-20-2010, 12:21 AM
ff7chocoboknight ff7chocoboknight is offline
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Originally Posted by 12171217 View Post
It's the future of something we've all loved at one point and watched crash and burn into the ground, only to be reincarnated into a series of system NPCs, and crash and burn yet again. And now we're watching it be reincarnated into a series of system NPCs. Again.
The problem is that you won't know. Can you see into the future?
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  #19  
Old 12-20-2010, 12:31 AM
jorollychu jorollychu is offline
how's it going eh?
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people knew master storm's plan would fail from the start, so there's no reason to be optimistic about another english feller taking over
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  #20  
Old 12-20-2010, 12:32 AM
12171217 12171217 is offline
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Originally Posted by ff7chocoboknight View Post
The problem is that you won't know. Can you see into the future?
I don't have to see into the future to worry about it..
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  #21  
Old 12-20-2010, 12:48 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by 12171217 View Post
It's the future of something we've all loved at one point and watched crash and burn into the ground, only to be reincarnated into a series of system NPCs, and crash and burn yet again. And now we're watching it be reincarnated into a series of system NPCs. Again.
It's true that things were in a terrible state in the past and this is why the decision was made to wipe it and rebuild completely, one intention being to specifically avoid certain mistakes system wise which had made things difficult pre wipe.

The systems of the previous eras had some pretty glaring errors that actually slowed down development. The new ones that we have, and are primarily finished, were made directly with the goal of quick development. I think they are working so far since horses took a total of a few hours to make minus the improvements.

The work we have done and released should in itself suggest we have stuck with our major goals while keeping a decent level of quality. Most people seem to enjoy what we have done, so hopefully this is less of a reason to worry.
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  #22  
Old 12-20-2010, 12:55 AM
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Originally Posted by ffcmike View Post
It's true that things were in a terrible state in the past and this is why the decision was made to wipe it and rebuild completely, one intention being to specifically avoid certain mistakes system wise which had made things difficult pre wipe.

The systems of the previous eras had some pretty glaring errors that actually slowed down development. The new ones that we have, and are primarily finished, were made directly with the goal of quick development. I think they are working so far since horses took a total of a few hours to make minus the improvements.

The work we have done and released should in itself suggest we have stuck with our major goals while keeping a decent level of quality. Most people seem to enjoy what we have done, so hopefully this is less of a reason to worry.
I'm glad to see you understand.
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  #23  
Old 12-20-2010, 01:29 AM
MattKan MattKan is offline
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I think this whole project is strange. A few months ago, I logged onto Classic, watched the start-up video, and was instantly impressed. I thought the server had potential! But now, it seems like things are taking way too long, and the results are way below the standard set by the first part of the server.
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  #24  
Old 12-20-2010, 01:46 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by MattKan View Post
I think this whole project is strange. A few months ago, I logged onto Classic, watched the start-up video, and was instantly impressed. I thought the server had potential! But now, it seems like things are taking way too long, and the results are way below the standard set by the first part of the server.
I don't think it would seem all that strange to you with the knowledge that horses have been released 3 weeks after the release of a dungeon, something that hadn't previously been released on Classic in over 2 years and is very rare on any Graal server, pre-wipe horses were also worked on for more than 6 months.
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  #25  
Old 12-20-2010, 03:30 AM
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Horses took that long? For anybody, that's way too slow..
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  #26  
Old 12-20-2010, 04:32 AM
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i want a quest w/ horse plz

make it feel like epona :3
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  #27  
Old 12-20-2010, 04:58 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
I don't see why you all need to be this critical on the update.
Very rarely will a creator see the flaws of their own designs/creations.
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  #28  
Old 12-20-2010, 07:25 AM
MattKan MattKan is offline
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Quote:
Originally Posted by ffcmike View Post
I don't think it would seem all that strange to you with the knowledge that horses have been released 3 weeks after the release of a dungeon, something that hadn't previously been released on Classic in over 2 years and is very rare on any Graal server, pre-wipe horses were also worked on for more than 6 months.
1. 3 weeks for a horse??? That is way too long.

2. If your goal is to just be better than Classic in the last two years, you need to aim a whole lot higher.

3. Is there going to be some dramatic update where everyone will say "Classic is finished!", or is it just gonna be minor updates like this forever?
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #29  
Old 12-20-2010, 08:56 AM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by DustyPorViva View Post
Very rarely will a creator see the flaws of their own designs/creations.
Truer words couldn't be said.
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  #30  
Old 12-20-2010, 11:19 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by MattKan View Post
1. 3 weeks for a horse??? That is way too long.
This isn't a "puthorse" command, our movement/damage/gui/almost everything is scripted rather than built-in and so it takes some time to make these types of things with the benefit of being able to make such improvements as we have.
This hasn't exactly taken 3 weeks either, it's been worked on for about 5 days with the core stuff taking only a few hours, overall I'd say this is reasonably quick and not just in comparison to the pre-wipe, also consider how many months it took for horses to be released on iPhone.

Quote:
Originally Posted by MattKan View Post
2. If your goal is to just be better than Classic in the last two years, you need to aim a whole lot higher.
Our goal has never specifically been about bettering the last version of the server, that just goes hand in hand.

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Originally Posted by MattKan View Post
3. Is there going to be some dramatic update where everyone will say "Classic is finished!", or is it just gonna be minor updates like this forever?
If this and the last 3 phases of Questing content are a minor update then what constitutes being a major update and what other Under Construction (or PlayerWorlds Tab for that matter) server(s) are these major updates being implemented publicly?

To answer your question though it's unrealistic to expect that Classic is going to go from Under Construction to ready over night or in one swoop, it has to be a transition of many different things required in order to be prepared to maintain a playercount long term once live.
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