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  #1  
Old 07-07-2010, 02:51 AM
Precise Precise is offline
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Era is a joke now-a-days. This is why I no longer play it or waste time trying to advance. All these guns they brought out are a joke. The old Era was much better.
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  #2  
Old 07-07-2010, 07:29 AM
Venom_Fish Venom_Fish is offline
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The overpowered guns basically came on a first come, first servebasis. Leaving new players the "****" end of the stick. Honestly, just balance guns on a scale-requiring scale. If they want an extremely fast gun, make them suffer with freezetime (As it was in old era). There's no need for fancy cooldowns, thats extra tbh.
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  #3  
Old 07-07-2010, 10:41 AM
Alpha_X Alpha_X is offline
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This game was more fun when there were three guns and the newest thing out there was dual hanguns/uzis.

Focus on keeping it simple and add variety so people don't get bored.
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  #4  
Old 07-09-2010, 10:29 AM
Andre2006 Andre2006 is offline
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Quote:
Originally Posted by Alpha_X View Post
This game was more fun when there were three guns and the newest thing out there was dual hanguns/uzis.

Focus on keeping it simple and add variety so people don't get bored.
This ^, I remember when you only had those 3 basic weapons (shotgun, uzi, handgun) That was A LOT more fun than how it is now.
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  #5  
Old 07-09-2010, 10:59 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Andre2006 View Post
This ^, I remember when you only had those 3 basic weapons (shotgun, uzi, handgun) That was A LOT more fun than how it is now.
For the first couple of weeks. Then people got bored of it and asked for more guns to be released, and asked for businesses to be released. So staff released better guns. And when people got bored of those again staff released more, and so on, until we get to where we are now, where all the guns are released and gun stats couldn't possibly go any higher than they already are.

We'll reset and people will be happy with the three basic guns again, for a few weeks, and then the whole cycle will start over.

You do this to yourselves.
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Old 07-07-2010, 01:11 PM
Logababy Logababy is offline
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Let the man have his opinion.
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  #7  
Old 07-08-2010, 03:23 PM
Venom_Fish Venom_Fish is offline
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Consistant with Demisis' idea, I think each kind of ammo should have its behind-the-scenes pro / con, to add some sort of purpose to the different types other than price.

Ex.
Handgun Ammo ((All weapons using this ammo are dualable (Semi-Auto)
Uzi Ammo (All weapons using this ammo are automatic (20 Damage or Less)
AK Ammo (All weapons using this ammo are 20 Damage or More. (High-Freeze)

And have mini ezceptions like DR. Which complies with some but not all guidelines.
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Old 07-09-2010, 06:31 PM
Venom_Fish Venom_Fish is offline
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Well then repeat the cycle again when that happens, lol. LETS GOOO!!!!!!!!!!!
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Old 07-10-2010, 10:34 AM
emoman emoman is offline
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The problem with only putting in those basic guns you mentioned is the fact that many of era's current players are active because they are the ones that have those overpowered guns.
I'm not saying it's a bad idea because if anything it's a great idea, but this could change the player count for better or for worse. Personally I'd be playing era a lot more if the gun balance was fixed, but there is going to be a lot of QQ coming from the players so use to the control over the economy

e: TL;DR - Let there only be 3-4 guns like you said. It could drastically change the player count for better or worse but either way Era is dying and if things continue like they are now it's bound to go downhill anyway
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Old 07-10-2010, 12:16 PM
Andre2006 Andre2006 is offline
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Having a quite large variety of weapons to choose from is not a bad idea (through my eyes) but there shouldn't exist weapons that are overly powerful than any other is. If they HAVE to be better then I think they should just be slightly better but also have a slightly worse stat like earlier mentioned.

I'd like a large variety to choose from, but there shouldn't be ones that are sold for a redic... amount of money and have stat that are above normal.
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  #11  
Old 07-10-2010, 06:06 PM
Venom_Fish Venom_Fish is offline
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Basically, a gun should only be as good as the user makes it. Thats going to be a difficult adjustment for these new players, but I think its one quite necessary for the sake of "fair game" as Masa stated. I think competition would improve greatly as well.
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  #12  
Old 07-10-2010, 10:07 PM
hunterhunk hunterhunk is offline
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Quote:
Originally Posted by Venom_Fish View Post
Basically, a gun should only be as good as the user makes it. Thats going to be a difficult adjustment for these new players, but I think its one quite necessary for the sake of "fair game" as Masa stated. I think competition would improve greatly as well.

Agreed, a gun should NOT make the player who he is. If anything it should be the other way around. The player should make the gun what it is.


Also, I think that balancing them on a certain scale is a good idea. I know that this has been tried before, and people *****ed to get guns buffed back, but it needs to be done.

One more thing: I really like the idea of each kind of gun/ammo having its own perk. Lets make that happen.
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  #13  
Old 07-11-2010, 08:48 PM
Masa Masa is offline
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I was talking with Godzilla about your idea there, Demisis

Where reload times are more realistic and last the length of the actual reload gani(from 2-5 seconds depending on the gun), but the character could walk at a reduced speed whilst reloading instead of just stopping.
Talk about a whole new edge to PK Strategy.
Each bullet taken into account, reload time considered.
Perhaps even "stagger" strategies at a gang-raid level.

I like the sound of it, very much so, actually.
That's some adjustment, though, and I don't know if everybody would be as gung-ho for such an idea .
I think it's awesome, personally.
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  #14  
Old 07-11-2010, 09:04 PM
salesman salesman is offline
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you'd have to make a whole new set of ganis for the player to be able to walk while reloading (without it looking totally stupid)
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