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  #1  
Old 07-09-2004, 05:13 AM
nullify nullify is offline
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Enhanced PM's

Likely has been mentioned before, but it would be great to add a feature that would save a message (with limitations) when the player was offline. Because sometimes you have to go, they are afk, then they come back and no message is there because you have logged off, and most don't sift through the "pm"'s folder regularly. Would just be something nice.
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Old 07-09-2004, 08:14 AM
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The whole PM system would have to be changed. If I'm not mistaken PMs are sent to players from a temporary ID they're given when they log on ;x That's why PMs go to the wrong person when the one you intended to direct it to logs off.
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Old 07-09-2004, 08:53 AM
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Ah, well I thought unsent messages might be sent to a small mySQL db and could be checked off-graal. But yeah, good point.
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  #4  
Old 07-09-2004, 06:23 PM
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Yea, that has always annoyed me.

Fixey.
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Old 07-09-2004, 08:35 PM
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Well cant the pm's just automaically save as SOON as a player sends them to someone....The send and reciever it should save to...Pm's are saved to the computer and saves to graal/pm's.
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Old 07-09-2004, 09:10 PM
DIABLO2099 DIABLO2099 is offline
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Quote:
Originally Posted by matt8891
Well cant the pm's just automaically save as SOON as a player sends them to someone....The send and reciever it should save to...Pm's are saved to the computer and saves to graal/pm's.
That's not the point. They are talking about when someone logs off then the message being sent.
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Old 07-10-2004, 01:18 AM
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Quote:
Originally Posted by DIABLO2099
That's not the point. They are talking about when someone logs off then the message being sent.

Well then as soon as the message is sent, not when the message is read, could it be saved in your history with say something with it that would tell the server to resend it when you log back on? eep
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Old 07-10-2004, 02:10 AM
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Quote:
Originally Posted by Damix2
Well then as soon as the message is sent, not when the message is read, could it be saved in your history with say something with it that would tell the server to resend it when you log back on? eep
Of course, such as Offline message sent at TIME and recieved at TIME, then deleted from the server that holds it and saved into the log file.
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Old 07-10-2004, 08:41 AM
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I hate the PM system
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  #10  
Old 07-25-2004, 06:32 AM
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The current PM system sucks. Graal 3 should get enhanced PMs to encourage players to use it instead of the older version that most people use as of now.
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  #11  
Old 07-30-2004, 11:53 PM
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Quote:
Originally Posted by zokemon
I hate the PM system
I couldn't agree with you more, I always liked the idea of a specific box that all system messages and chat etc would be filtered through, including open chat, the over the head thing is retarded, nicknames should be disabled too. They also suck.
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Old 07-31-2004, 01:57 AM
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How could you enhance the PM system? Its all good saying enhance it but what enhancements are you suggesting?
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Old 07-31-2004, 02:08 AM
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Quote:
Originally Posted by Rufus
How could you enhance the PM system? Its all good saying enhance it but what enhancements are you suggesting?
I just suggested my idea, running all game text through a chat box, that would be displayed as part of the GUI, and could be toggled/scrolled through, instead of sending a "mass message" you could just use "/toall Blah, blah, blah, I am pestering the whole server with my message." instead of PMs as before, you simply type "/pm accountname, 'Blahblahblah, pestering people who don't care.'" instead of a buddy list, it should be such as "/buddy_add accountname" or "/ignore_add accountname" you can then view these lists with "/buddy" or "/ignore" and if you want to remove someone later "/buddy_remove accountname" and "/ignore_remove accountname" Also, to filter out certain unwanted text, it'd be simple "/filter -toall" or "/filter -pm".

Forgot to add, overhead text could be typed normally, "blahblahblah I can annoy everyone within a 9 level grid around my current level"
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  #14  
Old 08-05-2004, 01:47 AM
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Nickname display can be turned off in the Graal options. The chatting improvements can be easier done with the new scripting engine, although thats already possible with the current script (to display it in a special box instead of above the heads).
The playerlist is probably one of the main reasons why people currently often don't use v3. V3 is often much faster and should solve some lag problems that players have. I am currently working on improving the playerlist for Graal3D/3.1, may be you could post some more ideas here so that I know what I should add
(thinks like customize the groups (not just admin,guild,buddy), display pms of people who logged out, display if someone has read the message)
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Old 08-05-2004, 07:22 AM
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Quote:
Originally Posted by Stefan
Nickname display can be turned off in the Graal options. The chatting improvements can be easier done with the new scripting engine, although thats already possible with the current script (to display it in a special box instead of above the heads).
The playerlist is probably one of the main reasons why people currently often don't use v3. V3 is often much faster and should solve some lag problems that players have. I am currently working on improving the playerlist for Graal3D/3.1, may be you could post some more ideas here so that I know what I should add
(thinks like customize the groups (not just admin,guild,buddy), display pms of people who logged out, display if someone has read the message)
Well, what I would like to see is an option for window resolution, and game resolution, that way I could run Graal at 640x480 as a game resolution, and the window is at 800x600, the extra area would be where I could put the windows and such, out of the way of the actual game. (It would appear as a black area, or so).

Sort of like a window in a window. This would solve the issue of not being able to move the PM window(s) outside of the Graal window.
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  #16  
Old 08-05-2004, 09:49 AM
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Quote:
Originally Posted by Rick
Well, what I would like to see is an option for window resolution, and game resolution, that way I could run Graal at 640x480 as a game resolution, and the window is at 800x600, the extra area would be where I could put the windows and such, out of the way of the actual game. (It would appear as a black area, or so).

Sort of like a window in a window. This would solve the issue of not being able to move the PM window(s) outside of the Graal window.
I like that, I don't like the debug window and such being opened inside the game display. But would the space be blanked in fullscreen? I tend to use fullscreen in Linux because I lag too much if I do otherwise.
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Old 08-05-2004, 10:04 AM
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Quote:
Originally Posted by nullify
I like that, I don't like the debug window and such being opened inside the game display. But would the space be blanked in fullscreen? I tend to use fullscreen in Linux because I lag too much if I do otherwise.
Yes, that's the idea...
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Old 08-06-2004, 08:08 PM
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Quote:
Originally Posted by Stefan
Nickname display can be turned off in the Graal options. The chatting improvements can be easier done with the new scripting engine, although thats already possible with the current script (to display it in a special box instead of above the heads).
The playerlist is probably one of the main reasons why people currently often don't use v3. V3 is often much faster and should solve some lag problems that players have. I am currently working on improving the playerlist for Graal3D/3.1, may be you could post some more ideas here so that I know what I should add
(thinks like customize the groups (not just admin,guild,buddy), display pms of people who logged out, display if someone has read the message)
I was suggesting the removal of the playerlist feature altogether. A chatbox with /commands would be so much more effecient. :o

example: http://home.houston.rr.com/frolic/samplechat.JPG
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Last edited by Raelyn; 08-06-2004 at 08:25 PM..
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Old 08-06-2004, 08:40 PM
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I like the playerlist window the way it is now. That better be an option for v3..
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Old 08-06-2004, 11:32 PM
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Quote:
Originally Posted by Gerami
I like the playerlist window the way it is now. That better be an option for v3..
Why? the way it is now is cross platform.
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  #21  
Old 08-06-2004, 11:55 PM
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You know how when you're on player and RC at the same time, and you get multiple PMs to both? Well, wouldn't it be nice if there was PM-Forwarding, where you can set your RC to automatically send the PMs to your player instead of having to switch back and forth between the two?
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Old 08-09-2004, 05:19 PM
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Aha! I think we should have an attachments feature to the ye olde PM system. This would enable quick transfer of levels and imags amongst other things which would help greatly rather then having to use email or an instant messanger program.
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Old 08-10-2004, 12:48 AM
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Quote:
Originally Posted by Raelyn
I was suggesting the removal of the playerlist feature altogether. A chatbox with /commands would be so much more effecient. :o

example: http://home.houston.rr.com/frolic/samplechat.JPG
That's looking like the Graal3D chat
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Old 08-10-2004, 01:34 AM
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Quote:
Originally Posted by Stefan
That's looking like the Graal3D chat
That would be a lot better than clicking toall's constantly and maybe have a
transparent setting so people can see whats going on in that area. It can
probably be scripted though I am sure...

Last edited by Mafukie; 08-10-2004 at 01:54 AM..
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Old 08-13-2004, 07:03 AM
Raelyn Raelyn is offline
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Either way, I just think it would be more effecient that way, no reason to load an extra window, and on top of that, it would eliminate the horribly mess and useless names below characters and drawing text over their heads, that was by far the most retarded way a chat system could have possibly been implemented and it made me laugh to see large numbers of people in the same spot all saying stuff right up until the days I quit playing, talk about a word scramble.

It's not like I care one way or the other. I don't even play graal anymore and after my account runs empty I won't be updating it anymore.

I'm tired of seeing graal fail miserably in originality time and time again, maybe I should make a thread for the future improvement of graal's creative concepts team (or lack thereof), they appear to keep deciding it's easier and more cost effective to copy everyone else than to actually do any work.

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