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Old 05-12-2004, 01:12 AM
G_yoshi G_yoshi is offline
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Quote:
Originally Posted by jake13jake
Pfft... it is CLASSIC after all... we'd go nuts if we didn't get teleported everywhere as if by magic. In addition, you're wrong about the script being serverside. The script was 99.9% clientside save the triggeraction warp. I don't believe two showimgs and a showchar using hide and show would very much affect somebody's lag significantly, and I even think it could have worked better with lag so that you could see the timer as it hit 0 instead of it forwarding straight to the boat. It's much easier to keep track of two NPCs than it is to keep track of six.
And you failed to listen to what I said. I just told you it would only require approximately two NPCs if that. Why the hell would even need six?! No wonder why it sucked :/
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Old 05-12-2004, 06:04 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by G_yoshi
And you failed to listen to what I said. I just told you it would only require approximately two NPCs if that. Why the hell would even need six?! No wonder why it sucked :/
Okay, how it used to be in one specific level:
three- sign for red boat, red boat, ticket taker for red boat.
three- sign for blue boat, blue boat, ticket taker for blue boat.
Quote:
Originally Posted by Dach
uh, the boat is clientside? why, exactly? its much easier to do serverside
It wasn't easier to do it serverside in this situation because of the hide/show stuff on the tickettaker, and a few other conditions that needed to be checked clientside that I honestly forget. It didn't lag, and I was trying to do it as close to the old way as possible... give or take eventually making the image move upto the dock itself. The person inside the boat (separate from the class) that lets you get on the dock was done serverside, because he was easier to do serverside... but for some reason the actual class was easier for me clientside.
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