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Old 05-03-2004, 01:19 PM
Malinko Malinko is offline
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Graal Kingdoms also has that Terrian Generator. It randomly does levels by that long number. It's quite fun actually seeing what you can generate.
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Old 05-03-2004, 01:50 PM
billybob256 billybob256 is offline
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Quote:
Originally Posted by Malinko
Graal Kingdoms also has that Terrian Generator. It randomly does levels by that long number. It's quite fun actually seeing what you can generate.
You can also use levelgenerator, which i think is better because i'm not using a 3D terrain
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Old 05-03-2004, 08:35 PM
Dach Dach is offline
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Quote:
Originally Posted by Malinko
Graal Kingdoms also has that Terrian Generator. It randomly does levels by that long number. It's quite fun actually seeing what you can generate.
That doesn't make them on the spot though...

Quote:
Originally Posted by Phayze
Yep, copylevel.
It just copies a template level to a new name, counting the number of current houses and then adding the next number to the end of the new level name.
Thats rather simplified, to the point where it won't work actualy what happens when you make it to level #125 and the house #92 deletes? Then you'll be trying to create a level that already exists

...if only the search button still worked, there are a couple of threads about this topic already
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Old 05-06-2004, 09:28 PM
billybob256 billybob256 is offline
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ya, i got copylevel to work, and the level is in levels/copiedlevels/

I've set the folder config to 'level levels/playerhouses/*.nw'
but it says the level doesn't exist when i use warpto 30 30 copy1.nw.

Anyone know the problem now?
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